Pyto documentation

Welcome to the Pyto’s documentation!

Pyto version: 19.0 (424) Python version: 3.10.0+

Pyto is an open source app to code and run Python code locally on an iPad or iPhone. The app uses the Python C API to run Python code in the same process of the app, due to iOS restrictions. Third party pure Python modules can be installed from PyPI and some libraries with C extensions are bundled in the app. For a list of included libraries, see Third Party.

For questions or sharing anything about Pyto, you can join the r/PytoIDE subreddit.

The Python 3.10 binary that comes with the app is from the Python-Apple-support project by beeware. Toga, a cross platform UI library is also included.

Documents

Pyto Libraries

Pyto is built with the following modules built specifically for iOS.

Objective-C

Pyto has the Rubicon-ObjC library as its bridge between Python and Objective-C. See the documentation for more information.

To make the usage of Objective-C classes easier, Pyto has the iOS system frameworks as modules containing a list of classes.

Usage
from Foundation import NSBundle
bundle_path = str(NSBundle.mainBundle.bundleURL.path)
Frameworks

These are the frameworks that can be imported directly in Pyto.

  • Accounts
  • AGXMetalA10
  • AudioToolbox
  • AuthenticationServices
  • AVFAudio
  • AVFoundation
  • AVKit
  • AXSpeechImplementation
  • BackgroundTasks
  • CallKit
  • CFNetwork
  • ClassKit
  • CloudDocsFileProvider
  • CloudKit
  • Combine
  • Contacts
  • ContactsUI
  • CoreAudio
  • CoreBluetooth
  • CoreData
  • CoreFoundation
  • CoreHaptics
  • CoreImage
  • CoreLocation
  • CoreMedia
  • CoreMIDI
  • CoreML
  • CoreMotion
  • CoreServices
  • CoreSpotlight
  • CoreTelephony
  • CoreText
  • CryptoTokenKit
  • EventKit
  • ExposureNotification
  • ExternalAccessory
  • FileProvider
  • FileProviderOverride
  • Foundation
  • HealthKit
  • ImageCaptureCore
  • Intents
  • IntentsUI
  • IOKit
  • IOSurface
  • JavaScriptCore
  • lib
  • LinkPresentation
  • LocalAuthentication
  • MapKit
  • MediaPlayer
  • MediaToolbox
  • MessageUI
  • Metal
  • MetalKit
  • MLCompute
  • MPSCore
  • MPSImage
  • MPSMatrix
  • MPSNDArray
  • MPSNeuralNetwork
  • MPSRayIntersector
  • MultipeerConnectivity
  • NaturalLanguage
  • Network
  • NetworkExtension
  • NotificationCenter
  • OpenGLES
  • PDFKit
  • PencilKit
  • Photos
  • PushKit
  • QuartzCore
  • QuickLook
  • QuickLookThumbnailing
  • SafariServices
  • Security
  • SharedUtils
  • SoundAnalysis
  • Speech
  • StoreKit
  • swift
  • SwiftUI
  • system
  • UIKit
  • UniformTypeIdentifiers
  • UserNotifications
  • vecLib
  • VideoSubscriberAccount
  • VideoToolbox
  • Vision
  • WatchConnectivity
  • WebKit
  • WidgetKit

pyto_ui

API Reference
Classes

This page contains a list of classes used by the pyto_ui API.

Toga Compatibility

It’s possible to embed PytoUI views in a Toga app with the TogaWidget class.

Views

A list of UI elements to be displayed on screen.

Controls
Other classes

A list of classes that don’t represent views.

Functions

This page contains a list of functions defined in the pyto_ui module.

Showing views
System pickers
Constants

This page contains a list of constants used by the pyto_ui API.

UI Elements Colors
Standard Colors
Fixed Colors
Keyboard Appearance
Keyboard Type
Return Key Type
Auto Capitalization
Font Text Style
Font Size
Button Type
Gesture Type
Gesture State
Touch Type
Auto Resizing
Content Mode
Horizontal Alignment
Vertical Alignment
Text Alignment
Line Break Mode
Table View Cell Style
Accessory Type
Table View Style
Text Field Border Style
Button Item Style
System Item
Presentation Mode
Appearance
Getting Started

Each item presented on the screen is a View object. This module contains many View subclasses.

We can initialize a view like that:

import pyto_ui as ui

view = ui.View()

You can modify the view’s attributes, like background_color for example:

view.background_color = ui.COLOR_SYSTEM_BACKGROUND

Then, call the show_view() function to show the view:

ui.show_view(view, ui.PRESENTATION_MODE_SHEET)

A view will be presented, with the system background color, white or black depending on if the device has dark mode enabled or not. It’s important to set our view’s background color because it will be transparent if it’s not set. That looks great on widgets, but not in app.

NOTE: The thread will be blocked until the view is closed, but you can run code on another thread and modify the UI from there:

ui.show_view(view)
print("Closed") # This line will be called after the view is closed.

Now we have an empty view, the root view, we can add other views inside it, like a Button:

button = ui.Button(title="Hello World!")
button.size = (100, 50)
button.center = (view.width/2, view.height/2)
button.flex = [
    ui.FLEXIBLE_TOP_MARGIN,
    ui.FLEXIBLE_BOTTOM_MARGIN,
    ui.FLEXIBLE_LEFT_MARGIN,
    ui.FLEXIBLE_RIGHT_MARGIN
]
view.add_subview(button)

We are creating a button with title “Hello World!”, with 100 as width and 50 as height. We place it at center, and we set flex to have flexible margins so the button will always stay at center even if the root view will change its size.

To add an action to the button:

def button_pressed(sender):
    sender.superview.close()

button.action = button_pressed

We define a function that takes the button as parameter and we pass it to the button’s action property. The superview property of the button is the view that contains it. With the close() function, we close it.

So we have this code:

import pyto_ui as ui

def button_pressed(sender):
    sender.superview.close()

view = ui.View()
view.background_color = ui.COLOR_SYSTEM_BACKGROUND

button = ui.Button(title="Hello World!")
button.size = (100, 50)
button.center = (view.width/2, view.height/2)
button.flex = [
    ui.FLEXIBLE_TOP_MARGIN,
    ui.FLEXIBLE_BOTTOM_MARGIN,
    ui.FLEXIBLE_LEFT_MARGIN,
    ui.FLEXIBLE_RIGHT_MARGIN
]
button.action = button_pressed
view.add_subview(button)

ui.show_view(view, ui.PRESENTATION_MODE_SHEET)

print("Hello World!")

When the button is clicked, the UI will be closed and “Hello World!” will be printed. UIs can be presented on the Today widget if you set the widget script.

UIKit bridge

(Previous knowledge of iOS development with UIKit is needed to follow this tutorial)

PytoUI can show custom UIKit views with the UIKitView class. Presenting UIViewController is also possible with show_view_controller().

See Objective-C for information about using Objective-C classes in Python.

To use classes from UIKit, we can write the following code:

from UIKit import *
Using UIView

In this example, we will create a date picker with UIDatePicker. Firstly, we will import the needed modules.

import pyto_ui as ui
from UIKit import UIDatePicker
from Foundation import NSObject
from rubicon.objc import objc_method, SEL
from datetime import datetime

Then we subclass UIKitView to implement a date picker by implementing make_view() to return an UIDatePicker object. DatePicker.did_change will be the function called when the selected date changes.

class DatePicker(ui.UIKitView):

    did_change = None

    def make_view(self):
        picker = UIDatePicker.alloc().init()
        return picker

We will now create an Objective-C subclass of NSObject to receive UIDatePicker events. @objc_method is the equivalent of @objc in Swift, it exposes a method to the Objective-C runtime.

The didChange method converts the selected date from NSDate to datetime and calls the callback function (DatePicker.did_change) with the date as parameter. PickerDelegate.picker will be set to an instance of the previously created class.

class PickerDelegate(NSObject):

    picker = None

    @objc_method
    def didChange(self):
        if self.picker.did_change is not None:
            date = self.objc_picker.date
            date = datetime.fromtimestamp(date.timeIntervalSince1970())
            self.picker.did_change(date)

In the DatePicker.make_view method, we’ll set the event handler to the delegate’s didChange method with addTarget(_:action:forControlEvents:).

...

    def make_view(self):
        picker = UIDatePicker.alloc().init()

        delegate = PickerDelegate.alloc().init()
        delegate.picker = self
        delegate.objc_picker = picker

        # 4096 is the value for UIControlEventValueChanged
        picker.addTarget(delegate, action=SEL("didChange"), forControlEvents=4096)

        return picker

...

Then the date picker is usable as any view because UIKitView is a subclass of View.

view = ui.View()
view.background_color = ui.COLOR_SYSTEM_BACKGROUND

def did_change(date):
    view.title = str(date)

date_picker = DatePicker()
date_picker.did_change = did_change

date_picker.flex = [
    ui.FLEXIBLE_BOTTOM_MARGIN,
    ui.FLEXIBLE_TOP_MARGIN,
    ui.FLEXIBLE_LEFT_MARGIN,
    ui.FLEXIBLE_RIGHT_MARGIN
]
date_picker.center = view.center
view.add_subview(date_picker)

ui.show_view(view, ui.PRESENTATION_MODE_SHEET)

The whole script:

import pyto_ui as ui
from UIKit import UIDatePicker
from Foundation import NSObject
from rubicon.objc import objc_method, SEL
from datetime import datetime

# We subclass ui.UIKitView to implement a date picker
class DatePicker(ui.UIKitView):

    did_change = None

    # Here we return an UIDatePicker object
    def make_view(self):
        picker = UIDatePicker.alloc().init()

         # We create an Objective-C instance that will respond to the date picker value changed event
        delegate = PickerDelegate.alloc().init()
        delegate.picker = self
        delegate.objc_picker = picker

        # 4096 is the value for UIControlEventValueChanged
        picker.addTarget(delegate, action=SEL("didChange"), forControlEvents=4096)
        return picker

# An Objective-C class for addTarget(_:action:forControlEvents:)
class PickerDelegate(NSObject):

    picker = None

    @objc_method
    def didChange(self):
        if self.picker.did_change is not None:
            date = self.objc_picker.date
            date = datetime.fromtimestamp(date.timeIntervalSince1970())
            self.picker.did_change(date)

# Then we can use our date picker as any other view

view = ui.View()
view.background_color = ui.COLOR_SYSTEM_BACKGROUND

def did_change(date):
    view.title = str(date)

date_picker = DatePicker()
date_picker.did_change = did_change

date_picker.flex = [
    ui.FLEXIBLE_BOTTOM_MARGIN,
    ui.FLEXIBLE_TOP_MARGIN,
    ui.FLEXIBLE_LEFT_MARGIN,
    ui.FLEXIBLE_RIGHT_MARGIN
]
date_picker.center = view.center
view.add_subview(date_picker)

ui.show_view(view, ui.PRESENTATION_MODE_SHEET)
Using UIViewController

UIKit View controllers can be presented with show_view_controller().

In this example, we will subclass UIViewController and use the LinkPresentation framework to show the preview of a link.

We need to import the required modules.

from UIKit import *
from LinkPresentation import *
from Foundation import *
from rubicon.objc import *
from mainthread import mainthread
import pyto_ui as ui

Then we can subclass UIViewController and implement viewDidLoad like any UIKit app does. send_super() from rubicon.objc is used to call methods from the superclass. @objc_method is the equivalent of @objc in Swift, it exposes a method to the Objective-C runtime.

class MyViewController(UIViewController):

    @objc_method
    def close(self):
        self.dismissViewControllerAnimated(True, completion=None)

    @objc_method
    def dealloc(self):
        self.link_view.release()

    @objc_method
    def viewDidLoad(self):
        send_super(__class__, self, "viewDidLoad")

        self.title = "Link"

        self.view.backgroundColor = UIColor.systemBackgroundColor()

        # 0 is the value for a 'Done' button
        done_button = UIBarButtonItem.alloc().initWithBarButtonSystemItem(0, target=self, action=SEL("close"))
        self.navigationItem.rightBarButtonItems = [done_button]

We create an LPLinkView from the LinkPresentation framework and we fetch the metadata. The fetch_handler() function is a block passed to an Objective-C method, it has to be fully annotated. Mark parameters as ObjCInstance from rubicon.objc.

...

    @objc_method
    def viewDidLoad(self):

        ...

        self.url = NSURL.alloc().initWithString("https://apple.com")
        self.link_view = LPLinkView.alloc().initWithURL(self.url)
        self.link_view.frame = CGRectMake(0, 0, 200, 000)
        self.view.addSubview(self.link_view)
        self.fetchMetadata()


    @objc_method
    def fetchMetadata(self):

        @mainthread
        def set_metadata(metadata):
            self.link_view.setMetadata(metadata)
            self.layout()

        def fetch_handler(metadata: ObjCInstance, error: ObjCInstance) -> None:
             set_metadata(metadata)

        provider = LPMetadataProvider.alloc().init().autorelease()
        provider.startFetchingMetadataForURL(self.url, completionHandler=fetch_handler)

    @objc_method
    def layout(self):
        self.link_view.sizeToFit()
        self.link_view.setCenter(self.view.center)

    @objc_method
    def viewDidLayoutSubviews(self):
        self.layout()

When our View controller is ready, we can show it with show_view_controller(). mainthread() is used to call a function in the app’s main thread.

@mainthread
def show():
    vc = MyViewController.alloc().init().autorelease()
    nav_vc = UINavigationController.alloc().initWithRootViewController(vc).autorelease()
    ui.show_view_controller(nav_vc)

show()

The whole script:

from UIKit import *
from LinkPresentation import *
from Foundation import *
from rubicon.objc import *
from mainthread import mainthread
import pyto_ui as ui

# We subclass UIViewController
class MyViewController(UIViewController):

    @objc_method
    def close(self):
        self.dismissViewControllerAnimated(True, completion=None)

    @objc_method
    def dealloc(self):
        self.link_view.release()

    # Overriding viewDidLoad
    @objc_method
    def viewDidLoad(self):
        send_super(__class__, self, "viewDidLoad")

        self.title = "Link"

        self.view.backgroundColor = UIColor.systemBackgroundColor()

        # 0 is the value for a 'Done' button
        done_button = UIBarButtonItem.alloc().initWithBarButtonSystemItem(0, target=self, action=SEL("close"))
        self.navigationItem.rightBarButtonItems = [done_button]

        self.url = NSURL.alloc().initWithString("https://apple.com")
        self.link_view = LPLinkView.alloc().initWithURL(self.url)
        self.link_view.frame = CGRectMake(0, 0, 200, 000)
        self.view.addSubview(self.link_view)
        self.fetchMetadata()

    @objc_method
    def fetchMetadata(self):

        @mainthread
        def set_metadata(metadata):
            self.link_view.setMetadata(metadata)
            self.layout()

        def fetch_handler(metadata: ObjCInstance, error: ObjCInstance) -> None:
             set_metadata(metadata)

        provider = LPMetadataProvider.alloc().init().autorelease()
        provider.startFetchingMetadataForURL(self.url, completionHandler=fetch_handler)

    @objc_method
    def layout(self):
        self.link_view.sizeToFit()
        self.link_view.setCenter(self.view.center)

    @objc_method
    def viewDidLayoutSubviews(self):
        self.layout()

@mainthread
def show():
    # We initialize our view controller and a navigation controller
    # This must be called from the main thread
    vc = MyViewController.alloc().init().autorelease()
    nav_vc = UINavigationController.alloc().initWithRootViewController(vc).autorelease()
    ui.show_view_controller(nav_vc)

show()

widgets

API Reference
UI

This page contains a list of classes used by the widgets API to make an UI.

Widget Configuration
UI Elements
Data Types
Constants

This page contains a list of constants used by the widgets API.

This page contains a list of constants used by the widgets API.

UI Elements Colors
Standard Colors
Fixed Colors
Font Text Style
Font Size
Padding
Date Style
Functions

This page contains a list of functions defined in the widgets module.

Showing a native UI
Showing a PytoUI view
Types of widgets

There are two types of widgets:

Run Script: A script running in background to update the widget content automatically. The scripts runs with a very limited amount of RAM and cannot import most of the bundled libraries. Scripts can access resources or import other modules and packages installed with PyPI are also available but libraries with C extensions like Numpy (except PIL) cannot be imported.

In App: A script executed manually in foreground that will provide an UI for a widget. The scripts can do everything a script running in foreground can. This is very powerful with Shortcuts automations or with request_background_fetch().

Since Pyto 14.0, ‘Run Script’ widgets can be executed in app by calling the “Start Handling Widgets In App” Shortcut. After running the shortcut, the app will run in background and will be notified when a widget is about to be reloaded so it runs without RAM limit and it can import libraries with C extensions like Numpy. That’s basically handling widgets in app but without having to care about reloading the widget in a while loop, the app will take care and run the scripts when required. You should run the “Start Handling Widgets In App” shortcut from Shortcuts automation, for example once a day to make sure the app is running in background, having it in the app switcher isn’t enough.

Getting Started

As an example, we will code a widget that shows the current date and week day.

Firstly, we will import the required libraries:

import widgets as wd
from datetime import datetime, timedelta

We will start by defining the text foreground color and the background color for the widget’s UI.

BACKGROUND = wd.Color.rgb(255/255, 250/255, 227/255)
FOREGROUND = wd.Color.rgb(75/255, 72/255, 55/255)

Then we’ll declare a function that returns the weekday of a ‘datetime’ object as a string.

def weekday(date):
    day = date.weekday()
    if day == 0:
        return "Monday"
    elif day == 1:
        return "Tuesday"
    elif day == 2:
        return "Wednesday"
    elif day == 3:
        return "Thursday"
    elif day == 4:
        return "Friday"
    elif day == 5:
        return "Saturday"
    elif day == 6:
        return "Sunday"

To provide the widgets, we need to declare a subclass of TimelineProvider.

class DateProvider(wd.TimelineProvider):

Two methods must be implemented: timeline() and widget().

Let’s start by timeline(). This method returns a list of dates for which the script has data. As we are creating a calendar widget, we need to update it everyday at midnight. We will cache the next 30 days.

def timeline(self):
    today = datetime.today()
    today = datetime.combine(today, datetime.min.time())

    dates = []
    for i in range(30):
        date = today + timedelta(days=i)
        dates.append(date)

    return dates

The method above returns the next 30 days dates at midnight. Then we need to provide a widget for each date.

We will code the UI. Each widget has 3 layouts: small, medium and large. So we need to provide a different layout for each size. A layout is composed of rows, each row containing horizontally aligned UI elements. The small layout is a small square, the medium layout is a rectangle and the large one is a big square.

A Widget instance has 3 properties that can be used to modify the layout of each widget size. small_layout, medium_layout, large_layout

The Widget object must be returned from the widget(). The date parameter is a datetime object corresponding to the date when the widget will be displayed. For this example, we will use the medium layout only.

def widget(self, date):
    widget = wd.Widget()
    layout = widget.medium_layout

Firstly, we will create a Text showing the week day corresponding to the given date.

day = wd.Text(
    text=weekday(date),
    font=wd.Font("AmericanTypewriter-Bold", 50),
    color=FOREGROUND)

To show the current formatted date, we can use DynamicDate:

date_text = wd.DynamicDate(
    date=date,
    font=wd.Font("AmericanTypewriter", 18),
    color=FOREGROUND,
    padding=wd.PADDING_ALL)

Then we place the the week day at center and the date at the bottom. add_vertical_layout() adds an invisible space that takes as much as vertical space as it can. The set_link() method sets a parameter that will be passed to the script when the widget is pressed, the link property can be set for individual UI elements.

See UI Elements for a list of UI elements and their documentation.

layout.add_vertical_spacer()
layout.add_row([day])
layout.add_row([date_text])
layout.set_background_color(BACKGROUND)
layout.set_link(date.ctime())

return widget

Call the provide_timeline() function to show the widget:

wd.provide_timeline(DateProvider())

And we can check for the link variable to use the passed parameter.

if wd.link is not None:
    print(wd.link)
else:
    wd.provide_timeline(DateProvider())

The script looks like that:

import widgets as wd
from datetime import datetime, timedelta

BACKGROUND = wd.Color.rgb(255/255, 250/255, 227/255)
FOREGROUND = wd.Color.rgb(75/255, 72/255, 55/255)

def weekday(date):
    day = date.weekday()
    if day == 0:
        return "Monday"
    elif day == 1:
        return "Tuesday"
    elif day == 2:
        return "Wednesday"
    elif day == 3:
        return "Thursday"
    elif day == 4:
        return "Friday"
    elif day == 5:
        return "Saturday"
    elif day == 6:
        return "Sunday"

class DateProvider(wd.TimelineProvider):

    def timeline(self):
        today = datetime.today()
        today = datetime.combine(today, datetime.min.time())

        dates = []
        for i in range(30):
            date = today + timedelta(days=i)
            dates.append(date)

        return dates

    def widget(self, date):
        widget = wd.Widget()
        layout = widget.medium_layout

        day = wd.Text(
            text=weekday(date),
            font=wd.Font("AmericanTypewriter-Bold", 50),
            color=FOREGROUND)

        date_text = wd.DynamicDate(
            date=date,
            font=wd.Font("AmericanTypewriter", 18),
            color=FOREGROUND,
            padding=wd.PADDING_ALL)

        layout.add_vertical_spacer()
        layout.add_row([day])
        layout.add_row([date_text])
        layout.set_background_color(BACKGROUND)
        layout.set_link(date.ctime())

        return widget

if wd.link is not None:
    print(wd.link)
else:
    wd.provide_timeline(DateProvider())

After running the script, it will be selectable in the “Run Script” widget.

If your widget doesn’t have any data for the future, instead of providing a timeline you can provide a single widget and request a refresh after a certain delay. See show_widget() and schedule_next_reload().

import widgets as wd
from datetime import timedelta

widget = wd.Widget()

...

wd.schedule_next_reload(timedelta(hours=1))
wd.show_widget(widget)

watch

API Reference
watch
Complications
User Interface
Building Complications

watchOS complications are kinds of tiny widgets displayed in an Apple Watch. It’s possible to code these complications with Pyto, but the Apple Watch must be paired to the iPhone to update. If the iPhone isn’t near the Apple Watch, the refresh will be performed later.

Let’s start by importing the required libraries:

import watch as wt
import widgets as wd
import datetime as dt

We import widgets because it’s the API we use to create the UI of the complication.

To provide complications, we need to subclass ComplicationsProvider.

class MinutesProvider(wt.ComplicationsProvider):

    def name(self):
        return "Minutes"

The name() method returns the name of the complication that will appear in the Watch face customizer.

The timeline() method returns a list of datetime.datetime objects corresponding to the time when the script has data for. You should return timestamps after the after_date parameter and no more than the given limit.

In this example, we return a timestamp for each next minute.

def timeline(self, after_date, limit):
    dates = []
    for i in range(limit):
        delta = dt.timedelta(minutes=i*1)
        date = after_date + delta
        date = date.replace(second=0)
        dates.append(date)

    return dates

Then we just have to implement complication() to create a complication for the given timestamp. A Complication object must be returned. The API is the same as the widgets module.

def complication(self, date):

    min = date.time().minute
    text = wd.Text(str(min), font=wd.Font.bold_system_font_of_size(20))

    complication = wt.Complication()
    complication.circular.add_row([text])

    return complication

Finally, an instance of the previously created class must be passed to add_complications_provider().

wt.add_complications_provider(MinutesProvider())

The script looks like this:

import watch as wt
import widgets as wd
import datetime as dt

class MinutesProvider(wt.ComplicationsProvider):

    def name(self):
        return "Minutes"

    def timeline(self, after_date, limit):
        dates = []
        for i in range(limit):
            delta = dt.timedelta(minutes=i*1)
            date = after_date + delta
            date = date.replace(second=0)
            dates.append(date)

        return dates

    def complication(self, date):

        min = date.time().minute
        text = wd.Text(str(min), font=wd.Font.bold_system_font_of_size(20))

        complication = wt.Complication()
        complication.circular.add_row([text])

        return complication

wt.add_complications_provider(MinutesProvider())
Setup

To setup the complication, run the script that calls add_complications_provider(). Once executed, go the the main screen, then the menu icon > Settings > Apple Watch and select the script. If the Apple Watch is paired to the iPhone, a complication with the name returned by the name() method will appear in the Watch Face customizer.

Note that multiple complications can be added with add_complications_provider(), it just have to be in the same script. Also, you can put top level code that will be executed when opening the Apple Watch app.

sound

Playing sounds
class sound.AudioPlayer(path: str)

A wrapper of the AVAudioPlayer class of the AVFoundation framework. Use this class for playing long sounds with the ability to pause, to stop and to set the time.

current_time

The current time of the sound in seconds.

Return type:float
pause()

Pauses the audio.

play()

Plays the audio asynchronously.

playing

A boolean indicating whether the sound is playing. (read only)

Return type:bool
stop()

Stops the audio.

volume

The volume of the sound. (From 0 to 1)

Return type:float
sound.play_file(path: str)

Plays a file at given path.

Warning

Only use this function for sounds under 30 seconds. Use AudioPlayer for longer sounds.

Parameters:path – The relative path of the file to play.
Playing system sounds
sound.play_system_sound(id: int)

Plays a system sound with given ID.

For a list of sounds: github.com/TUNER88/iOSSystemSoundsLibrary.

Parameters:id – The ID of the system sound to play.
sound.play_beep()

Plays a beep sound.

Frameworks
sound.AVFoundation

The AVFoundation system framework.

sound.AudioToolbox

The AudioToolbox system framework.

sf_symbols

SF Symbols

SF Symbols were introduced in iOS 13. They are system images that can be used in any app. This library contains the name of every SF Symbol.

Warning

This library requires iOS 14+

Usage

pyto_ui

import pyto_ui as ui
import sy_symbols as sf

image = ui.ImageView(symbol_name=sf.PERSON_CIRCLE)

widgets

import widgets as wg
import sy_symbols as sf

image = wg.SystemSymbol(sf.PERSON_CIRCLE)
sf_symbols.A =

‘a’ symbol

sf_symbols.ABC =

‘abc’ symbol

sf_symbols.AIRPLANE =

‘airplane’ symbol

sf_symbols.AIRPLANE_CIRCLE =

‘airplane.circle’ symbol

sf_symbols.AIRPLANE_CIRCLE_FILL =

‘airplane.circle.fill’ symbol

sf_symbols.AIRPLAYAUDIO =

‘airplayaudio’ symbol

sf_symbols.AIRPLAYVIDEO =

‘airplayvideo’ symbol

sf_symbols.AIRPODS =

‘airpods’ symbol

sf_symbols.AIRPODSPRO =

‘airpodspro’ symbol

sf_symbols.AIRPORT_EXPRESS =

‘airport.express’ symbol

sf_symbols.AIRPORT_EXTREME =

‘airport.extreme’ symbol

sf_symbols.AIRPORT_EXTREME_TOWER =

‘airport.extreme.tower’ symbol

sf_symbols.ALARM =

‘alarm’ symbol

sf_symbols.ALARM_FILL =

‘alarm.fill’ symbol

sf_symbols.ALT =

‘alt’ symbol

sf_symbols.AMPLIFIER =

‘amplifier’ symbol

sf_symbols.ANT =

‘ant’ symbol

sf_symbols.ANTENNA_RADIOWAVES_LEFT_AND_RIGHT =

‘antenna.radiowaves.left.and.right’ symbol

sf_symbols.ANT_CIRCLE =

‘ant.circle’ symbol

sf_symbols.ANT_CIRCLE_FILL =

‘ant.circle.fill’ symbol

sf_symbols.ANT_FILL =

‘ant.fill’ symbol

sf_symbols.APP =

‘app’ symbol

‘applelogo’ symbol

sf_symbols.APPLESCRIPT =

‘applescript’ symbol

sf_symbols.APPLESCRIPT_FILL =

‘applescript.fill’ symbol

sf_symbols.APPLETV =

‘appletv’ symbol

sf_symbols.APPLETV_FILL =

‘appletv.fill’ symbol

sf_symbols.APPLEWATCH =

‘applewatch’ symbol

sf_symbols.APPLEWATCH_RADIOWAVES_LEFT_AND_RIGHT =

‘applewatch.radiowaves.left.and.right’ symbol

sf_symbols.APPLEWATCH_SLASH =

‘applewatch.slash’ symbol

sf_symbols.APPLEWATCH_WATCHFACE =

‘applewatch.watchface’ symbol

sf_symbols.APPS_IPAD =

‘apps.ipad’ symbol

sf_symbols.APPS_IPAD_LANDSCAPE =

‘apps.ipad.landscape’ symbol

sf_symbols.APPS_IPHONE =

‘apps.iphone’ symbol

sf_symbols.APPS_IPHONE_BADGE_PLUS =

‘apps.iphone.badge.plus’ symbol

sf_symbols.APPS_IPHONE_LANDSCAPE =

‘apps.iphone.landscape’ symbol

sf_symbols.APP_BADGE =

‘app.badge’ symbol

sf_symbols.APP_BADGE_FILL =

‘app.badge.fill’ symbol

sf_symbols.APP_FILL =

‘app.fill’ symbol

sf_symbols.APP_GIFT =

‘app.gift’ symbol

sf_symbols.APP_GIFT_FILL =

‘app.gift.fill’ symbol

sf_symbols.ARCHIVEBOX =

‘archivebox’ symbol

sf_symbols.ARCHIVEBOX_CIRCLE =

‘archivebox.circle’ symbol

sf_symbols.ARCHIVEBOX_CIRCLE_FILL =

‘archivebox.circle.fill’ symbol

sf_symbols.ARCHIVEBOX_FILL =

‘archivebox.fill’ symbol

sf_symbols.ARKIT =

‘arkit’ symbol

sf_symbols.ARROWSHAPE_BOUNCE_RIGHT =

‘arrowshape.bounce.right’ symbol

sf_symbols.ARROWSHAPE_BOUNCE_RIGHT_FILL =

‘arrowshape.bounce.right.fill’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_LEFT =

‘arrowshape.turn.up.left’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_LEFT_2 =

‘arrowshape.turn.up.left.2’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_LEFT_2_CIRCLE =

‘arrowshape.turn.up.left.2.circle’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_LEFT_2_CIRCLE_FILL =

‘arrowshape.turn.up.left.2.circle.fill’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_LEFT_2_FILL =

‘arrowshape.turn.up.left.2.fill’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_LEFT_CIRCLE =

‘arrowshape.turn.up.left.circle’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_LEFT_CIRCLE_FILL =

‘arrowshape.turn.up.left.circle.fill’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_LEFT_FILL =

‘arrowshape.turn.up.left.fill’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_RIGHT =

‘arrowshape.turn.up.right’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_RIGHT_CIRCLE =

‘arrowshape.turn.up.right.circle’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_RIGHT_CIRCLE_FILL =

‘arrowshape.turn.up.right.circle.fill’ symbol

sf_symbols.ARROWSHAPE_TURN_UP_RIGHT_FILL =

‘arrowshape.turn.up.right.fill’ symbol

sf_symbols.ARROWSHAPE_ZIGZAG_RIGHT =

‘arrowshape.zigzag.right’ symbol

sf_symbols.ARROWSHAPE_ZIGZAG_RIGHT_FILL =

‘arrowshape.zigzag.right.fill’ symbol

sf_symbols.ARROWTRIANGLE_DOWN =

‘arrowtriangle.down’ symbol

sf_symbols.ARROWTRIANGLE_DOWN_CIRCLE =

‘arrowtriangle.down.circle’ symbol

sf_symbols.ARROWTRIANGLE_DOWN_CIRCLE_FILL =

‘arrowtriangle.down.circle.fill’ symbol

sf_symbols.ARROWTRIANGLE_DOWN_FILL =

‘arrowtriangle.down.fill’ symbol

sf_symbols.ARROWTRIANGLE_DOWN_SQUARE =

‘arrowtriangle.down.square’ symbol

sf_symbols.ARROWTRIANGLE_DOWN_SQUARE_FILL =

‘arrowtriangle.down.square.fill’ symbol

sf_symbols.ARROWTRIANGLE_LEFT =

‘arrowtriangle.left’ symbol

sf_symbols.ARROWTRIANGLE_LEFT_AND_LINE_VERTICAL_AND_ARROWTRIANGLE_RIGHT =

‘arrowtriangle.left.and.line.vertical.and.arrowtriangle.right’ symbol

sf_symbols.ARROWTRIANGLE_LEFT_CIRCLE =

‘arrowtriangle.left.circle’ symbol

sf_symbols.ARROWTRIANGLE_LEFT_CIRCLE_FILL =

‘arrowtriangle.left.circle.fill’ symbol

sf_symbols.ARROWTRIANGLE_LEFT_FILL =

‘arrowtriangle.left.fill’ symbol

sf_symbols.ARROWTRIANGLE_LEFT_FILL_AND_LINE_VERTICAL_AND_ARROWTRIANGLE_RIGHT_FILL =

‘arrowtriangle.left.fill.and.line.vertical.and.arrowtriangle.right.fill’ symbol

sf_symbols.ARROWTRIANGLE_LEFT_SQUARE =

‘arrowtriangle.left.square’ symbol

sf_symbols.ARROWTRIANGLE_LEFT_SQUARE_FILL =

‘arrowtriangle.left.square.fill’ symbol

sf_symbols.ARROWTRIANGLE_RIGHT =

‘arrowtriangle.right’ symbol

sf_symbols.ARROWTRIANGLE_RIGHT_AND_LINE_VERTICAL_AND_ARROWTRIANGLE_LEFT =

‘arrowtriangle.right.and.line.vertical.and.arrowtriangle.left’ symbol

sf_symbols.ARROWTRIANGLE_RIGHT_CIRCLE =

‘arrowtriangle.right.circle’ symbol

sf_symbols.ARROWTRIANGLE_RIGHT_CIRCLE_FILL =

‘arrowtriangle.right.circle.fill’ symbol

sf_symbols.ARROWTRIANGLE_RIGHT_FILL =

‘arrowtriangle.right.fill’ symbol

sf_symbols.ARROWTRIANGLE_RIGHT_FILL_AND_LINE_VERTICAL_AND_ARROWTRIANGLE_LEFT_FILL =

‘arrowtriangle.right.fill.and.line.vertical.and.arrowtriangle.left.fill’ symbol

sf_symbols.ARROWTRIANGLE_RIGHT_SQUARE =

‘arrowtriangle.right.square’ symbol

sf_symbols.ARROWTRIANGLE_RIGHT_SQUARE_FILL =

‘arrowtriangle.right.square.fill’ symbol

sf_symbols.ARROWTRIANGLE_UP =

‘arrowtriangle.up’ symbol

sf_symbols.ARROWTRIANGLE_UP_CIRCLE =

‘arrowtriangle.up.circle’ symbol

sf_symbols.ARROWTRIANGLE_UP_CIRCLE_FILL =

‘arrowtriangle.up.circle.fill’ symbol

sf_symbols.ARROWTRIANGLE_UP_FILL =

‘arrowtriangle.up.fill’ symbol

sf_symbols.ARROWTRIANGLE_UP_SQUARE =

‘arrowtriangle.up.square’ symbol

sf_symbols.ARROWTRIANGLE_UP_SQUARE_FILL =

‘arrowtriangle.up.square.fill’ symbol

sf_symbols.ARROW_2_SQUAREPATH =

‘arrow.2.squarepath’ symbol

sf_symbols.ARROW_3_TRIANGLEPATH =

‘arrow.3.trianglepath’ symbol

sf_symbols.ARROW_CLOCKWISE =

‘arrow.clockwise’ symbol

sf_symbols.ARROW_CLOCKWISE_CIRCLE =

‘arrow.clockwise.circle’ symbol

sf_symbols.ARROW_CLOCKWISE_CIRCLE_FILL =

‘arrow.clockwise.circle.fill’ symbol

sf_symbols.ARROW_CLOCKWISE_ICLOUD =

‘arrow.clockwise.icloud’ symbol

sf_symbols.ARROW_CLOCKWISE_ICLOUD_FILL =

‘arrow.clockwise.icloud.fill’ symbol

sf_symbols.ARROW_COUNTERCLOCKWISE =

‘arrow.counterclockwise’ symbol

sf_symbols.ARROW_COUNTERCLOCKWISE_CIRCLE =

‘arrow.counterclockwise.circle’ symbol

sf_symbols.ARROW_COUNTERCLOCKWISE_CIRCLE_FILL =

‘arrow.counterclockwise.circle.fill’ symbol

sf_symbols.ARROW_COUNTERCLOCKWISE_ICLOUD =

‘arrow.counterclockwise.icloud’ symbol

sf_symbols.ARROW_COUNTERCLOCKWISE_ICLOUD_FILL =

‘arrow.counterclockwise.icloud.fill’ symbol

sf_symbols.ARROW_DOWN =

‘arrow.down’ symbol

sf_symbols.ARROW_DOWN_APP =

‘arrow.down.app’ symbol

sf_symbols.ARROW_DOWN_APP_FILL =

‘arrow.down.app.fill’ symbol

sf_symbols.ARROW_DOWN_CIRCLE =

‘arrow.down.circle’ symbol

sf_symbols.ARROW_DOWN_CIRCLE_FILL =

‘arrow.down.circle.fill’ symbol

sf_symbols.ARROW_DOWN_DOC =

‘arrow.down.doc’ symbol

sf_symbols.ARROW_DOWN_DOC_FILL =

‘arrow.down.doc.fill’ symbol

sf_symbols.ARROW_DOWN_LEFT =

‘arrow.down.left’ symbol

sf_symbols.ARROW_DOWN_LEFT_CIRCLE =

‘arrow.down.left.circle’ symbol

sf_symbols.ARROW_DOWN_LEFT_CIRCLE_FILL =

‘arrow.down.left.circle.fill’ symbol

sf_symbols.ARROW_DOWN_LEFT_SQUARE =

‘arrow.down.left.square’ symbol

sf_symbols.ARROW_DOWN_LEFT_SQUARE_FILL =

‘arrow.down.left.square.fill’ symbol

sf_symbols.ARROW_DOWN_LEFT_VIDEO =

‘arrow.down.left.video’ symbol

sf_symbols.ARROW_DOWN_LEFT_VIDEO_FILL =

‘arrow.down.left.video.fill’ symbol

sf_symbols.ARROW_DOWN_RIGHT =

‘arrow.down.right’ symbol

sf_symbols.ARROW_DOWN_RIGHT_AND_ARROW_UP_LEFT =

‘arrow.down.right.and.arrow.up.left’ symbol

sf_symbols.ARROW_DOWN_RIGHT_CIRCLE =

‘arrow.down.right.circle’ symbol

sf_symbols.ARROW_DOWN_RIGHT_CIRCLE_FILL =

‘arrow.down.right.circle.fill’ symbol

sf_symbols.ARROW_DOWN_RIGHT_SQUARE =

‘arrow.down.right.square’ symbol

sf_symbols.ARROW_DOWN_RIGHT_SQUARE_FILL =

‘arrow.down.right.square.fill’ symbol

sf_symbols.ARROW_DOWN_SQUARE =

‘arrow.down.square’ symbol

sf_symbols.ARROW_DOWN_SQUARE_FILL =

‘arrow.down.square.fill’ symbol

sf_symbols.ARROW_DOWN_TO_LINE =

‘arrow.down.to.line’ symbol

sf_symbols.ARROW_DOWN_TO_LINE_ALT =

‘arrow.down.to.line.alt’ symbol

sf_symbols.ARROW_LEFT =

‘arrow.left’ symbol

sf_symbols.ARROW_LEFT_AND_RIGHT =

‘arrow.left.and.right’ symbol

sf_symbols.ARROW_LEFT_AND_RIGHT_CIRCLE =

‘arrow.left.and.right.circle’ symbol

sf_symbols.ARROW_LEFT_AND_RIGHT_CIRCLE_FILL =

‘arrow.left.and.right.circle.fill’ symbol

sf_symbols.ARROW_LEFT_AND_RIGHT_RIGHTTRIANGLE_LEFT_RIGHTTRIANGLE_RIGHT =

‘arrow.left.and.right.righttriangle.left.righttriangle.right’ symbol

sf_symbols.ARROW_LEFT_AND_RIGHT_RIGHTTRIANGLE_LEFT_RIGHTTRIANGLE_RIGHT_FILL =

‘arrow.left.and.right.righttriangle.left.righttriangle.right.fill’ symbol

sf_symbols.ARROW_LEFT_AND_RIGHT_SQUARE =

‘arrow.left.and.right.square’ symbol

sf_symbols.ARROW_LEFT_AND_RIGHT_SQUARE_FILL =

‘arrow.left.and.right.square.fill’ symbol

sf_symbols.ARROW_LEFT_CIRCLE =

‘arrow.left.circle’ symbol

sf_symbols.ARROW_LEFT_CIRCLE_FILL =

‘arrow.left.circle.fill’ symbol

sf_symbols.ARROW_LEFT_SQUARE =

‘arrow.left.square’ symbol

sf_symbols.ARROW_LEFT_SQUARE_FILL =

‘arrow.left.square.fill’ symbol

sf_symbols.ARROW_LEFT_TO_LINE =

‘arrow.left.to.line’ symbol

sf_symbols.ARROW_LEFT_TO_LINE_ALT =

‘arrow.left.to.line.alt’ symbol

sf_symbols.ARROW_RECTANGLEPATH =

‘arrow.rectanglepath’ symbol

sf_symbols.ARROW_RIGHT =

‘arrow.right’ symbol

sf_symbols.ARROW_RIGHT_ARROW_LEFT =

‘arrow.right.arrow.left’ symbol

sf_symbols.ARROW_RIGHT_ARROW_LEFT_CIRCLE =

‘arrow.right.arrow.left.circle’ symbol

sf_symbols.ARROW_RIGHT_ARROW_LEFT_CIRCLE_FILL =

‘arrow.right.arrow.left.circle.fill’ symbol

sf_symbols.ARROW_RIGHT_ARROW_LEFT_SQUARE =

‘arrow.right.arrow.left.square’ symbol

sf_symbols.ARROW_RIGHT_ARROW_LEFT_SQUARE_FILL =

‘arrow.right.arrow.left.square.fill’ symbol

sf_symbols.ARROW_RIGHT_CIRCLE =

‘arrow.right.circle’ symbol

sf_symbols.ARROW_RIGHT_CIRCLE_FILL =

‘arrow.right.circle.fill’ symbol

sf_symbols.ARROW_RIGHT_DOC_ON_CLIPBOARD =

‘arrow.right.doc.on.clipboard’ symbol

sf_symbols.ARROW_RIGHT_SQUARE =

‘arrow.right.square’ symbol

sf_symbols.ARROW_RIGHT_SQUARE_FILL =

‘arrow.right.square.fill’ symbol

sf_symbols.ARROW_RIGHT_TO_LINE =

‘arrow.right.to.line’ symbol

sf_symbols.ARROW_RIGHT_TO_LINE_ALT =

‘arrow.right.to.line.alt’ symbol

sf_symbols.ARROW_TRIANGLE_2_CIRCLEPATH =

‘arrow.triangle.2.circlepath’ symbol

sf_symbols.ARROW_TRIANGLE_2_CIRCLEPATH_CAMERA =

‘arrow.triangle.2.circlepath.camera’ symbol

sf_symbols.ARROW_TRIANGLE_2_CIRCLEPATH_CAMERA_FILL =

‘arrow.triangle.2.circlepath.camera.fill’ symbol

sf_symbols.ARROW_TRIANGLE_2_CIRCLEPATH_CIRCLE =

‘arrow.triangle.2.circlepath.circle’ symbol

sf_symbols.ARROW_TRIANGLE_2_CIRCLEPATH_CIRCLE_FILL =

‘arrow.triangle.2.circlepath.circle.fill’ symbol

sf_symbols.ARROW_TRIANGLE_2_CIRCLEPATH_DOC_ON_CLIPBOARD =

‘arrow.triangle.2.circlepath.doc.on.clipboard’ symbol

sf_symbols.ARROW_TRIANGLE_BRANCH =

‘arrow.triangle.branch’ symbol

sf_symbols.ARROW_TRIANGLE_CAPSULEPATH =

‘arrow.triangle.capsulepath’ symbol

sf_symbols.ARROW_TRIANGLE_MERGE =

‘arrow.triangle.merge’ symbol

sf_symbols.ARROW_TRIANGLE_PULL =

‘arrow.triangle.pull’ symbol

sf_symbols.ARROW_TRIANGLE_SWAP =

‘arrow.triangle.swap’ symbol

sf_symbols.ARROW_TRIANGLE_TURN_UP_RIGHT_CIRCLE =

‘arrow.triangle.turn.up.right.circle’ symbol

sf_symbols.ARROW_TRIANGLE_TURN_UP_RIGHT_CIRCLE_FILL =

‘arrow.triangle.turn.up.right.circle.fill’ symbol

sf_symbols.ARROW_TRIANGLE_TURN_UP_RIGHT_DIAMOND =

‘arrow.triangle.turn.up.right.diamond’ symbol

sf_symbols.ARROW_TRIANGLE_TURN_UP_RIGHT_DIAMOND_FILL =

‘arrow.triangle.turn.up.right.diamond.fill’ symbol

sf_symbols.ARROW_TURN_DOWN_LEFT =

‘arrow.turn.down.left’ symbol

sf_symbols.ARROW_TURN_DOWN_RIGHT =

‘arrow.turn.down.right’ symbol

sf_symbols.ARROW_TURN_LEFT_DOWN =

‘arrow.turn.left.down’ symbol

sf_symbols.ARROW_TURN_LEFT_UP =

‘arrow.turn.left.up’ symbol

sf_symbols.ARROW_TURN_RIGHT_DOWN =

‘arrow.turn.right.down’ symbol

sf_symbols.ARROW_TURN_RIGHT_UP =

‘arrow.turn.right.up’ symbol

sf_symbols.ARROW_TURN_UP_LEFT =

‘arrow.turn.up.left’ symbol

sf_symbols.ARROW_TURN_UP_RIGHT =

‘arrow.turn.up.right’ symbol

sf_symbols.ARROW_TURN_UP_RIGHT_IPHONE =

‘arrow.turn.up.right.iphone’ symbol

sf_symbols.ARROW_TURN_UP_RIGHT_IPHONE_FILL =

‘arrow.turn.up.right.iphone.fill’ symbol

sf_symbols.ARROW_UP =

‘arrow.up’ symbol

sf_symbols.ARROW_UP_AND_DOWN =

‘arrow.up.and.down’ symbol

sf_symbols.ARROW_UP_AND_DOWN_AND_ARROW_LEFT_AND_RIGHT =

‘arrow.up.and.down.and.arrow.left.and.right’ symbol

sf_symbols.ARROW_UP_AND_DOWN_CIRCLE =

‘arrow.up.and.down.circle’ symbol

sf_symbols.ARROW_UP_AND_DOWN_CIRCLE_FILL =

‘arrow.up.and.down.circle.fill’ symbol

sf_symbols.ARROW_UP_AND_DOWN_RIGHTTRIANGLE_UP_FILL_RIGHTTRIANGLE_DOWN_FILL =

‘arrow.up.and.down.righttriangle.up.fill.righttriangle.down.fill’ symbol

sf_symbols.ARROW_UP_AND_DOWN_RIGHTTRIANGLE_UP_RIGHTTRIANGLE_DOWN =

‘arrow.up.and.down.righttriangle.up.righttriangle.down’ symbol

sf_symbols.ARROW_UP_AND_DOWN_SQUARE =

‘arrow.up.and.down.square’ symbol

sf_symbols.ARROW_UP_AND_DOWN_SQUARE_FILL =

‘arrow.up.and.down.square.fill’ symbol

sf_symbols.ARROW_UP_AND_PERSON_RECTANGLE_PORTRAIT =

‘arrow.up.and.person.rectangle.portrait’ symbol

sf_symbols.ARROW_UP_AND_PERSON_RECTANGLE_TURN_LEFT =

‘arrow.up.and.person.rectangle.turn.left’ symbol

sf_symbols.ARROW_UP_AND_PERSON_RECTANGLE_TURN_RIGHT =

‘arrow.up.and.person.rectangle.turn.right’ symbol

sf_symbols.ARROW_UP_ARROW_DOWN =

‘arrow.up.arrow.down’ symbol

sf_symbols.ARROW_UP_ARROW_DOWN_CIRCLE =

‘arrow.up.arrow.down.circle’ symbol

sf_symbols.ARROW_UP_ARROW_DOWN_CIRCLE_FILL =

‘arrow.up.arrow.down.circle.fill’ symbol

sf_symbols.ARROW_UP_ARROW_DOWN_SQUARE =

‘arrow.up.arrow.down.square’ symbol

sf_symbols.ARROW_UP_ARROW_DOWN_SQUARE_FILL =

‘arrow.up.arrow.down.square.fill’ symbol

sf_symbols.ARROW_UP_BIN =

‘arrow.up.bin’ symbol

sf_symbols.ARROW_UP_BIN_FILL =

‘arrow.up.bin.fill’ symbol

sf_symbols.ARROW_UP_CIRCLE =

‘arrow.up.circle’ symbol

sf_symbols.ARROW_UP_CIRCLE_FILL =

‘arrow.up.circle.fill’ symbol

sf_symbols.ARROW_UP_DOC =

‘arrow.up.doc’ symbol

sf_symbols.ARROW_UP_DOC_FILL =

‘arrow.up.doc.fill’ symbol

sf_symbols.ARROW_UP_DOC_ON_CLIPBOARD =

‘arrow.up.doc.on.clipboard’ symbol

sf_symbols.ARROW_UP_LEFT =

‘arrow.up.left’ symbol

sf_symbols.ARROW_UP_LEFT_AND_ARROW_DOWN_RIGHT =

‘arrow.up.left.and.arrow.down.right’ symbol

sf_symbols.ARROW_UP_LEFT_AND_ARROW_DOWN_RIGHT_CIRCLE =

‘arrow.up.left.and.arrow.down.right.circle’ symbol

sf_symbols.ARROW_UP_LEFT_AND_ARROW_DOWN_RIGHT_CIRCLE_FILL =

‘arrow.up.left.and.arrow.down.right.circle.fill’ symbol

sf_symbols.ARROW_UP_LEFT_AND_DOWN_RIGHT_AND_ARROW_UP_RIGHT_AND_DOWN_LEFT =

‘arrow.up.left.and.down.right.and.arrow.up.right.and.down.left’ symbol

sf_symbols.ARROW_UP_LEFT_AND_DOWN_RIGHT_MAGNIFYINGGLASS =

‘arrow.up.left.and.down.right.magnifyingglass’ symbol

sf_symbols.ARROW_UP_LEFT_CIRCLE =

‘arrow.up.left.circle’ symbol

sf_symbols.ARROW_UP_LEFT_CIRCLE_FILL =

‘arrow.up.left.circle.fill’ symbol

sf_symbols.ARROW_UP_LEFT_SQUARE =

‘arrow.up.left.square’ symbol

sf_symbols.ARROW_UP_LEFT_SQUARE_FILL =

‘arrow.up.left.square.fill’ symbol

sf_symbols.ARROW_UP_MESSAGE =

‘arrow.up.message’ symbol

sf_symbols.ARROW_UP_MESSAGE_FILL =

‘arrow.up.message.fill’ symbol

sf_symbols.ARROW_UP_RIGHT =

‘arrow.up.right’ symbol

sf_symbols.ARROW_UP_RIGHT_AND_ARROW_DOWN_LEFT_RECTANGLE =

‘arrow.up.right.and.arrow.down.left.rectangle’ symbol

sf_symbols.ARROW_UP_RIGHT_AND_ARROW_DOWN_LEFT_RECTANGLE_FILL =

‘arrow.up.right.and.arrow.down.left.rectangle.fill’ symbol

sf_symbols.ARROW_UP_RIGHT_APP =

‘arrow.up.right.app’ symbol

sf_symbols.ARROW_UP_RIGHT_APP_FILL =

‘arrow.up.right.app.fill’ symbol

sf_symbols.ARROW_UP_RIGHT_CIRCLE =

‘arrow.up.right.circle’ symbol

sf_symbols.ARROW_UP_RIGHT_CIRCLE_FILL =

‘arrow.up.right.circle.fill’ symbol

sf_symbols.ARROW_UP_RIGHT_SQUARE =

‘arrow.up.right.square’ symbol

sf_symbols.ARROW_UP_RIGHT_SQUARE_FILL =

‘arrow.up.right.square.fill’ symbol

sf_symbols.ARROW_UP_RIGHT_VIDEO =

‘arrow.up.right.video’ symbol

sf_symbols.ARROW_UP_RIGHT_VIDEO_FILL =

‘arrow.up.right.video.fill’ symbol

sf_symbols.ARROW_UP_SQUARE =

‘arrow.up.square’ symbol

sf_symbols.ARROW_UP_SQUARE_FILL =

‘arrow.up.square.fill’ symbol

sf_symbols.ARROW_UP_TO_LINE =

‘arrow.up.to.line’ symbol

sf_symbols.ARROW_UP_TO_LINE_ALT =

‘arrow.up.to.line.alt’ symbol

sf_symbols.ARROW_UTURN_DOWN =

‘arrow.uturn.down’ symbol

sf_symbols.ARROW_UTURN_DOWN_CIRCLE =

‘arrow.uturn.down.circle’ symbol

sf_symbols.ARROW_UTURN_DOWN_CIRCLE_FILL =

‘arrow.uturn.down.circle.fill’ symbol

sf_symbols.ARROW_UTURN_DOWN_SQUARE =

‘arrow.uturn.down.square’ symbol

sf_symbols.ARROW_UTURN_DOWN_SQUARE_FILL =

‘arrow.uturn.down.square.fill’ symbol

sf_symbols.ARROW_UTURN_LEFT =

‘arrow.uturn.left’ symbol

sf_symbols.ARROW_UTURN_LEFT_CIRCLE =

‘arrow.uturn.left.circle’ symbol

sf_symbols.ARROW_UTURN_LEFT_CIRCLE_BADGE_ELLIPSIS =

‘arrow.uturn.left.circle.badge.ellipsis’ symbol

sf_symbols.ARROW_UTURN_LEFT_CIRCLE_FILL =

‘arrow.uturn.left.circle.fill’ symbol

sf_symbols.ARROW_UTURN_LEFT_SQUARE =

‘arrow.uturn.left.square’ symbol

sf_symbols.ARROW_UTURN_LEFT_SQUARE_FILL =

‘arrow.uturn.left.square.fill’ symbol

sf_symbols.ARROW_UTURN_RIGHT =

‘arrow.uturn.right’ symbol

sf_symbols.ARROW_UTURN_RIGHT_CIRCLE =

‘arrow.uturn.right.circle’ symbol

sf_symbols.ARROW_UTURN_RIGHT_CIRCLE_FILL =

‘arrow.uturn.right.circle.fill’ symbol

sf_symbols.ARROW_UTURN_RIGHT_SQUARE =

‘arrow.uturn.right.square’ symbol

sf_symbols.ARROW_UTURN_RIGHT_SQUARE_FILL =

‘arrow.uturn.right.square.fill’ symbol

sf_symbols.ARROW_UTURN_UP =

‘arrow.uturn.up’ symbol

sf_symbols.ARROW_UTURN_UP_CIRCLE =

‘arrow.uturn.up.circle’ symbol

sf_symbols.ARROW_UTURN_UP_CIRCLE_FILL =

‘arrow.uturn.up.circle.fill’ symbol

sf_symbols.ARROW_UTURN_UP_SQUARE =

‘arrow.uturn.up.square’ symbol

sf_symbols.ARROW_UTURN_UP_SQUARE_FILL =

‘arrow.uturn.up.square.fill’ symbol

sf_symbols.ASPECTRATIO =

‘aspectratio’ symbol

sf_symbols.ASPECTRATIO_FILL =

‘aspectratio.fill’ symbol

sf_symbols.ASTERISK_CIRCLE =

‘asterisk.circle’ symbol

sf_symbols.ASTERISK_CIRCLE_FILL =

‘asterisk.circle.fill’ symbol

sf_symbols.AT =

‘at’ symbol

sf_symbols.ATOM =

‘atom’ symbol

sf_symbols.AT_BADGE_MINUS =

‘at.badge.minus’ symbol

sf_symbols.AT_BADGE_PLUS =

‘at.badge.plus’ symbol

sf_symbols.AT_CIRCLE =

‘at.circle’ symbol

sf_symbols.AT_CIRCLE_FILL =

‘at.circle.fill’ symbol

sf_symbols.AUSTRALSIGN_CIRCLE =

‘australsign.circle’ symbol

sf_symbols.AUSTRALSIGN_CIRCLE_FILL =

‘australsign.circle.fill’ symbol

sf_symbols.AUSTRALSIGN_SQUARE =

‘australsign.square’ symbol

sf_symbols.AUSTRALSIGN_SQUARE_FILL =

‘australsign.square.fill’ symbol

sf_symbols.A_BOOK_CLOSED =

‘a.book.closed’ symbol

sf_symbols.A_BOOK_CLOSED_FILL =

‘a.book.closed.fill’ symbol

sf_symbols.A_CIRCLE =

‘a.circle’ symbol

sf_symbols.A_CIRCLE_FILL =

‘a.circle.fill’ symbol

sf_symbols.A_MAGNIFY =

‘a.magnify’ symbol

sf_symbols.A_SQUARE =

‘a.square’ symbol

sf_symbols.A_SQUARE_FILL =

‘a.square.fill’ symbol

sf_symbols.BACKWARD =

‘backward’ symbol

sf_symbols.BACKWARD_END =

‘backward.end’ symbol

sf_symbols.BACKWARD_END_ALT =

‘backward.end.alt’ symbol

sf_symbols.BACKWARD_END_ALT_FILL =

‘backward.end.alt.fill’ symbol

sf_symbols.BACKWARD_END_FILL =

‘backward.end.fill’ symbol

sf_symbols.BACKWARD_FILL =

‘backward.fill’ symbol

sf_symbols.BACKWARD_FRAME =

‘backward.frame’ symbol

sf_symbols.BACKWARD_FRAME_FILL =

‘backward.frame.fill’ symbol

sf_symbols.BADGE_PLUS_RADIOWAVES_RIGHT =

‘badge.plus.radiowaves.right’ symbol

sf_symbols.BAG =

‘bag’ symbol

sf_symbols.BAG_BADGE_MINUS =

‘bag.badge.minus’ symbol

sf_symbols.BAG_BADGE_PLUS =

‘bag.badge.plus’ symbol

sf_symbols.BAG_CIRCLE =

‘bag.circle’ symbol

sf_symbols.BAG_CIRCLE_FILL =

‘bag.circle.fill’ symbol

sf_symbols.BAG_FILL =

‘bag.fill’ symbol

sf_symbols.BAG_FILL_BADGE_MINUS =

‘bag.fill.badge.minus’ symbol

sf_symbols.BAG_FILL_BADGE_PLUS =

‘bag.fill.badge.plus’ symbol

sf_symbols.BAHTSIGN_CIRCLE =

‘bahtsign.circle’ symbol

sf_symbols.BAHTSIGN_CIRCLE_FILL =

‘bahtsign.circle.fill’ symbol

sf_symbols.BAHTSIGN_SQUARE =

‘bahtsign.square’ symbol

sf_symbols.BAHTSIGN_SQUARE_FILL =

‘bahtsign.square.fill’ symbol

sf_symbols.BANDAGE =

‘bandage’ symbol

sf_symbols.BANDAGE_FILL =

‘bandage.fill’ symbol

sf_symbols.BANKNOTE =

‘banknote’ symbol

sf_symbols.BANKNOTE_FILL =

‘banknote.fill’ symbol

sf_symbols.BARCODE =

‘barcode’ symbol

sf_symbols.BARCODE_VIEWFINDER =

‘barcode.viewfinder’ symbol

sf_symbols.BAROMETER =

‘barometer’ symbol

sf_symbols.BATTERY_0 =

‘battery.0’ symbol

sf_symbols.BATTERY_100 =

‘battery.100’ symbol

sf_symbols.BATTERY_100_BOLT =

‘battery.100.bolt’ symbol

sf_symbols.BATTERY_25 =

‘battery.25’ symbol

sf_symbols.BED_DOUBLE =

‘bed.double’ symbol

sf_symbols.BED_DOUBLE_FILL =

‘bed.double.fill’ symbol

sf_symbols.BELL =

‘bell’ symbol

sf_symbols.BELL_BADGE =

‘bell.badge’ symbol

sf_symbols.BELL_BADGE_FILL =

‘bell.badge.fill’ symbol

sf_symbols.BELL_CIRCLE =

‘bell.circle’ symbol

sf_symbols.BELL_CIRCLE_FILL =

‘bell.circle.fill’ symbol

sf_symbols.BELL_FILL =

‘bell.fill’ symbol

sf_symbols.BELL_SLASH =

‘bell.slash’ symbol

sf_symbols.BELL_SLASH_CIRCLE =

‘bell.slash.circle’ symbol

sf_symbols.BELL_SLASH_CIRCLE_FILL =

‘bell.slash.circle.fill’ symbol

sf_symbols.BELL_SLASH_FILL =

‘bell.slash.fill’ symbol

sf_symbols.BICYCLE =

‘bicycle’ symbol

sf_symbols.BINOCULARS =

‘binoculars’ symbol

sf_symbols.BINOCULARS_FILL =

‘binoculars.fill’ symbol

sf_symbols.BITCOINSIGN_CIRCLE =

‘bitcoinsign.circle’ symbol

sf_symbols.BITCOINSIGN_CIRCLE_FILL =

‘bitcoinsign.circle.fill’ symbol

sf_symbols.BITCOINSIGN_SQUARE =

‘bitcoinsign.square’ symbol

sf_symbols.BITCOINSIGN_SQUARE_FILL =

‘bitcoinsign.square.fill’ symbol

sf_symbols.BOLD =

‘bold’ symbol

sf_symbols.BOLD_ITALIC_UNDERLINE =

‘bold.italic.underline’ symbol

sf_symbols.BOLD_UNDERLINE =

‘bold.underline’ symbol

sf_symbols.BOLT =

‘bolt’ symbol

sf_symbols.BOLT_BADGE_A =

‘bolt.badge.a’ symbol

sf_symbols.BOLT_BADGE_A_FILL =

‘bolt.badge.a.fill’ symbol

sf_symbols.BOLT_CAR =

‘bolt.car’ symbol

sf_symbols.BOLT_CAR_FILL =

‘bolt.car.fill’ symbol

sf_symbols.BOLT_CIRCLE =

‘bolt.circle’ symbol

sf_symbols.BOLT_CIRCLE_FILL =

‘bolt.circle.fill’ symbol

sf_symbols.BOLT_FILL =

‘bolt.fill’ symbol

sf_symbols.BOLT_FILL_BATTERYBLOCK =

‘bolt.fill.batteryblock’ symbol

sf_symbols.BOLT_FILL_BATTERYBLOCK_FILL =

‘bolt.fill.batteryblock.fill’ symbol

sf_symbols.BOLT_HEART =

‘bolt.heart’ symbol

sf_symbols.BOLT_HEART_FILL =

‘bolt.heart.fill’ symbol

sf_symbols.BOLT_HORIZONTAL =

‘bolt.horizontal’ symbol

sf_symbols.BOLT_HORIZONTAL_CIRCLE =

‘bolt.horizontal.circle’ symbol

sf_symbols.BOLT_HORIZONTAL_CIRCLE_FILL =

‘bolt.horizontal.circle.fill’ symbol

sf_symbols.BOLT_HORIZONTAL_FILL =

‘bolt.horizontal.fill’ symbol

sf_symbols.BOLT_HORIZONTAL_ICLOUD =

‘bolt.horizontal.icloud’ symbol

sf_symbols.BOLT_HORIZONTAL_ICLOUD_FILL =

‘bolt.horizontal.icloud.fill’ symbol

sf_symbols.BOLT_SLASH =

‘bolt.slash’ symbol

sf_symbols.BOLT_SLASH_CIRCLE =

‘bolt.slash.circle’ symbol

sf_symbols.BOLT_SLASH_CIRCLE_FILL =

‘bolt.slash.circle.fill’ symbol

sf_symbols.BOLT_SLASH_FILL =

‘bolt.slash.fill’ symbol

sf_symbols.BONJOUR =

‘bonjour’ symbol

sf_symbols.BOOK =

‘book’ symbol

sf_symbols.BOOKMARK =

‘bookmark’ symbol

sf_symbols.BOOKMARK_CIRCLE =

‘bookmark.circle’ symbol

sf_symbols.BOOKMARK_CIRCLE_FILL =

‘bookmark.circle.fill’ symbol

sf_symbols.BOOKMARK_FILL =

‘bookmark.fill’ symbol

sf_symbols.BOOKMARK_SLASH =

‘bookmark.slash’ symbol

sf_symbols.BOOKMARK_SLASH_FILL =

‘bookmark.slash.fill’ symbol

sf_symbols.BOOKS_VERTICAL =

‘books.vertical’ symbol

sf_symbols.BOOKS_VERTICAL_FILL =

‘books.vertical.fill’ symbol

sf_symbols.BOOK_CIRCLE =

‘book.circle’ symbol

sf_symbols.BOOK_CIRCLE_FILL =

‘book.circle.fill’ symbol

sf_symbols.BOOK_CLOSED =

‘book.closed’ symbol

sf_symbols.BOOK_CLOSED_FILL =

‘book.closed.fill’ symbol

sf_symbols.BOOK_FILL =

‘book.fill’ symbol

sf_symbols.BRIEFCASE =

‘briefcase’ symbol

sf_symbols.BRIEFCASE_FILL =

‘briefcase.fill’ symbol

sf_symbols.BUBBLE_LEFT =

‘bubble.left’ symbol

sf_symbols.BUBBLE_LEFT_AND_BUBBLE_RIGHT =

‘bubble.left.and.bubble.right’ symbol

sf_symbols.BUBBLE_LEFT_AND_BUBBLE_RIGHT_FILL =

‘bubble.left.and.bubble.right.fill’ symbol

sf_symbols.BUBBLE_LEFT_FILL =

‘bubble.left.fill’ symbol

sf_symbols.BUBBLE_MIDDLE_BOTTOM =

‘bubble.middle.bottom’ symbol

sf_symbols.BUBBLE_MIDDLE_BOTTOM_FILL =

‘bubble.middle.bottom.fill’ symbol

sf_symbols.BUBBLE_MIDDLE_TOP =

‘bubble.middle.top’ symbol

sf_symbols.BUBBLE_MIDDLE_TOP_FILL =

‘bubble.middle.top.fill’ symbol

sf_symbols.BUBBLE_RIGHT =

‘bubble.right’ symbol

sf_symbols.BUBBLE_RIGHT_FILL =

‘bubble.right.fill’ symbol

sf_symbols.BUILDING =

‘building’ symbol

sf_symbols.BUILDING_2 =

‘building.2’ symbol

sf_symbols.BUILDING_2_CROP_CIRCLE =

‘building.2.crop.circle’ symbol

sf_symbols.BUILDING_2_CROP_CIRCLE_FILL =

‘building.2.crop.circle.fill’ symbol

sf_symbols.BUILDING_2_FILL =

‘building.2.fill’ symbol

sf_symbols.BUILDING_COLUMNS =

‘building.columns’ symbol

sf_symbols.BUILDING_COLUMNS_FILL =

‘building.columns.fill’ symbol

sf_symbols.BUILDING_FILL =

‘building.fill’ symbol

sf_symbols.BURN =

‘burn’ symbol

sf_symbols.BURST =

‘burst’ symbol

sf_symbols.BURST_FILL =

‘burst.fill’ symbol

sf_symbols.BUS =

‘bus’ symbol

sf_symbols.BUS_DOUBLEDECKER =

‘bus.doubledecker’ symbol

sf_symbols.BUS_DOUBLEDECKER_FILL =

‘bus.doubledecker.fill’ symbol

sf_symbols.BUS_FILL =

‘bus.fill’ symbol

sf_symbols.B_CIRCLE =

‘b.circle’ symbol

sf_symbols.B_CIRCLE_FILL =

‘b.circle.fill’ symbol

sf_symbols.B_SQUARE =

‘b.square’ symbol

sf_symbols.B_SQUARE_FILL =

‘b.square.fill’ symbol

sf_symbols.CALENDAR =

‘calendar’ symbol

sf_symbols.CALENDAR_BADGE_CLOCK =

‘calendar.badge.clock’ symbol

sf_symbols.CALENDAR_BADGE_EXCLAMATIONMARK =

‘calendar.badge.exclamationmark’ symbol

sf_symbols.CALENDAR_BADGE_MINUS =

‘calendar.badge.minus’ symbol

sf_symbols.CALENDAR_BADGE_PLUS =

‘calendar.badge.plus’ symbol

sf_symbols.CALENDAR_CIRCLE =

‘calendar.circle’ symbol

sf_symbols.CALENDAR_CIRCLE_FILL =

‘calendar.circle.fill’ symbol

sf_symbols.CAMERA =

‘camera’ symbol

sf_symbols.CAMERA_APERTURE =

‘camera.aperture’ symbol

sf_symbols.CAMERA_BADGE_ELLIPSIS =

‘camera.badge.ellipsis’ symbol

sf_symbols.CAMERA_CIRCLE =

‘camera.circle’ symbol

sf_symbols.CAMERA_CIRCLE_FILL =

‘camera.circle.fill’ symbol

sf_symbols.CAMERA_FILL =

‘camera.fill’ symbol

sf_symbols.CAMERA_FILL_BADGE_ELLIPSIS =

‘camera.fill.badge.ellipsis’ symbol

sf_symbols.CAMERA_FILTERS =

‘camera.filters’ symbol

sf_symbols.CAMERA_METERING_CENTER_WEIGHTED =

‘camera.metering.center.weighted’ symbol

sf_symbols.CAMERA_METERING_CENTER_WEIGHTED_AVERAGE =

‘camera.metering.center.weighted.average’ symbol

sf_symbols.CAMERA_METERING_MATRIX =

‘camera.metering.matrix’ symbol

sf_symbols.CAMERA_METERING_MULTISPOT =

‘camera.metering.multispot’ symbol

sf_symbols.CAMERA_METERING_NONE =

‘camera.metering.none’ symbol

sf_symbols.CAMERA_METERING_PARTIAL =

‘camera.metering.partial’ symbol

sf_symbols.CAMERA_METERING_SPOT =

‘camera.metering.spot’ symbol

sf_symbols.CAMERA_METERING_UNKNOWN =

‘camera.metering.unknown’ symbol

sf_symbols.CAMERA_ON_RECTANGLE =

‘camera.on.rectangle’ symbol

sf_symbols.CAMERA_ON_RECTANGLE_FILL =

‘camera.on.rectangle.fill’ symbol

sf_symbols.CAMERA_VIEWFINDER =

‘camera.viewfinder’ symbol

sf_symbols.CANDYBARPHONE =

‘candybarphone’ symbol

sf_symbols.CAPSLOCK =

‘capslock’ symbol

sf_symbols.CAPSLOCK_FILL =

‘capslock.fill’ symbol

sf_symbols.CAPSULE =

‘capsule’ symbol

sf_symbols.CAPSULE_FILL =

‘capsule.fill’ symbol

sf_symbols.CAPSULE_PORTRAIT =

‘capsule.portrait’ symbol

sf_symbols.CAPSULE_PORTRAIT_FILL =

‘capsule.portrait.fill’ symbol

sf_symbols.CAPTIONS_BUBBLE =

‘captions.bubble’ symbol

sf_symbols.CAPTIONS_BUBBLE_FILL =

‘captions.bubble.fill’ symbol

sf_symbols.CAR =

‘car’ symbol

sf_symbols.CART =

‘cart’ symbol

sf_symbols.CART_BADGE_MINUS =

‘cart.badge.minus’ symbol

sf_symbols.CART_BADGE_PLUS =

‘cart.badge.plus’ symbol

sf_symbols.CART_FILL =

‘cart.fill’ symbol

sf_symbols.CART_FILL_BADGE_MINUS =

‘cart.fill.badge.minus’ symbol

sf_symbols.CART_FILL_BADGE_PLUS =

‘cart.fill.badge.plus’ symbol

sf_symbols.CAR_2 =

‘car.2’ symbol

sf_symbols.CAR_2_FILL =

‘car.2.fill’ symbol

sf_symbols.CAR_CIRCLE =

‘car.circle’ symbol

sf_symbols.CAR_CIRCLE_FILL =

‘car.circle.fill’ symbol

sf_symbols.CAR_FILL =

‘car.fill’ symbol

sf_symbols.CASE =

‘case’ symbol

sf_symbols.CASE_FILL =

‘case.fill’ symbol

sf_symbols.CEDISIGN_CIRCLE =

‘cedisign.circle’ symbol

sf_symbols.CEDISIGN_CIRCLE_FILL =

‘cedisign.circle.fill’ symbol

sf_symbols.CEDISIGN_SQUARE =

‘cedisign.square’ symbol

sf_symbols.CEDISIGN_SQUARE_FILL =

‘cedisign.square.fill’ symbol

sf_symbols.CENTSIGN_CIRCLE =

‘centsign.circle’ symbol

sf_symbols.CENTSIGN_CIRCLE_FILL =

‘centsign.circle.fill’ symbol

sf_symbols.CENTSIGN_SQUARE =

‘centsign.square’ symbol

sf_symbols.CENTSIGN_SQUARE_FILL =

‘centsign.square.fill’ symbol

sf_symbols.CHART_BAR =

‘chart.bar’ symbol

sf_symbols.CHART_BAR_DOC_HORIZONTAL =

‘chart.bar.doc.horizontal’ symbol

sf_symbols.CHART_BAR_DOC_HORIZONTAL_FILL =

‘chart.bar.doc.horizontal.fill’ symbol

sf_symbols.CHART_BAR_FILL =

‘chart.bar.fill’ symbol

sf_symbols.CHART_BAR_XAXIS =

‘chart.bar.xaxis’ symbol

sf_symbols.CHART_PIE =

‘chart.pie’ symbol

sf_symbols.CHART_PIE_FILL =

‘chart.pie.fill’ symbol

sf_symbols.CHECKERBOARD_RECTANGLE =

‘checkerboard.rectangle’ symbol

sf_symbols.CHECKMARK =

‘checkmark’ symbol

sf_symbols.CHECKMARK_CIRCLE =

‘checkmark.circle’ symbol

sf_symbols.CHECKMARK_CIRCLE_FILL =

‘checkmark.circle.fill’ symbol

sf_symbols.CHECKMARK_ICLOUD =

‘checkmark.icloud’ symbol

sf_symbols.CHECKMARK_ICLOUD_FILL =

‘checkmark.icloud.fill’ symbol

sf_symbols.CHECKMARK_RECTANGLE =

‘checkmark.rectangle’ symbol

sf_symbols.CHECKMARK_RECTANGLE_FILL =

‘checkmark.rectangle.fill’ symbol

sf_symbols.CHECKMARK_RECTANGLE_PORTRAIT =

‘checkmark.rectangle.portrait’ symbol

sf_symbols.CHECKMARK_RECTANGLE_PORTRAIT_FILL =

‘checkmark.rectangle.portrait.fill’ symbol

sf_symbols.CHECKMARK_SEAL =

‘checkmark.seal’ symbol

sf_symbols.CHECKMARK_SEAL_FILL =

‘checkmark.seal.fill’ symbol

sf_symbols.CHECKMARK_SHIELD =

‘checkmark.shield’ symbol

sf_symbols.CHECKMARK_SHIELD_FILL =

‘checkmark.shield.fill’ symbol

sf_symbols.CHECKMARK_SQUARE =

‘checkmark.square’ symbol

sf_symbols.CHECKMARK_SQUARE_FILL =

‘checkmark.square.fill’ symbol

sf_symbols.CHEVRON_COMPACT_DOWN =

‘chevron.compact.down’ symbol

sf_symbols.CHEVRON_COMPACT_LEFT =

‘chevron.compact.left’ symbol

sf_symbols.CHEVRON_COMPACT_RIGHT =

‘chevron.compact.right’ symbol

sf_symbols.CHEVRON_COMPACT_UP =

‘chevron.compact.up’ symbol

sf_symbols.CHEVRON_DOWN =

‘chevron.down’ symbol

sf_symbols.CHEVRON_DOWN_CIRCLE =

‘chevron.down.circle’ symbol

sf_symbols.CHEVRON_DOWN_CIRCLE_FILL =

‘chevron.down.circle.fill’ symbol

sf_symbols.CHEVRON_DOWN_SQUARE =

‘chevron.down.square’ symbol

sf_symbols.CHEVRON_DOWN_SQUARE_FILL =

‘chevron.down.square.fill’ symbol

sf_symbols.CHEVRON_LEFT =

‘chevron.left’ symbol

sf_symbols.CHEVRON_LEFT_2 =

‘chevron.left.2’ symbol

sf_symbols.CHEVRON_LEFT_CIRCLE =

‘chevron.left.circle’ symbol

sf_symbols.CHEVRON_LEFT_CIRCLE_FILL =

‘chevron.left.circle.fill’ symbol

sf_symbols.CHEVRON_LEFT_SLASH_CHEVRON_RIGHT =

‘chevron.left.slash.chevron.right’ symbol

sf_symbols.CHEVRON_LEFT_SQUARE =

‘chevron.left.square’ symbol

sf_symbols.CHEVRON_LEFT_SQUARE_FILL =

‘chevron.left.square.fill’ symbol

sf_symbols.CHEVRON_RIGHT =

‘chevron.right’ symbol

sf_symbols.CHEVRON_RIGHT_2 =

‘chevron.right.2’ symbol

sf_symbols.CHEVRON_RIGHT_CIRCLE =

‘chevron.right.circle’ symbol

sf_symbols.CHEVRON_RIGHT_CIRCLE_FILL =

‘chevron.right.circle.fill’ symbol

sf_symbols.CHEVRON_RIGHT_SQUARE =

‘chevron.right.square’ symbol

sf_symbols.CHEVRON_RIGHT_SQUARE_FILL =

‘chevron.right.square.fill’ symbol

sf_symbols.CHEVRON_UP =

‘chevron.up’ symbol

sf_symbols.CHEVRON_UP_CHEVRON_DOWN =

‘chevron.up.chevron.down’ symbol

sf_symbols.CHEVRON_UP_CIRCLE =

‘chevron.up.circle’ symbol

sf_symbols.CHEVRON_UP_CIRCLE_FILL =

‘chevron.up.circle.fill’ symbol

sf_symbols.CHEVRON_UP_SQUARE =

‘chevron.up.square’ symbol

sf_symbols.CHEVRON_UP_SQUARE_FILL =

‘chevron.up.square.fill’ symbol

sf_symbols.CIRCLE =

‘circle’ symbol

sf_symbols.CIRCLEBADGE =

‘circlebadge’ symbol

sf_symbols.CIRCLEBADGE_FILL =

‘circlebadge.fill’ symbol

sf_symbols.CIRCLES_HEXAGONGRID =

‘circles.hexagongrid’ symbol

sf_symbols.CIRCLES_HEXAGONGRID_FILL =

‘circles.hexagongrid.fill’ symbol

sf_symbols.CIRCLES_HEXAGONPATH =

‘circles.hexagonpath’ symbol

sf_symbols.CIRCLES_HEXAGONPATH_FILL =

‘circles.hexagonpath.fill’ symbol

sf_symbols.CIRCLE_BOTTOMHALF_FILL =

‘circle.bottomhalf.fill’ symbol

sf_symbols.CIRCLE_CIRCLE =

‘circle.circle’ symbol

sf_symbols.CIRCLE_CIRCLE_FILL =

‘circle.circle.fill’ symbol

sf_symbols.CIRCLE_DASHED =

‘circle.dashed’ symbol

sf_symbols.CIRCLE_DASHED_INSET_FILL =

‘circle.dashed.inset.fill’ symbol

sf_symbols.CIRCLE_FILL =

‘circle.fill’ symbol

sf_symbols.CIRCLE_FILL_SQUARE_FILL =

‘circle.fill.square.fill’ symbol

sf_symbols.CIRCLE_GRID_2X2 =

‘circle.grid.2x2’ symbol

sf_symbols.CIRCLE_GRID_2X2_FILL =

‘circle.grid.2x2.fill’ symbol

sf_symbols.CIRCLE_GRID_3X3 =

‘circle.grid.3x3’ symbol

sf_symbols.CIRCLE_GRID_3X3_FILL =

‘circle.grid.3x3.fill’ symbol

sf_symbols.CIRCLE_GRID_CROSS =

‘circle.grid.cross’ symbol

sf_symbols.CIRCLE_GRID_CROSS_DOWN_FILL =

‘circle.grid.cross.down.fill’ symbol

sf_symbols.CIRCLE_GRID_CROSS_FILL =

‘circle.grid.cross.fill’ symbol

sf_symbols.CIRCLE_GRID_CROSS_LEFT_FILL =

‘circle.grid.cross.left.fill’ symbol

sf_symbols.CIRCLE_GRID_CROSS_RIGHT_FILL =

‘circle.grid.cross.right.fill’ symbol

sf_symbols.CIRCLE_GRID_CROSS_UP_FILL =

‘circle.grid.cross.up.fill’ symbol

sf_symbols.CIRCLE_LEFTHALF_FILL =

‘circle.lefthalf.fill’ symbol

sf_symbols.CIRCLE_RIGHTHALF_FILL =

‘circle.righthalf.fill’ symbol

sf_symbols.CIRCLE_SQUARE =

‘circle.square’ symbol

sf_symbols.CIRCLE_TOPHALF_FILL =

‘circle.tophalf.fill’ symbol

sf_symbols.CLEAR =

‘clear’ symbol

sf_symbols.CLEAR_FILL =

‘clear.fill’ symbol

sf_symbols.CLOCK =

‘clock’ symbol

sf_symbols.CLOCK_ARROW_CIRCLEPATH =

‘clock.arrow.circlepath’ symbol

sf_symbols.CLOCK_FILL =

‘clock.fill’ symbol

sf_symbols.CLOUD =

‘cloud’ symbol

sf_symbols.CLOUD_BOLT =

‘cloud.bolt’ symbol

sf_symbols.CLOUD_BOLT_FILL =

‘cloud.bolt.fill’ symbol

sf_symbols.CLOUD_BOLT_RAIN =

‘cloud.bolt.rain’ symbol

sf_symbols.CLOUD_BOLT_RAIN_FILL =

‘cloud.bolt.rain.fill’ symbol

sf_symbols.CLOUD_DRIZZLE =

‘cloud.drizzle’ symbol

sf_symbols.CLOUD_DRIZZLE_FILL =

‘cloud.drizzle.fill’ symbol

sf_symbols.CLOUD_FILL =

‘cloud.fill’ symbol

sf_symbols.CLOUD_FOG =

‘cloud.fog’ symbol

sf_symbols.CLOUD_FOG_FILL =

‘cloud.fog.fill’ symbol

sf_symbols.CLOUD_HAIL =

‘cloud.hail’ symbol

sf_symbols.CLOUD_HAIL_FILL =

‘cloud.hail.fill’ symbol

sf_symbols.CLOUD_HEAVYRAIN =

‘cloud.heavyrain’ symbol

sf_symbols.CLOUD_HEAVYRAIN_FILL =

‘cloud.heavyrain.fill’ symbol

sf_symbols.CLOUD_MOON =

‘cloud.moon’ symbol

sf_symbols.CLOUD_MOON_BOLT =

‘cloud.moon.bolt’ symbol

sf_symbols.CLOUD_MOON_BOLT_FILL =

‘cloud.moon.bolt.fill’ symbol

sf_symbols.CLOUD_MOON_FILL =

‘cloud.moon.fill’ symbol

sf_symbols.CLOUD_MOON_RAIN =

‘cloud.moon.rain’ symbol

sf_symbols.CLOUD_MOON_RAIN_FILL =

‘cloud.moon.rain.fill’ symbol

sf_symbols.CLOUD_RAIN =

‘cloud.rain’ symbol

sf_symbols.CLOUD_RAIN_FILL =

‘cloud.rain.fill’ symbol

sf_symbols.CLOUD_SLEET =

‘cloud.sleet’ symbol

sf_symbols.CLOUD_SLEET_FILL =

‘cloud.sleet.fill’ symbol

sf_symbols.CLOUD_SNOW =

‘cloud.snow’ symbol

sf_symbols.CLOUD_SNOW_FILL =

‘cloud.snow.fill’ symbol

sf_symbols.CLOUD_SUN =

‘cloud.sun’ symbol

sf_symbols.CLOUD_SUN_BOLT =

‘cloud.sun.bolt’ symbol

sf_symbols.CLOUD_SUN_BOLT_FILL =

‘cloud.sun.bolt.fill’ symbol

sf_symbols.CLOUD_SUN_FILL =

‘cloud.sun.fill’ symbol

sf_symbols.CLOUD_SUN_RAIN =

‘cloud.sun.rain’ symbol

sf_symbols.CLOUD_SUN_RAIN_FILL =

‘cloud.sun.rain.fill’ symbol

sf_symbols.COLONCURRENCYSIGN_CIRCLE =

‘coloncurrencysign.circle’ symbol

sf_symbols.COLONCURRENCYSIGN_CIRCLE_FILL =

‘coloncurrencysign.circle.fill’ symbol

sf_symbols.COLONCURRENCYSIGN_SQUARE =

‘coloncurrencysign.square’ symbol

sf_symbols.COLONCURRENCYSIGN_SQUARE_FILL =

‘coloncurrencysign.square.fill’ symbol

sf_symbols.COMB =

‘comb’ symbol

sf_symbols.COMB_FILL =

‘comb.fill’ symbol

sf_symbols.COMMAND =

‘command’ symbol

sf_symbols.COMMAND_CIRCLE =

‘command.circle’ symbol

sf_symbols.COMMAND_CIRCLE_FILL =

‘command.circle.fill’ symbol

sf_symbols.COMMAND_SQUARE =

‘command.square’ symbol

sf_symbols.COMMAND_SQUARE_FILL =

‘command.square.fill’ symbol

sf_symbols.CONTEXTUALMENU_AND_CURSORARROW =

‘contextualmenu.and.cursorarrow’ symbol

sf_symbols.CONTROL =

‘control’ symbol

sf_symbols.CPU =

‘cpu’ symbol

sf_symbols.CREDITCARD =

‘creditcard’ symbol

sf_symbols.CREDITCARD_CIRCLE =

‘creditcard.circle’ symbol

sf_symbols.CREDITCARD_CIRCLE_FILL =

‘creditcard.circle.fill’ symbol

sf_symbols.CREDITCARD_FILL =

‘creditcard.fill’ symbol

sf_symbols.CROP =

‘crop’ symbol

sf_symbols.CROP_ROTATE =

‘crop.rotate’ symbol

sf_symbols.CROSS =

‘cross’ symbol

sf_symbols.CROSS_CASE =

‘cross.case’ symbol

sf_symbols.CROSS_CASE_FILL =

‘cross.case.fill’ symbol

sf_symbols.CROSS_CIRCLE =

‘cross.circle’ symbol

sf_symbols.CROSS_CIRCLE_FILL =

‘cross.circle.fill’ symbol

sf_symbols.CROSS_FILL =

‘cross.fill’ symbol

sf_symbols.CROWN =

‘crown’ symbol

sf_symbols.CROWN_FILL =

‘crown.fill’ symbol

sf_symbols.CRUZEIROSIGN_CIRCLE =

‘cruzeirosign.circle’ symbol

sf_symbols.CRUZEIROSIGN_CIRCLE_FILL =

‘cruzeirosign.circle.fill’ symbol

sf_symbols.CRUZEIROSIGN_SQUARE =

‘cruzeirosign.square’ symbol

sf_symbols.CRUZEIROSIGN_SQUARE_FILL =

‘cruzeirosign.square.fill’ symbol

sf_symbols.CUBE =

‘cube’ symbol

sf_symbols.CUBE_FILL =

‘cube.fill’ symbol

sf_symbols.CUBE_TRANSPARENT =

‘cube.transparent’ symbol

sf_symbols.CURLYBRACES =

‘curlybraces’ symbol

sf_symbols.CURLYBRACES_SQUARE =

‘curlybraces.square’ symbol

sf_symbols.CURLYBRACES_SQUARE_FILL =

‘curlybraces.square.fill’ symbol

sf_symbols.CURSORARROW =

‘cursorarrow’ symbol

sf_symbols.CURSORARROW_AND_SQUARE_ON_SQUARE_DASHED =

‘cursorarrow.and.square.on.square.dashed’ symbol

sf_symbols.CURSORARROW_CLICK =

‘cursorarrow.click’ symbol

sf_symbols.CURSORARROW_CLICK_2 =

‘cursorarrow.click.2’ symbol

sf_symbols.CURSORARROW_CLICK_BADGE_CLOCK =

‘cursorarrow.click.badge.clock’ symbol

sf_symbols.CURSORARROW_MOTIONLINES =

‘cursorarrow.motionlines’ symbol

sf_symbols.CURSORARROW_MOTIONLINES_CLICK =

‘cursorarrow.motionlines.click’ symbol

sf_symbols.CURSORARROW_RAYS =

‘cursorarrow.rays’ symbol

sf_symbols.CURSORARROW_SQUARE =

‘cursorarrow.square’ symbol

sf_symbols.CYLINDER_SPLIT_1X2 =

‘cylinder.split.1x2’ symbol

sf_symbols.CYLINDER_SPLIT_1X2_FILL =

‘cylinder.split.1x2.fill’ symbol

sf_symbols.C_CIRCLE =

‘c.circle’ symbol

sf_symbols.C_CIRCLE_FILL =

‘c.circle.fill’ symbol

sf_symbols.C_SQUARE =

‘c.square’ symbol

sf_symbols.C_SQUARE_FILL =

‘c.square.fill’ symbol

sf_symbols.DECREASE_INDENT =

‘decrease.indent’ symbol

sf_symbols.DECREASE_QUOTELEVEL =

‘decrease.quotelevel’ symbol

sf_symbols.DELETE_LEFT =

‘delete.left’ symbol

sf_symbols.DELETE_LEFT_FILL =

‘delete.left.fill’ symbol

sf_symbols.DELETE_RIGHT =

‘delete.right’ symbol

sf_symbols.DELETE_RIGHT_FILL =

‘delete.right.fill’ symbol

sf_symbols.DESKCLOCK =

‘deskclock’ symbol

sf_symbols.DESKCLOCK_FILL =

‘deskclock.fill’ symbol

sf_symbols.DESKTOPCOMPUTER =

‘desktopcomputer’ symbol

sf_symbols.DIAL_MAX =

‘dial.max’ symbol

sf_symbols.DIAL_MAX_FILL =

‘dial.max.fill’ symbol

sf_symbols.DIAL_MIN =

‘dial.min’ symbol

sf_symbols.DIAL_MIN_FILL =

‘dial.min.fill’ symbol

sf_symbols.DIAMOND =

‘diamond’ symbol

sf_symbols.DIAMOND_FILL =

‘diamond.fill’ symbol

sf_symbols.DIE_FACE_1 =

‘die.face.1’ symbol

sf_symbols.DIE_FACE_1_FILL =

‘die.face.1.fill’ symbol

sf_symbols.DIE_FACE_2 =

‘die.face.2’ symbol

sf_symbols.DIE_FACE_2_FILL =

‘die.face.2.fill’ symbol

sf_symbols.DIE_FACE_3 =

‘die.face.3’ symbol

sf_symbols.DIE_FACE_3_FILL =

‘die.face.3.fill’ symbol

sf_symbols.DIE_FACE_4 =

‘die.face.4’ symbol

sf_symbols.DIE_FACE_4_FILL =

‘die.face.4.fill’ symbol

sf_symbols.DIE_FACE_5 =

‘die.face.5’ symbol

sf_symbols.DIE_FACE_5_FILL =

‘die.face.5.fill’ symbol

sf_symbols.DIE_FACE_6 =

‘die.face.6’ symbol

sf_symbols.DIE_FACE_6_FILL =

‘die.face.6.fill’ symbol

sf_symbols.DISPLAY =

‘display’ symbol

sf_symbols.DISPLAY_2 =

‘display.2’ symbol

sf_symbols.DISPLAY_TRIANGLEBADGE_EXCLAMATIONMARK =

‘display.trianglebadge.exclamationmark’ symbol

sf_symbols.DIVIDE =

‘divide’ symbol

sf_symbols.DIVIDE_CIRCLE =

‘divide.circle’ symbol

sf_symbols.DIVIDE_CIRCLE_FILL =

‘divide.circle.fill’ symbol

sf_symbols.DIVIDE_SQUARE =

‘divide.square’ symbol

sf_symbols.DIVIDE_SQUARE_FILL =

‘divide.square.fill’ symbol

sf_symbols.DOC =

‘doc’ symbol

sf_symbols.DOCK_ARROW_DOWN_RECTANGLE =

‘dock.arrow.down.rectangle’ symbol

sf_symbols.DOCK_ARROW_UP_RECTANGLE =

‘dock.arrow.up.rectangle’ symbol

sf_symbols.DOCK_RECTANGLE =

‘dock.rectangle’ symbol

sf_symbols.DOC_APPEND =

‘doc.append’ symbol

sf_symbols.DOC_APPEND_FILL =

‘doc.append.fill’ symbol

sf_symbols.DOC_BADGE_ELLIPSIS =

‘doc.badge.ellipsis’ symbol

sf_symbols.DOC_BADGE_GEARSHAPE =

‘doc.badge.gearshape’ symbol

sf_symbols.DOC_BADGE_GEARSHAPE_FILL =

‘doc.badge.gearshape.fill’ symbol

sf_symbols.DOC_BADGE_PLUS =

‘doc.badge.plus’ symbol

sf_symbols.DOC_CIRCLE =

‘doc.circle’ symbol

sf_symbols.DOC_CIRCLE_FILL =

‘doc.circle.fill’ symbol

sf_symbols.DOC_FILL =

‘doc.fill’ symbol

sf_symbols.DOC_FILL_BADGE_ELLIPSIS =

‘doc.fill.badge.ellipsis’ symbol

sf_symbols.DOC_FILL_BADGE_PLUS =

‘doc.fill.badge.plus’ symbol

sf_symbols.DOC_ON_CLIPBOARD =

‘doc.on.clipboard’ symbol

sf_symbols.DOC_ON_CLIPBOARD_FILL =

‘doc.on.clipboard.fill’ symbol

sf_symbols.DOC_ON_DOC =

‘doc.on.doc’ symbol

sf_symbols.DOC_ON_DOC_FILL =

‘doc.on.doc.fill’ symbol

sf_symbols.DOC_PLAINTEXT =

‘doc.plaintext’ symbol

sf_symbols.DOC_PLAINTEXT_FILL =

‘doc.plaintext.fill’ symbol

sf_symbols.DOC_RICHTEXT =

‘doc.richtext’ symbol

sf_symbols.DOC_RICHTEXT_FILL =

‘doc.richtext.fill’ symbol

sf_symbols.DOC_TEXT =

‘doc.text’ symbol

sf_symbols.DOC_TEXT_FILL =

‘doc.text.fill’ symbol

sf_symbols.DOC_TEXT_FILL_VIEWFINDER =

‘doc.text.fill.viewfinder’ symbol

sf_symbols.DOC_TEXT_MAGNIFYINGGLASS =

‘doc.text.magnifyingglass’ symbol

sf_symbols.DOC_TEXT_VIEWFINDER =

‘doc.text.viewfinder’ symbol

sf_symbols.DOC_ZIPPER =

‘doc.zipper’ symbol

sf_symbols.DOLLARSIGN_CIRCLE =

‘dollarsign.circle’ symbol

sf_symbols.DOLLARSIGN_CIRCLE_FILL =

‘dollarsign.circle.fill’ symbol

sf_symbols.DOLLARSIGN_SQUARE =

‘dollarsign.square’ symbol

sf_symbols.DOLLARSIGN_SQUARE_FILL =

‘dollarsign.square.fill’ symbol

sf_symbols.DONGSIGN_CIRCLE =

‘dongsign.circle’ symbol

sf_symbols.DONGSIGN_CIRCLE_FILL =

‘dongsign.circle.fill’ symbol

sf_symbols.DONGSIGN_SQUARE =

‘dongsign.square’ symbol

sf_symbols.DONGSIGN_SQUARE_FILL =

‘dongsign.square.fill’ symbol

sf_symbols.DOT_ARROWTRIANGLES_UP_RIGHT_DOWN_LEFT_CIRCLE =

‘dot.arrowtriangles.up.right.down.left.circle’ symbol

sf_symbols.DOT_CIRCLE_AND_CURSORARROW =

‘dot.circle.and.cursorarrow’ symbol

sf_symbols.DOT_RADIOWAVES_LEFT_AND_RIGHT =

‘dot.radiowaves.left.and.right’ symbol

sf_symbols.DOT_RADIOWAVES_RIGHT =

‘dot.radiowaves.right’ symbol

sf_symbols.DOT_SQUARE =

‘dot.square’ symbol

sf_symbols.DOT_SQUARESHAPE =

‘dot.squareshape’ symbol

sf_symbols.DOT_SQUARESHAPE_FILL =

‘dot.squareshape.fill’ symbol

sf_symbols.DOT_SQUARESHAPE_SPLIT_2X2 =

‘dot.squareshape.split.2x2’ symbol

sf_symbols.DOT_SQUARE_FILL =

‘dot.square.fill’ symbol

sf_symbols.DPAD =

‘dpad’ symbol

sf_symbols.DPAD_DOWN_FILL =

‘dpad.down.fill’ symbol

sf_symbols.DPAD_FILL =

‘dpad.fill’ symbol

sf_symbols.DPAD_LEFT_FILL =

‘dpad.left.fill’ symbol

sf_symbols.DPAD_RIGHT_FILL =

‘dpad.right.fill’ symbol

sf_symbols.DPAD_UP_FILL =

‘dpad.up.fill’ symbol

sf_symbols.DROP =

‘drop’ symbol

sf_symbols.DROP_FILL =

‘drop.fill’ symbol

sf_symbols.DROP_TRIANGLE =

‘drop.triangle’ symbol

sf_symbols.DROP_TRIANGLE_FILL =

‘drop.triangle.fill’ symbol

sf_symbols.D_CIRCLE =

‘d.circle’ symbol

sf_symbols.D_CIRCLE_FILL =

‘d.circle.fill’ symbol

sf_symbols.D_SQUARE =

‘d.square’ symbol

sf_symbols.D_SQUARE_FILL =

‘d.square.fill’ symbol

sf_symbols.EAR =

‘ear’ symbol

sf_symbols.EARPODS =

‘earpods’ symbol

sf_symbols.EAR_BADGE_CHECKMARK =

‘ear.badge.checkmark’ symbol

sf_symbols.EAR_FILL =

‘ear.fill’ symbol

sf_symbols.EAR_TRIANGLEBADGE_EXCLAMATIONMARK =

‘ear.trianglebadge.exclamationmark’ symbol

sf_symbols.EJECT =

‘eject’ symbol

sf_symbols.EJECT_CIRCLE =

‘eject.circle’ symbol

sf_symbols.EJECT_CIRCLE_FILL =

‘eject.circle.fill’ symbol

sf_symbols.EJECT_FILL =

‘eject.fill’ symbol

sf_symbols.ELLIPSIS =

‘ellipsis’ symbol

sf_symbols.ELLIPSIS_BUBBLE =

‘ellipsis.bubble’ symbol

sf_symbols.ELLIPSIS_BUBBLE_FILL =

‘ellipsis.bubble.fill’ symbol

sf_symbols.ELLIPSIS_CIRCLE =

‘ellipsis.circle’ symbol

sf_symbols.ELLIPSIS_CIRCLE_FILL =

‘ellipsis.circle.fill’ symbol

sf_symbols.ELLIPSIS_RECTANGLE =

‘ellipsis.rectangle’ symbol

sf_symbols.ELLIPSIS_RECTANGLE_FILL =

‘ellipsis.rectangle.fill’ symbol

sf_symbols.ENVELOPE =

‘envelope’ symbol

sf_symbols.ENVELOPE_ARROW_TRIANGLE_BRANCH =

‘envelope.arrow.triangle.branch’ symbol

sf_symbols.ENVELOPE_ARROW_TRIANGLE_BRANCH_FILL =

‘envelope.arrow.triangle.branch.fill’ symbol

sf_symbols.ENVELOPE_BADGE =

‘envelope.badge’ symbol

sf_symbols.ENVELOPE_BADGE_FILL =

‘envelope.badge.fill’ symbol

sf_symbols.ENVELOPE_BADGE_SHIELD_LEFTHALF_FILL =

‘envelope.badge.shield.lefthalf.fill’ symbol

sf_symbols.ENVELOPE_CIRCLE =

‘envelope.circle’ symbol

sf_symbols.ENVELOPE_CIRCLE_FILL =

‘envelope.circle.fill’ symbol

sf_symbols.ENVELOPE_FILL =

‘envelope.fill’ symbol

sf_symbols.ENVELOPE_FILL_BADGE_SHIELD_RIGHTHALF_FILL =

‘envelope.fill.badge.shield.righthalf.fill’ symbol

sf_symbols.ENVELOPE_OPEN =

‘envelope.open’ symbol

sf_symbols.ENVELOPE_OPEN_FILL =

‘envelope.open.fill’ symbol

sf_symbols.EQUAL =

‘equal’ symbol

sf_symbols.EQUAL_CIRCLE =

‘equal.circle’ symbol

sf_symbols.EQUAL_CIRCLE_FILL =

‘equal.circle.fill’ symbol

sf_symbols.EQUAL_SQUARE =

‘equal.square’ symbol

sf_symbols.EQUAL_SQUARE_FILL =

‘equal.square.fill’ symbol

sf_symbols.ESCAPE =

‘escape’ symbol

sf_symbols.EUROSIGN_CIRCLE =

‘eurosign.circle’ symbol

sf_symbols.EUROSIGN_CIRCLE_FILL =

‘eurosign.circle.fill’ symbol

sf_symbols.EUROSIGN_SQUARE =

‘eurosign.square’ symbol

sf_symbols.EUROSIGN_SQUARE_FILL =

‘eurosign.square.fill’ symbol

sf_symbols.EXCLAMATIONMARK =

‘exclamationmark’ symbol

sf_symbols.EXCLAMATIONMARK_2 =

‘exclamationmark.2’ symbol

sf_symbols.EXCLAMATIONMARK_3 =

‘exclamationmark.3’ symbol

sf_symbols.EXCLAMATIONMARK_ARROW_TRIANGLE_2_CIRCLEPATH =

‘exclamationmark.arrow.triangle.2.circlepath’ symbol

sf_symbols.EXCLAMATIONMARK_BUBBLE =

‘exclamationmark.bubble’ symbol

sf_symbols.EXCLAMATIONMARK_BUBBLE_FILL =

‘exclamationmark.bubble.fill’ symbol

sf_symbols.EXCLAMATIONMARK_CIRCLE =

‘exclamationmark.circle’ symbol

sf_symbols.EXCLAMATIONMARK_CIRCLE_FILL =

‘exclamationmark.circle.fill’ symbol

sf_symbols.EXCLAMATIONMARK_ICLOUD =

‘exclamationmark.icloud’ symbol

sf_symbols.EXCLAMATIONMARK_ICLOUD_FILL =

‘exclamationmark.icloud.fill’ symbol

sf_symbols.EXCLAMATIONMARK_OCTAGON =

‘exclamationmark.octagon’ symbol

sf_symbols.EXCLAMATIONMARK_OCTAGON_FILL =

‘exclamationmark.octagon.fill’ symbol

sf_symbols.EXCLAMATIONMARK_SHIELD =

‘exclamationmark.shield’ symbol

sf_symbols.EXCLAMATIONMARK_SHIELD_FILL =

‘exclamationmark.shield.fill’ symbol

sf_symbols.EXCLAMATIONMARK_SQUARE =

‘exclamationmark.square’ symbol

sf_symbols.EXCLAMATIONMARK_SQUARE_FILL =

‘exclamationmark.square.fill’ symbol

sf_symbols.EXCLAMATIONMARK_TRIANGLE =

‘exclamationmark.triangle’ symbol

sf_symbols.EXCLAMATIONMARK_TRIANGLE_FILL =

‘exclamationmark.triangle.fill’ symbol

sf_symbols.EXTERNALDRIVE =

‘externaldrive’ symbol

sf_symbols.EXTERNALDRIVE_BADGE_CHECKMARK =

‘externaldrive.badge.checkmark’ symbol

sf_symbols.EXTERNALDRIVE_BADGE_ICLOUD =

‘externaldrive.badge.icloud’ symbol

sf_symbols.EXTERNALDRIVE_BADGE_MINUS =

‘externaldrive.badge.minus’ symbol

sf_symbols.EXTERNALDRIVE_BADGE_PERSON_CROP =

‘externaldrive.badge.person.crop’ symbol

sf_symbols.EXTERNALDRIVE_BADGE_PLUS =

‘externaldrive.badge.plus’ symbol

sf_symbols.EXTERNALDRIVE_BADGE_TIMEMACHINE =

‘externaldrive.badge.timemachine’ symbol

sf_symbols.EXTERNALDRIVE_BADGE_WIFI =

‘externaldrive.badge.wifi’ symbol

sf_symbols.EXTERNALDRIVE_BADGE_XMARK =

‘externaldrive.badge.xmark’ symbol

sf_symbols.EXTERNALDRIVE_CONNECTED_TO_LINE_BELOW =

‘externaldrive.connected.to.line.below’ symbol

sf_symbols.EXTERNALDRIVE_CONNECTED_TO_LINE_BELOW_FILL =

‘externaldrive.connected.to.line.below.fill’ symbol

sf_symbols.EXTERNALDRIVE_FILL =

‘externaldrive.fill’ symbol

sf_symbols.EXTERNALDRIVE_FILL_BADGE_CHECKMARK =

‘externaldrive.fill.badge.checkmark’ symbol

sf_symbols.EXTERNALDRIVE_FILL_BADGE_ICLOUD =

‘externaldrive.fill.badge.icloud’ symbol

sf_symbols.EXTERNALDRIVE_FILL_BADGE_MINUS =

‘externaldrive.fill.badge.minus’ symbol

sf_symbols.EXTERNALDRIVE_FILL_BADGE_PERSON_CROP =

‘externaldrive.fill.badge.person.crop’ symbol

sf_symbols.EXTERNALDRIVE_FILL_BADGE_PLUS =

‘externaldrive.fill.badge.plus’ symbol

sf_symbols.EXTERNALDRIVE_FILL_BADGE_TIMEMACHINE =

‘externaldrive.fill.badge.timemachine’ symbol

sf_symbols.EXTERNALDRIVE_FILL_BADGE_WIFI =

‘externaldrive.fill.badge.wifi’ symbol

sf_symbols.EXTERNALDRIVE_FILL_BADGE_XMARK =

‘externaldrive.fill.badge.xmark’ symbol

sf_symbols.EYE =

‘eye’ symbol

sf_symbols.EYEBROW =

‘eyebrow’ symbol

sf_symbols.EYEDROPPER =

‘eyedropper’ symbol

sf_symbols.EYEDROPPER_FULL =

‘eyedropper.full’ symbol

sf_symbols.EYEDROPPER_HALFFULL =

‘eyedropper.halffull’ symbol

sf_symbols.EYEGLASSES =

‘eyeglasses’ symbol

sf_symbols.EYES =

‘eyes’ symbol

sf_symbols.EYES_INVERSE =

‘eyes.inverse’ symbol

sf_symbols.EYE_CIRCLE =

‘eye.circle’ symbol

sf_symbols.EYE_CIRCLE_FILL =

‘eye.circle.fill’ symbol

sf_symbols.EYE_FILL =

‘eye.fill’ symbol

sf_symbols.EYE_SLASH =

‘eye.slash’ symbol

sf_symbols.EYE_SLASH_FILL =

‘eye.slash.fill’ symbol

sf_symbols.E_CIRCLE =

‘e.circle’ symbol

sf_symbols.E_CIRCLE_FILL =

‘e.circle.fill’ symbol

sf_symbols.E_SQUARE =

‘e.square’ symbol

sf_symbols.E_SQUARE_FILL =

‘e.square.fill’ symbol

sf_symbols.FACEID =

‘faceid’ symbol

sf_symbols.FACE_DASHED =

‘face.dashed’ symbol

sf_symbols.FACE_DASHED_FILL =

‘face.dashed.fill’ symbol

sf_symbols.FACE_SMILING =

‘face.smiling’ symbol

sf_symbols.FACE_SMILING_FILL =

‘face.smiling.fill’ symbol

sf_symbols.FAXMACHINE =

‘faxmachine’ symbol

sf_symbols.FIBERCHANNEL =

‘fiberchannel’ symbol

sf_symbols.FIGURE_WALK =

‘figure.walk’ symbol

sf_symbols.FIGURE_WALK_CIRCLE =

‘figure.walk.circle’ symbol

sf_symbols.FIGURE_WALK_CIRCLE_FILL =

‘figure.walk.circle.fill’ symbol

sf_symbols.FIGURE_WALK_DIAMOND =

‘figure.walk.diamond’ symbol

sf_symbols.FIGURE_WALK_DIAMOND_FILL =

‘figure.walk.diamond.fill’ symbol

sf_symbols.FIGURE_WAVE =

‘figure.wave’ symbol

sf_symbols.FIGURE_WAVE_CIRCLE =

‘figure.wave.circle’ symbol

sf_symbols.FIGURE_WAVE_CIRCLE_FILL =

‘figure.wave.circle.fill’ symbol

sf_symbols.FILEMENU_AND_CURSORARROW =

‘filemenu.and.cursorarrow’ symbol

sf_symbols.FILM =

‘film’ symbol

sf_symbols.FILM_FILL =

‘film.fill’ symbol

sf_symbols.FLAG =

‘flag’ symbol

sf_symbols.FLAG_BADGE_ELLIPSIS =

‘flag.badge.ellipsis’ symbol

sf_symbols.FLAG_BADGE_ELLIPSIS_FILL =

‘flag.badge.ellipsis.fill’ symbol

sf_symbols.FLAG_CIRCLE =

‘flag.circle’ symbol

sf_symbols.FLAG_CIRCLE_FILL =

‘flag.circle.fill’ symbol

sf_symbols.FLAG_FILL =

‘flag.fill’ symbol

sf_symbols.FLAG_SLASH =

‘flag.slash’ symbol

sf_symbols.FLAG_SLASH_CIRCLE =

‘flag.slash.circle’ symbol

sf_symbols.FLAG_SLASH_CIRCLE_FILL =

‘flag.slash.circle.fill’ symbol

sf_symbols.FLAG_SLASH_FILL =

‘flag.slash.fill’ symbol

sf_symbols.FLAME =

‘flame’ symbol

sf_symbols.FLAME_FILL =

‘flame.fill’ symbol

sf_symbols.FLASHLIGHT_OFF_FILL =

‘flashlight.off.fill’ symbol

sf_symbols.FLASHLIGHT_ON_FILL =

‘flashlight.on.fill’ symbol

sf_symbols.FLIPPHONE =

‘flipphone’ symbol

sf_symbols.FLORINSIGN_CIRCLE =

‘florinsign.circle’ symbol

sf_symbols.FLORINSIGN_CIRCLE_FILL =

‘florinsign.circle.fill’ symbol

sf_symbols.FLORINSIGN_SQUARE =

‘florinsign.square’ symbol

sf_symbols.FLORINSIGN_SQUARE_FILL =

‘florinsign.square.fill’ symbol

sf_symbols.FLOWCHART =

‘flowchart’ symbol

sf_symbols.FLOWCHART_FILL =

‘flowchart.fill’ symbol

sf_symbols.FN =

‘fn’ symbol

sf_symbols.FOLDER =

‘folder’ symbol

sf_symbols.FOLDER_BADGE_GEAR =

‘folder.badge.gear’ symbol

sf_symbols.FOLDER_BADGE_MINUS =

‘folder.badge.minus’ symbol

sf_symbols.FOLDER_BADGE_PERSON_CROP =

‘folder.badge.person.crop’ symbol

sf_symbols.FOLDER_BADGE_PLUS =

‘folder.badge.plus’ symbol

sf_symbols.FOLDER_BADGE_QUESTIONMARK =

‘folder.badge.questionmark’ symbol

sf_symbols.FOLDER_CIRCLE =

‘folder.circle’ symbol

sf_symbols.FOLDER_CIRCLE_FILL =

‘folder.circle.fill’ symbol

sf_symbols.FOLDER_FILL =

‘folder.fill’ symbol

sf_symbols.FOLDER_FILL_BADGE_GEAR =

‘folder.fill.badge.gear’ symbol

sf_symbols.FOLDER_FILL_BADGE_MINUS =

‘folder.fill.badge.minus’ symbol

sf_symbols.FOLDER_FILL_BADGE_PERSON_CROP =

‘folder.fill.badge.person.crop’ symbol

sf_symbols.FOLDER_FILL_BADGE_PLUS =

‘folder.fill.badge.plus’ symbol

sf_symbols.FOLDER_FILL_BADGE_QUESTIONMARK =

‘folder.fill.badge.questionmark’ symbol

sf_symbols.FORWARD =

‘forward’ symbol

sf_symbols.FORWARD_END =

‘forward.end’ symbol

sf_symbols.FORWARD_END_ALT =

‘forward.end.alt’ symbol

sf_symbols.FORWARD_END_ALT_FILL =

‘forward.end.alt.fill’ symbol

sf_symbols.FORWARD_END_FILL =

‘forward.end.fill’ symbol

sf_symbols.FORWARD_FILL =

‘forward.fill’ symbol

sf_symbols.FORWARD_FRAME =

‘forward.frame’ symbol

sf_symbols.FORWARD_FRAME_FILL =

‘forward.frame.fill’ symbol

sf_symbols.FRANCSIGN_CIRCLE =

‘francsign.circle’ symbol

sf_symbols.FRANCSIGN_CIRCLE_FILL =

‘francsign.circle.fill’ symbol

sf_symbols.FRANCSIGN_SQUARE =

‘francsign.square’ symbol

sf_symbols.FRANCSIGN_SQUARE_FILL =

‘francsign.square.fill’ symbol

sf_symbols.FUNCTION =

‘function’ symbol

sf_symbols.FX =

‘fx’ symbol

sf_symbols.F_CIRCLE =

‘f.circle’ symbol

sf_symbols.F_CIRCLE_FILL =

‘f.circle.fill’ symbol

sf_symbols.F_CURSIVE =

‘f.cursive’ symbol

sf_symbols.F_CURSIVE_CIRCLE =

‘f.cursive.circle’ symbol

sf_symbols.F_CURSIVE_CIRCLE_FILL =

‘f.cursive.circle.fill’ symbol

sf_symbols.F_SQUARE =

‘f.square’ symbol

sf_symbols.F_SQUARE_FILL =

‘f.square.fill’ symbol

sf_symbols.GAMECONTROLLER =

‘gamecontroller’ symbol

sf_symbols.GAMECONTROLLER_FILL =

‘gamecontroller.fill’ symbol

sf_symbols.GAUGE =

‘gauge’ symbol

sf_symbols.GAUGE_BADGE_MINUS =

‘gauge.badge.minus’ symbol

sf_symbols.GAUGE_BADGE_PLUS =

‘gauge.badge.plus’ symbol

sf_symbols.GEAR =

‘gear’ symbol

sf_symbols.GEARSHAPE =

‘gearshape’ symbol

sf_symbols.GEARSHAPE_2 =

‘gearshape.2’ symbol

sf_symbols.GEARSHAPE_2_FILL =

‘gearshape.2.fill’ symbol

sf_symbols.GEARSHAPE_FILL =

‘gearshape.fill’ symbol

sf_symbols.GIFT =

‘gift’ symbol

sf_symbols.GIFTCARD =

‘giftcard’ symbol

sf_symbols.GIFTCARD_FILL =

‘giftcard.fill’ symbol

sf_symbols.GIFT_CIRCLE =

‘gift.circle’ symbol

sf_symbols.GIFT_CIRCLE_FILL =

‘gift.circle.fill’ symbol

sf_symbols.GIFT_FILL =

‘gift.fill’ symbol

sf_symbols.GLOBE =

‘globe’ symbol

sf_symbols.GOBACKWARD =

‘gobackward’ symbol

sf_symbols.GOBACKWARD_10 =

‘gobackward.10’ symbol

sf_symbols.GOBACKWARD_15 =

‘gobackward.15’ symbol

sf_symbols.GOBACKWARD_30 =

‘gobackward.30’ symbol

sf_symbols.GOBACKWARD_45 =

‘gobackward.45’ symbol

sf_symbols.GOBACKWARD_60 =

‘gobackward.60’ symbol

sf_symbols.GOBACKWARD_75 =

‘gobackward.75’ symbol

sf_symbols.GOBACKWARD_90 =

‘gobackward.90’ symbol

sf_symbols.GOBACKWARD_MINUS =

‘gobackward.minus’ symbol

sf_symbols.GOFORWARD =

‘goforward’ symbol

sf_symbols.GOFORWARD_10 =

‘goforward.10’ symbol

sf_symbols.GOFORWARD_15 =

‘goforward.15’ symbol

sf_symbols.GOFORWARD_30 =

‘goforward.30’ symbol

sf_symbols.GOFORWARD_45 =

‘goforward.45’ symbol

sf_symbols.GOFORWARD_60 =

‘goforward.60’ symbol

sf_symbols.GOFORWARD_75 =

‘goforward.75’ symbol

sf_symbols.GOFORWARD_90 =

‘goforward.90’ symbol

sf_symbols.GOFORWARD_PLUS =

‘goforward.plus’ symbol

sf_symbols.GRADUATIONCAP =

‘graduationcap’ symbol

sf_symbols.GRADUATIONCAP_FILL =

‘graduationcap.fill’ symbol

sf_symbols.GREATERTHAN =

‘greaterthan’ symbol

sf_symbols.GREATERTHAN_CIRCLE =

‘greaterthan.circle’ symbol

sf_symbols.GREATERTHAN_CIRCLE_FILL =

‘greaterthan.circle.fill’ symbol

sf_symbols.GREATERTHAN_SQUARE =

‘greaterthan.square’ symbol

sf_symbols.GREATERTHAN_SQUARE_FILL =

‘greaterthan.square.fill’ symbol

sf_symbols.GREETINGCARD =

‘greetingcard’ symbol

sf_symbols.GREETINGCARD_FILL =

‘greetingcard.fill’ symbol

sf_symbols.GRID =

‘grid’ symbol

sf_symbols.GRID_CIRCLE =

‘grid.circle’ symbol

sf_symbols.GRID_CIRCLE_FILL =

‘grid.circle.fill’ symbol

sf_symbols.GUARANISIGN_CIRCLE =

‘guaranisign.circle’ symbol

sf_symbols.GUARANISIGN_CIRCLE_FILL =

‘guaranisign.circle.fill’ symbol

sf_symbols.GUARANISIGN_SQUARE =

‘guaranisign.square’ symbol

sf_symbols.GUARANISIGN_SQUARE_FILL =

‘guaranisign.square.fill’ symbol

sf_symbols.GUITARS =

‘guitars’ symbol

sf_symbols.GUITARS_FILL =

‘guitars.fill’ symbol

sf_symbols.GYROSCOPE =

‘gyroscope’ symbol

sf_symbols.G_CIRCLE =

‘g.circle’ symbol

sf_symbols.G_CIRCLE_FILL =

‘g.circle.fill’ symbol

sf_symbols.G_SQUARE =

‘g.square’ symbol

sf_symbols.G_SQUARE_FILL =

‘g.square.fill’ symbol

sf_symbols.HAMMER =

‘hammer’ symbol

sf_symbols.HAMMER_FILL =

‘hammer.fill’ symbol

sf_symbols.HAND_DRAW =

‘hand.draw’ symbol

sf_symbols.HAND_DRAW_FILL =

‘hand.draw.fill’ symbol

sf_symbols.HAND_POINT_DOWN =

‘hand.point.down’ symbol

sf_symbols.HAND_POINT_DOWN_FILL =

‘hand.point.down.fill’ symbol

sf_symbols.HAND_POINT_LEFT =

‘hand.point.left’ symbol

sf_symbols.HAND_POINT_LEFT_FILL =

‘hand.point.left.fill’ symbol

sf_symbols.HAND_POINT_RIGHT =

‘hand.point.right’ symbol

sf_symbols.HAND_POINT_RIGHT_FILL =

‘hand.point.right.fill’ symbol

sf_symbols.HAND_POINT_UP =

‘hand.point.up’ symbol

sf_symbols.HAND_POINT_UP_BRAILLE =

‘hand.point.up.braille’ symbol

sf_symbols.HAND_POINT_UP_BRAILLE_FILL =

‘hand.point.up.braille.fill’ symbol

sf_symbols.HAND_POINT_UP_FILL =

‘hand.point.up.fill’ symbol

sf_symbols.HAND_POINT_UP_LEFT =

‘hand.point.up.left’ symbol

sf_symbols.HAND_POINT_UP_LEFT_FILL =

‘hand.point.up.left.fill’ symbol

sf_symbols.HAND_RAISED =

‘hand.raised’ symbol

sf_symbols.HAND_RAISED_FILL =

‘hand.raised.fill’ symbol

sf_symbols.HAND_RAISED_SLASH =

‘hand.raised.slash’ symbol

sf_symbols.HAND_RAISED_SLASH_FILL =

‘hand.raised.slash.fill’ symbol

sf_symbols.HAND_TAP =

‘hand.tap’ symbol

sf_symbols.HAND_TAP_FILL =

‘hand.tap.fill’ symbol

sf_symbols.HAND_THUMBSDOWN =

‘hand.thumbsdown’ symbol

sf_symbols.HAND_THUMBSDOWN_FILL =

‘hand.thumbsdown.fill’ symbol

sf_symbols.HAND_THUMBSUP =

‘hand.thumbsup’ symbol

sf_symbols.HAND_THUMBSUP_FILL =

‘hand.thumbsup.fill’ symbol

sf_symbols.HAND_WAVE =

‘hand.wave’ symbol

sf_symbols.HAND_WAVE_FILL =

‘hand.wave.fill’ symbol

sf_symbols.HARE =

‘hare’ symbol

sf_symbols.HARE_FILL =

‘hare.fill’ symbol

sf_symbols.HEADPHONES =

‘headphones’ symbol

sf_symbols.HEADPHONES_CIRCLE =

‘headphones.circle’ symbol

sf_symbols.HEADPHONES_CIRCLE_FILL =

‘headphones.circle.fill’ symbol

sf_symbols.HEARINGAID_EAR =

‘hearingaid.ear’ symbol

sf_symbols.HEART =

‘heart’ symbol

sf_symbols.HEART_CIRCLE =

‘heart.circle’ symbol

sf_symbols.HEART_CIRCLE_FILL =

‘heart.circle.fill’ symbol

sf_symbols.HEART_FILL =

‘heart.fill’ symbol

sf_symbols.HEART_SLASH =

‘heart.slash’ symbol

sf_symbols.HEART_SLASH_CIRCLE =

‘heart.slash.circle’ symbol

sf_symbols.HEART_SLASH_CIRCLE_FILL =

‘heart.slash.circle.fill’ symbol

sf_symbols.HEART_SLASH_FILL =

‘heart.slash.fill’ symbol

sf_symbols.HEART_TEXT_SQUARE =

‘heart.text.square’ symbol

sf_symbols.HEART_TEXT_SQUARE_FILL =

‘heart.text.square.fill’ symbol

sf_symbols.HELM =

‘helm’ symbol

sf_symbols.HEXAGON =

‘hexagon’ symbol

sf_symbols.HEXAGON_FILL =

‘hexagon.fill’ symbol

sf_symbols.HIFISPEAKER =

‘hifispeaker’ symbol

sf_symbols.HIFISPEAKER_FILL =

‘hifispeaker.fill’ symbol

sf_symbols.HIGHLIGHTER =

‘highlighter’ symbol

sf_symbols.HOMEKIT =

‘homekit’ symbol

sf_symbols.HOMEPOD =

‘homepod’ symbol

sf_symbols.HOMEPOD_FILL =

‘homepod.fill’ symbol

sf_symbols.HOURGLASS =

‘hourglass’ symbol

sf_symbols.HOURGLASS_BADGE_PLUS =

‘hourglass.badge.plus’ symbol

sf_symbols.HOURGLASS_BOTTOMHALF_FILL =

‘hourglass.bottomhalf.fill’ symbol

sf_symbols.HOURGLASS_TOPHALF_FILL =

‘hourglass.tophalf.fill’ symbol

sf_symbols.HOUSE =

‘house’ symbol

sf_symbols.HOUSE_CIRCLE =

‘house.circle’ symbol

sf_symbols.HOUSE_CIRCLE_FILL =

‘house.circle.fill’ symbol

sf_symbols.HOUSE_FILL =

‘house.fill’ symbol

sf_symbols.HRYVNIASIGN_CIRCLE =

‘hryvniasign.circle’ symbol

sf_symbols.HRYVNIASIGN_CIRCLE_FILL =

‘hryvniasign.circle.fill’ symbol

sf_symbols.HRYVNIASIGN_SQUARE =

‘hryvniasign.square’ symbol

sf_symbols.HRYVNIASIGN_SQUARE_FILL =

‘hryvniasign.square.fill’ symbol

sf_symbols.HURRICANE =

‘hurricane’ symbol

sf_symbols.H_CIRCLE =

‘h.circle’ symbol

sf_symbols.H_CIRCLE_FILL =

‘h.circle.fill’ symbol

sf_symbols.H_SQUARE =

‘h.square’ symbol

sf_symbols.H_SQUARE_FILL =

‘h.square.fill’ symbol

sf_symbols.H_SQUARE_FILL_ON_SQUARE_FILL =

‘h.square.fill.on.square.fill’ symbol

sf_symbols.H_SQUARE_ON_SQUARE =

‘h.square.on.square’ symbol

sf_symbols.ICLOUD =

‘icloud’ symbol

sf_symbols.ICLOUD_AND_ARROW_DOWN =

‘icloud.and.arrow.down’ symbol

sf_symbols.ICLOUD_AND_ARROW_DOWN_FILL =

‘icloud.and.arrow.down.fill’ symbol

sf_symbols.ICLOUD_AND_ARROW_UP =

‘icloud.and.arrow.up’ symbol

sf_symbols.ICLOUD_AND_ARROW_UP_FILL =

‘icloud.and.arrow.up.fill’ symbol

sf_symbols.ICLOUD_CIRCLE =

‘icloud.circle’ symbol

sf_symbols.ICLOUD_CIRCLE_FILL =

‘icloud.circle.fill’ symbol

sf_symbols.ICLOUD_FILL =

‘icloud.fill’ symbol

sf_symbols.ICLOUD_SLASH =

‘icloud.slash’ symbol

sf_symbols.ICLOUD_SLASH_FILL =

‘icloud.slash.fill’ symbol

sf_symbols.INCREASE_INDENT =

‘increase.indent’ symbol

sf_symbols.INCREASE_QUOTELEVEL =

‘increase.quotelevel’ symbol

sf_symbols.INDIANRUPEESIGN_CIRCLE =

‘indianrupeesign.circle’ symbol

sf_symbols.INDIANRUPEESIGN_CIRCLE_FILL =

‘indianrupeesign.circle.fill’ symbol

sf_symbols.INDIANRUPEESIGN_SQUARE =

‘indianrupeesign.square’ symbol

sf_symbols.INDIANRUPEESIGN_SQUARE_FILL =

‘indianrupeesign.square.fill’ symbol

sf_symbols.INFINITY =

‘infinity’ symbol

sf_symbols.INFO =

‘info’ symbol

sf_symbols.INFO_CIRCLE =

‘info.circle’ symbol

sf_symbols.INFO_CIRCLE_FILL =

‘info.circle.fill’ symbol

sf_symbols.INTERNALDRIVE =

‘internaldrive’ symbol

sf_symbols.INTERNALDRIVE_FILL =

‘internaldrive.fill’ symbol

sf_symbols.IPAD =

‘ipad’ symbol

sf_symbols.IPAD_HOMEBUTTON =

‘ipad.homebutton’ symbol

sf_symbols.IPAD_HOMEBUTTON_LANDSCAPE =

‘ipad.homebutton.landscape’ symbol

sf_symbols.IPAD_LANDSCAPE =

‘ipad.landscape’ symbol

sf_symbols.IPHONE =

‘iphone’ symbol

sf_symbols.IPHONE_HOMEBUTTON =

‘iphone.homebutton’ symbol

sf_symbols.IPHONE_HOMEBUTTON_RADIOWAVES_LEFT_AND_RIGHT =

‘iphone.homebutton.radiowaves.left.and.right’ symbol

sf_symbols.IPHONE_HOMEBUTTON_SLASH =

‘iphone.homebutton.slash’ symbol

sf_symbols.IPHONE_RADIOWAVES_LEFT_AND_RIGHT =

‘iphone.radiowaves.left.and.right’ symbol

sf_symbols.IPHONE_SLASH =

‘iphone.slash’ symbol

sf_symbols.IPOD =

‘ipod’ symbol

sf_symbols.IPODSHUFFLE_GEN1 =

‘ipodshuffle.gen1’ symbol

sf_symbols.IPODSHUFFLE_GEN2 =

‘ipodshuffle.gen2’ symbol

sf_symbols.IPODSHUFFLE_GEN3 =

‘ipodshuffle.gen3’ symbol

sf_symbols.IPODSHUFFLE_GEN4 =

‘ipodshuffle.gen4’ symbol

sf_symbols.IPODTOUCH =

‘ipodtouch’ symbol

sf_symbols.ITALIC =

‘italic’ symbol

sf_symbols.I_CIRCLE =

‘i.circle’ symbol

sf_symbols.I_CIRCLE_FILL =

‘i.circle.fill’ symbol

sf_symbols.I_SQUARE =

‘i.square’ symbol

sf_symbols.I_SQUARE_FILL =

‘i.square.fill’ symbol

sf_symbols.J_CIRCLE =

‘j.circle’ symbol

sf_symbols.J_CIRCLE_FILL =

‘j.circle.fill’ symbol

sf_symbols.J_SQUARE =

‘j.square’ symbol

sf_symbols.J_SQUARE_FILL =

‘j.square.fill’ symbol

sf_symbols.J_SQUARE_FILL_ON_SQUARE_FILL =

‘j.square.fill.on.square.fill’ symbol

sf_symbols.J_SQUARE_ON_SQUARE =

‘j.square.on.square’ symbol

sf_symbols.K =

‘k’ symbol

sf_symbols.KEY =

‘key’ symbol

sf_symbols.KEYBOARD =

‘keyboard’ symbol

sf_symbols.KEYBOARD_BADGE_ELLIPSIS =

‘keyboard.badge.ellipsis’ symbol

sf_symbols.KEYBOARD_CHEVRON_COMPACT_DOWN =

‘keyboard.chevron.compact.down’ symbol

sf_symbols.KEYBOARD_CHEVRON_COMPACT_LEFT =

‘keyboard.chevron.compact.left’ symbol

sf_symbols.KEYBOARD_MACWINDOW =

‘keyboard.macwindow’ symbol

sf_symbols.KEYBOARD_ONEHANDED_LEFT =

‘keyboard.onehanded.left’ symbol

sf_symbols.KEYBOARD_ONEHANDED_RIGHT =

‘keyboard.onehanded.right’ symbol

sf_symbols.KEY_FILL =

‘key.fill’ symbol

sf_symbols.KEY_ICLOUD =

‘key.icloud’ symbol

sf_symbols.KEY_ICLOUD_FILL =

‘key.icloud.fill’ symbol

sf_symbols.KIPSIGN_CIRCLE =

‘kipsign.circle’ symbol

sf_symbols.KIPSIGN_CIRCLE_FILL =

‘kipsign.circle.fill’ symbol

sf_symbols.KIPSIGN_SQUARE =

‘kipsign.square’ symbol

sf_symbols.KIPSIGN_SQUARE_FILL =

‘kipsign.square.fill’ symbol

sf_symbols.K_CIRCLE =

‘k.circle’ symbol

sf_symbols.K_CIRCLE_FILL =

‘k.circle.fill’ symbol

sf_symbols.K_SQUARE =

‘k.square’ symbol

sf_symbols.K_SQUARE_FILL =

‘k.square.fill’ symbol

sf_symbols.L1_RECTANGLE_ROUNDEDBOTTOM =

‘l1.rectangle.roundedbottom’ symbol

sf_symbols.L1_RECTANGLE_ROUNDEDBOTTOM_FILL =

‘l1.rectangle.roundedbottom.fill’ symbol

sf_symbols.L2_RECTANGLE_ROUNDEDTOP =

‘l2.rectangle.roundedtop’ symbol

sf_symbols.L2_RECTANGLE_ROUNDEDTOP_FILL =

‘l2.rectangle.roundedtop.fill’ symbol

sf_symbols.LAPTOPCOMPUTER =

‘laptopcomputer’ symbol

sf_symbols.LAPTOPCOMPUTER_AND_IPHONE =

‘laptopcomputer.and.iphone’ symbol

sf_symbols.LARGECIRCLE_FILL_CIRCLE =

‘largecircle.fill.circle’ symbol

sf_symbols.LARISIGN_CIRCLE =

‘larisign.circle’ symbol

sf_symbols.LARISIGN_CIRCLE_FILL =

‘larisign.circle.fill’ symbol

sf_symbols.LARISIGN_SQUARE =

‘larisign.square’ symbol

sf_symbols.LARISIGN_SQUARE_FILL =

‘larisign.square.fill’ symbol

sf_symbols.LASSO =

‘lasso’ symbol

sf_symbols.LASSO_SPARKLES =

‘lasso.sparkles’ symbol

sf_symbols.LATCH_2_CASE =

‘latch.2.case’ symbol

sf_symbols.LATCH_2_CASE_FILL =

‘latch.2.case.fill’ symbol

sf_symbols.LB_RECTANGLE_ROUNDEDBOTTOM =

‘lb.rectangle.roundedbottom’ symbol

sf_symbols.LB_RECTANGLE_ROUNDEDBOTTOM_FILL =

‘lb.rectangle.roundedbottom.fill’ symbol

sf_symbols.LEAF =

‘leaf’ symbol

sf_symbols.LEAF_ARROW_TRIANGLE_CIRCLEPATH =

‘leaf.arrow.triangle.circlepath’ symbol

sf_symbols.LEAF_FILL =

‘leaf.fill’ symbol

sf_symbols.LESSTHAN =

‘lessthan’ symbol

sf_symbols.LESSTHAN_CIRCLE =

‘lessthan.circle’ symbol

sf_symbols.LESSTHAN_CIRCLE_FILL =

‘lessthan.circle.fill’ symbol

sf_symbols.LESSTHAN_SQUARE =

‘lessthan.square’ symbol

sf_symbols.LESSTHAN_SQUARE_FILL =

‘lessthan.square.fill’ symbol

sf_symbols.LEVEL =

‘level’ symbol

sf_symbols.LEVEL_FILL =

‘level.fill’ symbol

sf_symbols.LIFEPRESERVER =

‘lifepreserver’ symbol

sf_symbols.LIFEPRESERVER_FILL =

‘lifepreserver.fill’ symbol

sf_symbols.LIGHTBULB =

‘lightbulb’ symbol

sf_symbols.LIGHTBULB_FILL =

‘lightbulb.fill’ symbol

sf_symbols.LIGHTBULB_SLASH =

‘lightbulb.slash’ symbol

sf_symbols.LIGHTBULB_SLASH_FILL =

‘lightbulb.slash.fill’ symbol

sf_symbols.LIGHT_MAX =

‘light.max’ symbol

sf_symbols.LIGHT_MIN =

‘light.min’ symbol

sf_symbols.LINEWEIGHT =

‘lineweight’ symbol

sf_symbols.LINE_3_CROSSED_SWIRL_CIRCLE =

‘line.3.crossed.swirl.circle’ symbol

sf_symbols.LINE_3_CROSSED_SWIRL_CIRCLE_FILL =

‘line.3.crossed.swirl.circle.fill’ symbol

sf_symbols.LINE_DIAGONAL =

‘line.diagonal’ symbol

sf_symbols.LINE_DIAGONAL_ARROW =

‘line.diagonal.arrow’ symbol

sf_symbols.LINE_HORIZONTAL_2_DECREASE_CIRCLE =

‘line.horizontal.2.decrease.circle’ symbol

sf_symbols.LINE_HORIZONTAL_2_DECREASE_CIRCLE_FILL =

‘line.horizontal.2.decrease.circle.fill’ symbol

sf_symbols.LINE_HORIZONTAL_3 =

‘line.horizontal.3’ symbol

sf_symbols.LINE_HORIZONTAL_3_CIRCLE =

‘line.horizontal.3.circle’ symbol

sf_symbols.LINE_HORIZONTAL_3_CIRCLE_FILL =

‘line.horizontal.3.circle.fill’ symbol

sf_symbols.LINE_HORIZONTAL_3_DECREASE =

‘line.horizontal.3.decrease’ symbol

sf_symbols.LINE_HORIZONTAL_3_DECREASE_CIRCLE =

‘line.horizontal.3.decrease.circle’ symbol

sf_symbols.LINE_HORIZONTAL_3_DECREASE_CIRCLE_FILL =

‘line.horizontal.3.decrease.circle.fill’ symbol

sf_symbols.LINE_HORIZONTAL_STAR_FILL_LINE_HORIZONTAL =

‘line.horizontal.star.fill.line.horizontal’ symbol

‘link’ symbol

‘link.badge.plus’ symbol

‘link.circle’ symbol

‘link.circle.fill’ symbol

‘link.icloud’ symbol

‘link.icloud.fill’ symbol

sf_symbols.LIRASIGN_CIRCLE =

‘lirasign.circle’ symbol

sf_symbols.LIRASIGN_CIRCLE_FILL =

‘lirasign.circle.fill’ symbol

sf_symbols.LIRASIGN_SQUARE =

‘lirasign.square’ symbol

sf_symbols.LIRASIGN_SQUARE_FILL =

‘lirasign.square.fill’ symbol

sf_symbols.LIST_AND_FILM =

‘list.and.film’ symbol

sf_symbols.LIST_BULLET =

‘list.bullet’ symbol

sf_symbols.LIST_BULLET_BELOW_RECTANGLE =

‘list.bullet.below.rectangle’ symbol

sf_symbols.LIST_BULLET_INDENT =

‘list.bullet.indent’ symbol

sf_symbols.LIST_BULLET_RECTANGLE =

‘list.bullet.rectangle’ symbol

sf_symbols.LIST_DASH =

‘list.dash’ symbol

sf_symbols.LIST_NUMBER =

‘list.number’ symbol

sf_symbols.LIST_STAR =

‘list.star’ symbol

sf_symbols.LIST_TRIANGLE =

‘list.triangle’ symbol

sf_symbols.LIVEPHOTO =

‘livephoto’ symbol

sf_symbols.LIVEPHOTO_BADGE_A =

‘livephoto.badge.a’ symbol

sf_symbols.LIVEPHOTO_PLAY =

‘livephoto.play’ symbol

sf_symbols.LIVEPHOTO_SLASH =

‘livephoto.slash’ symbol

sf_symbols.LOCATION =

‘location’ symbol

sf_symbols.LOCATION_CIRCLE =

‘location.circle’ symbol

sf_symbols.LOCATION_CIRCLE_FILL =

‘location.circle.fill’ symbol

sf_symbols.LOCATION_FILL =

‘location.fill’ symbol

sf_symbols.LOCATION_FILL_VIEWFINDER =

‘location.fill.viewfinder’ symbol

sf_symbols.LOCATION_NORTH =

‘location.north’ symbol

sf_symbols.LOCATION_NORTH_FILL =

‘location.north.fill’ symbol

sf_symbols.LOCATION_NORTH_LINE =

‘location.north.line’ symbol

sf_symbols.LOCATION_NORTH_LINE_FILL =

‘location.north.line.fill’ symbol

sf_symbols.LOCATION_SLASH =

‘location.slash’ symbol

sf_symbols.LOCATION_SLASH_FILL =

‘location.slash.fill’ symbol

sf_symbols.LOCATION_VIEWFINDER =

‘location.viewfinder’ symbol

sf_symbols.LOCK =

‘lock’ symbol

sf_symbols.LOCK_CIRCLE =

‘lock.circle’ symbol

sf_symbols.LOCK_CIRCLE_FILL =

‘lock.circle.fill’ symbol

sf_symbols.LOCK_DOC =

‘lock.doc’ symbol

sf_symbols.LOCK_DOC_FILL =

‘lock.doc.fill’ symbol

sf_symbols.LOCK_FILL =

‘lock.fill’ symbol

sf_symbols.LOCK_ICLOUD =

‘lock.icloud’ symbol

sf_symbols.LOCK_ICLOUD_FILL =

‘lock.icloud.fill’ symbol

sf_symbols.LOCK_OPEN =

‘lock.open’ symbol

sf_symbols.LOCK_OPEN_FILL =

‘lock.open.fill’ symbol

sf_symbols.LOCK_RECTANGLE =

‘lock.rectangle’ symbol

sf_symbols.LOCK_RECTANGLE_FILL =

‘lock.rectangle.fill’ symbol

sf_symbols.LOCK_RECTANGLE_ON_RECTANGLE =

‘lock.rectangle.on.rectangle’ symbol

sf_symbols.LOCK_RECTANGLE_ON_RECTANGLE_FILL =

‘lock.rectangle.on.rectangle.fill’ symbol

sf_symbols.LOCK_RECTANGLE_STACK =

‘lock.rectangle.stack’ symbol

sf_symbols.LOCK_RECTANGLE_STACK_FILL =

‘lock.rectangle.stack.fill’ symbol

sf_symbols.LOCK_ROTATION =

‘lock.rotation’ symbol

sf_symbols.LOCK_ROTATION_OPEN =

‘lock.rotation.open’ symbol

sf_symbols.LOCK_SHIELD =

‘lock.shield’ symbol

sf_symbols.LOCK_SHIELD_FILL =

‘lock.shield.fill’ symbol

sf_symbols.LOCK_SLASH =

‘lock.slash’ symbol

sf_symbols.LOCK_SLASH_FILL =

‘lock.slash.fill’ symbol

sf_symbols.LOCK_SQUARE =

‘lock.square’ symbol

sf_symbols.LOCK_SQUARE_FILL =

‘lock.square.fill’ symbol

sf_symbols.LOCK_SQUARE_STACK =

‘lock.square.stack’ symbol

sf_symbols.LOCK_SQUARE_STACK_FILL =

‘lock.square.stack.fill’ symbol

sf_symbols.LOUPE =

‘loupe’ symbol

sf_symbols.LT_RECTANGLE_ROUNDEDTOP =

‘lt.rectangle.roundedtop’ symbol

sf_symbols.LT_RECTANGLE_ROUNDEDTOP_FILL =

‘lt.rectangle.roundedtop.fill’ symbol

sf_symbols.LUNGS =

‘lungs’ symbol

sf_symbols.LUNGS_FILL =

‘lungs.fill’ symbol

sf_symbols.L_CIRCLE =

‘l.circle’ symbol

sf_symbols.L_CIRCLE_FILL =

‘l.circle.fill’ symbol

sf_symbols.L_JOYSTICK =

‘l.joystick’ symbol

sf_symbols.L_JOYSTICK_DOWN =

‘l.joystick.down’ symbol

sf_symbols.L_JOYSTICK_DOWN_FILL =

‘l.joystick.down.fill’ symbol

sf_symbols.L_JOYSTICK_FILL =

‘l.joystick.fill’ symbol

sf_symbols.L_RECTANGLE_ROUNDEDBOTTOM =

‘l.rectangle.roundedbottom’ symbol

sf_symbols.L_RECTANGLE_ROUNDEDBOTTOM_FILL =

‘l.rectangle.roundedbottom.fill’ symbol

sf_symbols.L_SQUARE =

‘l.square’ symbol

sf_symbols.L_SQUARE_FILL =

‘l.square.fill’ symbol

sf_symbols.MACMINI =

‘macmini’ symbol

sf_symbols.MACMINI_FILL =

‘macmini.fill’ symbol

sf_symbols.MACPRO_GEN1 =

‘macpro.gen1’ symbol

sf_symbols.MACPRO_GEN2 =

‘macpro.gen2’ symbol

sf_symbols.MACPRO_GEN2_FILL =

‘macpro.gen2.fill’ symbol

sf_symbols.MACPRO_GEN3 =

‘macpro.gen3’ symbol

sf_symbols.MACPRO_GEN3_SERVER =

‘macpro.gen3.server’ symbol

sf_symbols.MACWINDOW =

‘macwindow’ symbol

sf_symbols.MACWINDOW_BADGE_PLUS =

‘macwindow.badge.plus’ symbol

sf_symbols.MACWINDOW_ON_RECTANGLE =

‘macwindow.on.rectangle’ symbol

sf_symbols.MAGNIFYINGGLASS =

‘magnifyingglass’ symbol

sf_symbols.MAGNIFYINGGLASS_CIRCLE =

‘magnifyingglass.circle’ symbol

sf_symbols.MAGNIFYINGGLASS_CIRCLE_FILL =

‘magnifyingglass.circle.fill’ symbol

sf_symbols.MAIL =

‘mail’ symbol

sf_symbols.MAIL_AND_TEXT_MAGNIFYINGGLASS =

‘mail.and.text.magnifyingglass’ symbol

sf_symbols.MAIL_FILL =

‘mail.fill’ symbol

sf_symbols.MAIL_STACK =

‘mail.stack’ symbol

sf_symbols.MAIL_STACK_FILL =

‘mail.stack.fill’ symbol

sf_symbols.MANATSIGN_CIRCLE =

‘manatsign.circle’ symbol

sf_symbols.MANATSIGN_CIRCLE_FILL =

‘manatsign.circle.fill’ symbol

sf_symbols.MANATSIGN_SQUARE =

‘manatsign.square’ symbol

sf_symbols.MANATSIGN_SQUARE_FILL =

‘manatsign.square.fill’ symbol

sf_symbols.MAP =

‘map’ symbol

sf_symbols.MAPPIN =

‘mappin’ symbol

sf_symbols.MAPPIN_AND_ELLIPSE =

‘mappin.and.ellipse’ symbol

sf_symbols.MAPPIN_CIRCLE =

‘mappin.circle’ symbol

sf_symbols.MAPPIN_CIRCLE_FILL =

‘mappin.circle.fill’ symbol

sf_symbols.MAPPIN_SLASH =

‘mappin.slash’ symbol

sf_symbols.MAP_FILL =

‘map.fill’ symbol

sf_symbols.MEGAPHONE =

‘megaphone’ symbol

sf_symbols.MEGAPHONE_FILL =

‘megaphone.fill’ symbol

sf_symbols.MEMORIES =

‘memories’ symbol

sf_symbols.MEMORIES_BADGE_MINUS =

‘memories.badge.minus’ symbol

sf_symbols.MEMORIES_BADGE_PLUS =

‘memories.badge.plus’ symbol

sf_symbols.MEMORYCHIP =

‘memorychip’ symbol

sf_symbols.MENUBAR_ARROW_DOWN_RECTANGLE =

‘menubar.arrow.down.rectangle’ symbol

sf_symbols.MENUBAR_ARROW_UP_RECTANGLE =

‘menubar.arrow.up.rectangle’ symbol

sf_symbols.MENUBAR_DOCK_RECTANGLE =

‘menubar.dock.rectangle’ symbol

sf_symbols.MENUBAR_DOCK_RECTANGLE_BADGE_RECORD =

‘menubar.dock.rectangle.badge.record’ symbol

sf_symbols.MENUBAR_RECTANGLE =

‘menubar.rectangle’ symbol

sf_symbols.MESSAGE =

‘message’ symbol

sf_symbols.MESSAGE_CIRCLE =

‘message.circle’ symbol

sf_symbols.MESSAGE_CIRCLE_FILL =

‘message.circle.fill’ symbol

sf_symbols.MESSAGE_FILL =

‘message.fill’ symbol

sf_symbols.METRONOME =

‘metronome’ symbol

sf_symbols.METRONOME_FILL =

‘metronome.fill’ symbol

sf_symbols.MIC =

‘mic’ symbol

sf_symbols.MIC_CIRCLE =

‘mic.circle’ symbol

sf_symbols.MIC_CIRCLE_FILL =

‘mic.circle.fill’ symbol

sf_symbols.MIC_FILL =

‘mic.fill’ symbol

sf_symbols.MIC_SLASH =

‘mic.slash’ symbol

sf_symbols.MIC_SLASH_FILL =

‘mic.slash.fill’ symbol

sf_symbols.MILLSIGN_CIRCLE =

‘millsign.circle’ symbol

sf_symbols.MILLSIGN_CIRCLE_FILL =

‘millsign.circle.fill’ symbol

sf_symbols.MILLSIGN_SQUARE =

‘millsign.square’ symbol

sf_symbols.MILLSIGN_SQUARE_FILL =

‘millsign.square.fill’ symbol

sf_symbols.MINUS =

‘minus’ symbol

sf_symbols.MINUS_CIRCLE =

‘minus.circle’ symbol

sf_symbols.MINUS_CIRCLE_FILL =

‘minus.circle.fill’ symbol

sf_symbols.MINUS_DIAMOND =

‘minus.diamond’ symbol

sf_symbols.MINUS_DIAMOND_FILL =

‘minus.diamond.fill’ symbol

sf_symbols.MINUS_MAGNIFYINGGLASS =

‘minus.magnifyingglass’ symbol

sf_symbols.MINUS_PLUS_BATTERYBLOCK =

‘minus.plus.batteryblock’ symbol

sf_symbols.MINUS_PLUS_BATTERYBLOCK_FILL =

‘minus.plus.batteryblock.fill’ symbol

sf_symbols.MINUS_RECTANGLE =

‘minus.rectangle’ symbol

sf_symbols.MINUS_RECTANGLE_FILL =

‘minus.rectangle.fill’ symbol

sf_symbols.MINUS_RECTANGLE_PORTRAIT =

‘minus.rectangle.portrait’ symbol

sf_symbols.MINUS_RECTANGLE_PORTRAIT_FILL =

‘minus.rectangle.portrait.fill’ symbol

sf_symbols.MINUS_SLASH_PLUS =

‘minus.slash.plus’ symbol

sf_symbols.MINUS_SQUARE =

‘minus.square’ symbol

sf_symbols.MINUS_SQUARE_FILL =

‘minus.square.fill’ symbol

sf_symbols.MOON =

‘moon’ symbol

sf_symbols.MOON_CIRCLE =

‘moon.circle’ symbol

sf_symbols.MOON_CIRCLE_FILL =

‘moon.circle.fill’ symbol

sf_symbols.MOON_FILL =

‘moon.fill’ symbol

sf_symbols.MOON_STARS =

‘moon.stars’ symbol

sf_symbols.MOON_STARS_FILL =

‘moon.stars.fill’ symbol

sf_symbols.MOON_ZZZ =

‘moon.zzz’ symbol

sf_symbols.MOON_ZZZ_FILL =

‘moon.zzz.fill’ symbol

sf_symbols.MOSAIC =

‘mosaic’ symbol

sf_symbols.MOSAIC_FILL =

‘mosaic.fill’ symbol

sf_symbols.MOUNT =

‘mount’ symbol

sf_symbols.MOUNT_FILL =

‘mount.fill’ symbol

sf_symbols.MOUTH =

‘mouth’ symbol

sf_symbols.MOUTH_FILL =

‘mouth.fill’ symbol

sf_symbols.MOVE_3D =

‘move.3d’ symbol

sf_symbols.MULTIPLY =

‘multiply’ symbol

sf_symbols.MULTIPLY_CIRCLE =

‘multiply.circle’ symbol

sf_symbols.MULTIPLY_CIRCLE_FILL =

‘multiply.circle.fill’ symbol

sf_symbols.MULTIPLY_SQUARE =

‘multiply.square’ symbol

sf_symbols.MULTIPLY_SQUARE_FILL =

‘multiply.square.fill’ symbol

sf_symbols.MUSIC_MIC =

‘music.mic’ symbol

sf_symbols.MUSIC_NOTE =

‘music.note’ symbol

sf_symbols.MUSIC_NOTE_HOUSE =

‘music.note.house’ symbol

sf_symbols.MUSIC_NOTE_HOUSE_FILL =

‘music.note.house.fill’ symbol

sf_symbols.MUSIC_NOTE_LIST =

‘music.note.list’ symbol

sf_symbols.MUSIC_QUARTERNOTE_3 =

‘music.quarternote.3’ symbol

sf_symbols.MUSTACHE =

‘mustache’ symbol

sf_symbols.MUSTACHE_FILL =

‘mustache.fill’ symbol

sf_symbols.M_CIRCLE =

‘m.circle’ symbol

sf_symbols.M_CIRCLE_FILL =

‘m.circle.fill’ symbol

sf_symbols.M_SQUARE =

‘m.square’ symbol

sf_symbols.M_SQUARE_FILL =

‘m.square.fill’ symbol

sf_symbols.N00_CIRCLE =

‘00.circle’ symbol

sf_symbols.N00_CIRCLE_FILL =

‘00.circle.fill’ symbol

sf_symbols.N00_SQUARE =

‘00.square’ symbol

sf_symbols.N00_SQUARE_FILL =

‘00.square.fill’ symbol

sf_symbols.N01_CIRCLE =

‘01.circle’ symbol

sf_symbols.N01_CIRCLE_FILL =

‘01.circle.fill’ symbol

sf_symbols.N01_SQUARE =

‘01.square’ symbol

sf_symbols.N01_SQUARE_FILL =

‘01.square.fill’ symbol

sf_symbols.N02_CIRCLE =

‘02.circle’ symbol

sf_symbols.N02_CIRCLE_FILL =

‘02.circle.fill’ symbol

sf_symbols.N02_SQUARE =

‘02.square’ symbol

sf_symbols.N02_SQUARE_FILL =

‘02.square.fill’ symbol

sf_symbols.N03_CIRCLE =

‘03.circle’ symbol

sf_symbols.N03_CIRCLE_FILL =

‘03.circle.fill’ symbol

sf_symbols.N03_SQUARE =

‘03.square’ symbol

sf_symbols.N03_SQUARE_FILL =

‘03.square.fill’ symbol

sf_symbols.N04_CIRCLE =

‘04.circle’ symbol

sf_symbols.N04_CIRCLE_FILL =

‘04.circle.fill’ symbol

sf_symbols.N04_SQUARE =

‘04.square’ symbol

sf_symbols.N04_SQUARE_FILL =

‘04.square.fill’ symbol

sf_symbols.N05_CIRCLE =

‘05.circle’ symbol

sf_symbols.N05_CIRCLE_FILL =

‘05.circle.fill’ symbol

sf_symbols.N05_SQUARE =

‘05.square’ symbol

sf_symbols.N05_SQUARE_FILL =

‘05.square.fill’ symbol

sf_symbols.N06_CIRCLE =

‘06.circle’ symbol

sf_symbols.N06_CIRCLE_FILL =

‘06.circle.fill’ symbol

sf_symbols.N06_SQUARE =

‘06.square’ symbol

sf_symbols.N06_SQUARE_FILL =

‘06.square.fill’ symbol

sf_symbols.N07_CIRCLE =

‘07.circle’ symbol

sf_symbols.N07_CIRCLE_FILL =

‘07.circle.fill’ symbol

sf_symbols.N07_SQUARE =

‘07.square’ symbol

sf_symbols.N07_SQUARE_FILL =

‘07.square.fill’ symbol

sf_symbols.N08_CIRCLE =

‘08.circle’ symbol

sf_symbols.N08_CIRCLE_FILL =

‘08.circle.fill’ symbol

sf_symbols.N08_SQUARE =

‘08.square’ symbol

sf_symbols.N08_SQUARE_FILL =

‘08.square.fill’ symbol

sf_symbols.N09_CIRCLE =

‘09.circle’ symbol

sf_symbols.N09_CIRCLE_FILL =

‘09.circle.fill’ symbol

sf_symbols.N09_SQUARE =

‘09.square’ symbol

sf_symbols.N09_SQUARE_FILL =

‘09.square.fill’ symbol

sf_symbols.N0_CIRCLE =

‘0.circle’ symbol

sf_symbols.N0_CIRCLE_FILL =

‘0.circle.fill’ symbol

sf_symbols.N0_SQUARE =

‘0.square’ symbol

sf_symbols.N0_SQUARE_FILL =

‘0.square.fill’ symbol

sf_symbols.N10_CIRCLE =

‘10.circle’ symbol

sf_symbols.N10_CIRCLE_FILL =

‘10.circle.fill’ symbol

sf_symbols.N10_SQUARE =

‘10.square’ symbol

sf_symbols.N10_SQUARE_FILL =

‘10.square.fill’ symbol

sf_symbols.N11_CIRCLE =

‘11.circle’ symbol

sf_symbols.N11_CIRCLE_FILL =

‘11.circle.fill’ symbol

sf_symbols.N11_SQUARE =

‘11.square’ symbol

sf_symbols.N11_SQUARE_FILL =

‘11.square.fill’ symbol

sf_symbols.N12_CIRCLE =

‘12.circle’ symbol

sf_symbols.N12_CIRCLE_FILL =

‘12.circle.fill’ symbol

sf_symbols.N12_SQUARE =

‘12.square’ symbol

sf_symbols.N12_SQUARE_FILL =

‘12.square.fill’ symbol

sf_symbols.N13_CIRCLE =

‘13.circle’ symbol

sf_symbols.N13_CIRCLE_FILL =

‘13.circle.fill’ symbol

sf_symbols.N13_SQUARE =

‘13.square’ symbol

sf_symbols.N13_SQUARE_FILL =

‘13.square.fill’ symbol

sf_symbols.N14_CIRCLE =

‘14.circle’ symbol

sf_symbols.N14_CIRCLE_FILL =

‘14.circle.fill’ symbol

sf_symbols.N14_SQUARE =

‘14.square’ symbol

sf_symbols.N14_SQUARE_FILL =

‘14.square.fill’ symbol

sf_symbols.N15_CIRCLE =

‘15.circle’ symbol

sf_symbols.N15_CIRCLE_FILL =

‘15.circle.fill’ symbol

sf_symbols.N15_SQUARE =

‘15.square’ symbol

sf_symbols.N15_SQUARE_FILL =

‘15.square.fill’ symbol

sf_symbols.N16_CIRCLE =

‘16.circle’ symbol

sf_symbols.N16_CIRCLE_FILL =

‘16.circle.fill’ symbol

sf_symbols.N16_SQUARE =

‘16.square’ symbol

sf_symbols.N16_SQUARE_FILL =

‘16.square.fill’ symbol

sf_symbols.N17_CIRCLE =

‘17.circle’ symbol

sf_symbols.N17_CIRCLE_FILL =

‘17.circle.fill’ symbol

sf_symbols.N17_SQUARE =

‘17.square’ symbol

sf_symbols.N17_SQUARE_FILL =

‘17.square.fill’ symbol

sf_symbols.N18_CIRCLE =

‘18.circle’ symbol

sf_symbols.N18_CIRCLE_FILL =

‘18.circle.fill’ symbol

sf_symbols.N18_SQUARE =

‘18.square’ symbol

sf_symbols.N18_SQUARE_FILL =

‘18.square.fill’ symbol

sf_symbols.N19_CIRCLE =

‘19.circle’ symbol

sf_symbols.N19_CIRCLE_FILL =

‘19.circle.fill’ symbol

sf_symbols.N19_SQUARE =

‘19.square’ symbol

sf_symbols.N19_SQUARE_FILL =

‘19.square.fill’ symbol

sf_symbols.N1_CIRCLE =

‘1.circle’ symbol

sf_symbols.N1_CIRCLE_FILL =

‘1.circle.fill’ symbol

sf_symbols.N1_MAGNIFYINGGLASS =

‘1.magnifyingglass’ symbol

sf_symbols.N1_SQUARE =

‘1.square’ symbol

sf_symbols.N1_SQUARE_FILL =

‘1.square.fill’ symbol

sf_symbols.N20_CIRCLE =

‘20.circle’ symbol

sf_symbols.N20_CIRCLE_FILL =

‘20.circle.fill’ symbol

sf_symbols.N20_SQUARE =

‘20.square’ symbol

sf_symbols.N20_SQUARE_FILL =

‘20.square.fill’ symbol

sf_symbols.N21_CIRCLE =

‘21.circle’ symbol

sf_symbols.N21_CIRCLE_FILL =

‘21.circle.fill’ symbol

sf_symbols.N21_SQUARE =

‘21.square’ symbol

sf_symbols.N21_SQUARE_FILL =

‘21.square.fill’ symbol

sf_symbols.N22_CIRCLE =

‘22.circle’ symbol

sf_symbols.N22_CIRCLE_FILL =

‘22.circle.fill’ symbol

sf_symbols.N22_SQUARE =

‘22.square’ symbol

sf_symbols.N22_SQUARE_FILL =

‘22.square.fill’ symbol

sf_symbols.N23_CIRCLE =

‘23.circle’ symbol

sf_symbols.N23_CIRCLE_FILL =

‘23.circle.fill’ symbol

sf_symbols.N23_SQUARE =

‘23.square’ symbol

sf_symbols.N23_SQUARE_FILL =

‘23.square.fill’ symbol

sf_symbols.N24_CIRCLE =

‘24.circle’ symbol

sf_symbols.N24_CIRCLE_FILL =

‘24.circle.fill’ symbol

sf_symbols.N24_SQUARE =

‘24.square’ symbol

sf_symbols.N24_SQUARE_FILL =

‘24.square.fill’ symbol

sf_symbols.N25_CIRCLE =

‘25.circle’ symbol

sf_symbols.N25_CIRCLE_FILL =

‘25.circle.fill’ symbol

sf_symbols.N25_SQUARE =

‘25.square’ symbol

sf_symbols.N25_SQUARE_FILL =

‘25.square.fill’ symbol

sf_symbols.N26_CIRCLE =

‘26.circle’ symbol

sf_symbols.N26_CIRCLE_FILL =

‘26.circle.fill’ symbol

sf_symbols.N26_SQUARE =

‘26.square’ symbol

sf_symbols.N26_SQUARE_FILL =

‘26.square.fill’ symbol

sf_symbols.N27_CIRCLE =

‘27.circle’ symbol

sf_symbols.N27_CIRCLE_FILL =

‘27.circle.fill’ symbol

sf_symbols.N27_SQUARE =

‘27.square’ symbol

sf_symbols.N27_SQUARE_FILL =

‘27.square.fill’ symbol

sf_symbols.N28_CIRCLE =

‘28.circle’ symbol

sf_symbols.N28_CIRCLE_FILL =

‘28.circle.fill’ symbol

sf_symbols.N28_SQUARE =

‘28.square’ symbol

sf_symbols.N28_SQUARE_FILL =

‘28.square.fill’ symbol

sf_symbols.N29_CIRCLE =

‘29.circle’ symbol

sf_symbols.N29_CIRCLE_FILL =

‘29.circle.fill’ symbol

sf_symbols.N29_SQUARE =

‘29.square’ symbol

sf_symbols.N29_SQUARE_FILL =

‘29.square.fill’ symbol

sf_symbols.N2_CIRCLE =

‘2.circle’ symbol

sf_symbols.N2_CIRCLE_FILL =

‘2.circle.fill’ symbol

sf_symbols.N2_SQUARE =

‘2.square’ symbol

sf_symbols.N2_SQUARE_FILL =

‘2.square.fill’ symbol

sf_symbols.N30_CIRCLE =

‘30.circle’ symbol

sf_symbols.N30_CIRCLE_FILL =

‘30.circle.fill’ symbol

sf_symbols.N30_SQUARE =

‘30.square’ symbol

sf_symbols.N30_SQUARE_FILL =

‘30.square.fill’ symbol

sf_symbols.N31_CIRCLE =

‘31.circle’ symbol

sf_symbols.N31_CIRCLE_FILL =

‘31.circle.fill’ symbol

sf_symbols.N31_SQUARE =

‘31.square’ symbol

sf_symbols.N31_SQUARE_FILL =

‘31.square.fill’ symbol

sf_symbols.N32_CIRCLE =

‘32.circle’ symbol

sf_symbols.N32_CIRCLE_FILL =

‘32.circle.fill’ symbol

sf_symbols.N32_SQUARE =

‘32.square’ symbol

sf_symbols.N32_SQUARE_FILL =

‘32.square.fill’ symbol

sf_symbols.N33_CIRCLE =

‘33.circle’ symbol

sf_symbols.N33_CIRCLE_FILL =

‘33.circle.fill’ symbol

sf_symbols.N33_SQUARE =

‘33.square’ symbol

sf_symbols.N33_SQUARE_FILL =

‘33.square.fill’ symbol

sf_symbols.N34_CIRCLE =

‘34.circle’ symbol

sf_symbols.N34_CIRCLE_FILL =

‘34.circle.fill’ symbol

sf_symbols.N34_SQUARE =

‘34.square’ symbol

sf_symbols.N34_SQUARE_FILL =

‘34.square.fill’ symbol

sf_symbols.N35_CIRCLE =

‘35.circle’ symbol

sf_symbols.N35_CIRCLE_FILL =

‘35.circle.fill’ symbol

sf_symbols.N35_SQUARE =

‘35.square’ symbol

sf_symbols.N35_SQUARE_FILL =

‘35.square.fill’ symbol

sf_symbols.N36_CIRCLE =

‘36.circle’ symbol

sf_symbols.N36_CIRCLE_FILL =

‘36.circle.fill’ symbol

sf_symbols.N36_SQUARE =

‘36.square’ symbol

sf_symbols.N36_SQUARE_FILL =

‘36.square.fill’ symbol

sf_symbols.N37_CIRCLE =

‘37.circle’ symbol

sf_symbols.N37_CIRCLE_FILL =

‘37.circle.fill’ symbol

sf_symbols.N37_SQUARE =

‘37.square’ symbol

sf_symbols.N37_SQUARE_FILL =

‘37.square.fill’ symbol

sf_symbols.N38_CIRCLE =

‘38.circle’ symbol

sf_symbols.N38_CIRCLE_FILL =

‘38.circle.fill’ symbol

sf_symbols.N38_SQUARE =

‘38.square’ symbol

sf_symbols.N38_SQUARE_FILL =

‘38.square.fill’ symbol

sf_symbols.N39_CIRCLE =

‘39.circle’ symbol

sf_symbols.N39_CIRCLE_FILL =

‘39.circle.fill’ symbol

sf_symbols.N39_SQUARE =

‘39.square’ symbol

sf_symbols.N39_SQUARE_FILL =

‘39.square.fill’ symbol

sf_symbols.N3_CIRCLE =

‘3.circle’ symbol

sf_symbols.N3_CIRCLE_FILL =

‘3.circle.fill’ symbol

sf_symbols.N3_SQUARE =

‘3.square’ symbol

sf_symbols.N3_SQUARE_FILL =

‘3.square.fill’ symbol

sf_symbols.N40_CIRCLE =

‘40.circle’ symbol

sf_symbols.N40_CIRCLE_FILL =

‘40.circle.fill’ symbol

sf_symbols.N40_SQUARE =

‘40.square’ symbol

sf_symbols.N40_SQUARE_FILL =

‘40.square.fill’ symbol

sf_symbols.N41_CIRCLE =

‘41.circle’ symbol

sf_symbols.N41_CIRCLE_FILL =

‘41.circle.fill’ symbol

sf_symbols.N41_SQUARE =

‘41.square’ symbol

sf_symbols.N41_SQUARE_FILL =

‘41.square.fill’ symbol

sf_symbols.N42_CIRCLE =

‘42.circle’ symbol

sf_symbols.N42_CIRCLE_FILL =

‘42.circle.fill’ symbol

sf_symbols.N42_SQUARE =

‘42.square’ symbol

sf_symbols.N42_SQUARE_FILL =

‘42.square.fill’ symbol

sf_symbols.N43_CIRCLE =

‘43.circle’ symbol

sf_symbols.N43_CIRCLE_FILL =

‘43.circle.fill’ symbol

sf_symbols.N43_SQUARE =

‘43.square’ symbol

sf_symbols.N43_SQUARE_FILL =

‘43.square.fill’ symbol

sf_symbols.N44_CIRCLE =

‘44.circle’ symbol

sf_symbols.N44_CIRCLE_FILL =

‘44.circle.fill’ symbol

sf_symbols.N44_SQUARE =

‘44.square’ symbol

sf_symbols.N44_SQUARE_FILL =

‘44.square.fill’ symbol

sf_symbols.N45_CIRCLE =

‘45.circle’ symbol

sf_symbols.N45_CIRCLE_FILL =

‘45.circle.fill’ symbol

sf_symbols.N45_SQUARE =

‘45.square’ symbol

sf_symbols.N45_SQUARE_FILL =

‘45.square.fill’ symbol

sf_symbols.N46_CIRCLE =

‘46.circle’ symbol

sf_symbols.N46_CIRCLE_FILL =

‘46.circle.fill’ symbol

sf_symbols.N46_SQUARE =

‘46.square’ symbol

sf_symbols.N46_SQUARE_FILL =

‘46.square.fill’ symbol

sf_symbols.N47_CIRCLE =

‘47.circle’ symbol

sf_symbols.N47_CIRCLE_FILL =

‘47.circle.fill’ symbol

sf_symbols.N47_SQUARE =

‘47.square’ symbol

sf_symbols.N47_SQUARE_FILL =

‘47.square.fill’ symbol

sf_symbols.N48_CIRCLE =

‘48.circle’ symbol

sf_symbols.N48_CIRCLE_FILL =

‘48.circle.fill’ symbol

sf_symbols.N48_SQUARE =

‘48.square’ symbol

sf_symbols.N48_SQUARE_FILL =

‘48.square.fill’ symbol

sf_symbols.N49_CIRCLE =

‘49.circle’ symbol

sf_symbols.N49_CIRCLE_FILL =

‘49.circle.fill’ symbol

sf_symbols.N49_SQUARE =

‘49.square’ symbol

sf_symbols.N49_SQUARE_FILL =

‘49.square.fill’ symbol

sf_symbols.N4K_TV =

‘4k.tv’ symbol

sf_symbols.N4K_TV_FILL =

‘4k.tv.fill’ symbol

sf_symbols.N4_ALT_CIRCLE =

‘4.alt.circle’ symbol

sf_symbols.N4_ALT_CIRCLE_FILL =

‘4.alt.circle.fill’ symbol

sf_symbols.N4_ALT_SQUARE =

‘4.alt.square’ symbol

sf_symbols.N4_ALT_SQUARE_FILL =

‘4.alt.square.fill’ symbol

sf_symbols.N4_CIRCLE =

‘4.circle’ symbol

sf_symbols.N4_CIRCLE_FILL =

‘4.circle.fill’ symbol

sf_symbols.N4_SQUARE =

‘4.square’ symbol

sf_symbols.N4_SQUARE_FILL =

‘4.square.fill’ symbol

sf_symbols.N50_CIRCLE =

‘50.circle’ symbol

sf_symbols.N50_CIRCLE_FILL =

‘50.circle.fill’ symbol

sf_symbols.N50_SQUARE =

‘50.square’ symbol

sf_symbols.N50_SQUARE_FILL =

‘50.square.fill’ symbol

sf_symbols.N5_CIRCLE =

‘5.circle’ symbol

sf_symbols.N5_CIRCLE_FILL =

‘5.circle.fill’ symbol

sf_symbols.N5_SQUARE =

‘5.square’ symbol

sf_symbols.N5_SQUARE_FILL =

‘5.square.fill’ symbol

sf_symbols.N6_ALT_CIRCLE =

‘6.alt.circle’ symbol

sf_symbols.N6_ALT_CIRCLE_FILL =

‘6.alt.circle.fill’ symbol

sf_symbols.N6_ALT_SQUARE =

‘6.alt.square’ symbol

sf_symbols.N6_ALT_SQUARE_FILL =

‘6.alt.square.fill’ symbol

sf_symbols.N6_CIRCLE =

‘6.circle’ symbol

sf_symbols.N6_CIRCLE_FILL =

‘6.circle.fill’ symbol

sf_symbols.N6_SQUARE =

‘6.square’ symbol

sf_symbols.N6_SQUARE_FILL =

‘6.square.fill’ symbol

sf_symbols.N7_CIRCLE =

‘7.circle’ symbol

sf_symbols.N7_CIRCLE_FILL =

‘7.circle.fill’ symbol

sf_symbols.N7_SQUARE =

‘7.square’ symbol

sf_symbols.N7_SQUARE_FILL =

‘7.square.fill’ symbol

sf_symbols.N8_CIRCLE =

‘8.circle’ symbol

sf_symbols.N8_CIRCLE_FILL =

‘8.circle.fill’ symbol

sf_symbols.N8_SQUARE =

‘8.square’ symbol

sf_symbols.N8_SQUARE_FILL =

‘8.square.fill’ symbol

sf_symbols.N9_ALT_CIRCLE =

‘9.alt.circle’ symbol

sf_symbols.N9_ALT_CIRCLE_FILL =

‘9.alt.circle.fill’ symbol

sf_symbols.N9_ALT_SQUARE =

‘9.alt.square’ symbol

sf_symbols.N9_ALT_SQUARE_FILL =

‘9.alt.square.fill’ symbol

sf_symbols.N9_CIRCLE =

‘9.circle’ symbol

sf_symbols.N9_CIRCLE_FILL =

‘9.circle.fill’ symbol

sf_symbols.N9_SQUARE =

‘9.square’ symbol

sf_symbols.N9_SQUARE_FILL =

‘9.square.fill’ symbol

sf_symbols.NAIRASIGN_CIRCLE =

‘nairasign.circle’ symbol

sf_symbols.NAIRASIGN_CIRCLE_FILL =

‘nairasign.circle.fill’ symbol

sf_symbols.NAIRASIGN_SQUARE =

‘nairasign.square’ symbol

sf_symbols.NAIRASIGN_SQUARE_FILL =

‘nairasign.square.fill’ symbol

sf_symbols.NETWORK =

‘network’ symbol

sf_symbols.NEWSPAPER =

‘newspaper’ symbol

sf_symbols.NEWSPAPER_FILL =

‘newspaper.fill’ symbol

sf_symbols.NOSE =

‘nose’ symbol

sf_symbols.NOSE_FILL =

‘nose.fill’ symbol

sf_symbols.NOSIGN =

‘nosign’ symbol

sf_symbols.NOTE =

‘note’ symbol

sf_symbols.NOTE_TEXT =

‘note.text’ symbol

sf_symbols.NOTE_TEXT_BADGE_PLUS =

‘note.text.badge.plus’ symbol

sf_symbols.NUMBER =

‘number’ symbol

sf_symbols.NUMBER_CIRCLE =

‘number.circle’ symbol

sf_symbols.NUMBER_CIRCLE_FILL =

‘number.circle.fill’ symbol

sf_symbols.NUMBER_SQUARE =

‘number.square’ symbol

sf_symbols.NUMBER_SQUARE_FILL =

‘number.square.fill’ symbol

sf_symbols.N_CIRCLE =

‘n.circle’ symbol

sf_symbols.N_CIRCLE_FILL =

‘n.circle.fill’ symbol

sf_symbols.N_SQUARE =

‘n.square’ symbol

sf_symbols.N_SQUARE_FILL =

‘n.square.fill’ symbol

sf_symbols.OCTAGON =

‘octagon’ symbol

sf_symbols.OCTAGON_FILL =

‘octagon.fill’ symbol

sf_symbols.OPTICALDISC =

‘opticaldisc’ symbol

sf_symbols.OPTICALDISCDRIVE =

‘opticaldiscdrive’ symbol

sf_symbols.OPTICALDISCDRIVE_FILL =

‘opticaldiscdrive.fill’ symbol

sf_symbols.OPTION =

‘option’ symbol

sf_symbols.O_CIRCLE =

‘o.circle’ symbol

sf_symbols.O_CIRCLE_FILL =

‘o.circle.fill’ symbol

sf_symbols.O_SQUARE =

‘o.square’ symbol

sf_symbols.O_SQUARE_FILL =

‘o.square.fill’ symbol

sf_symbols.PAINTBRUSH =

‘paintbrush’ symbol

sf_symbols.PAINTBRUSH_FILL =

‘paintbrush.fill’ symbol

sf_symbols.PAINTBRUSH_POINTED =

‘paintbrush.pointed’ symbol

sf_symbols.PAINTBRUSH_POINTED_FILL =

‘paintbrush.pointed.fill’ symbol

sf_symbols.PAINTPALETTE =

‘paintpalette’ symbol

sf_symbols.PAINTPALETTE_FILL =

‘paintpalette.fill’ symbol

sf_symbols.PANO =

‘pano’ symbol

sf_symbols.PANO_FILL =

‘pano.fill’ symbol

sf_symbols.PAPERCLIP =

‘paperclip’ symbol

sf_symbols.PAPERCLIP_BADGE_ELLIPSIS =

‘paperclip.badge.ellipsis’ symbol

sf_symbols.PAPERCLIP_CIRCLE =

‘paperclip.circle’ symbol

sf_symbols.PAPERCLIP_CIRCLE_FILL =

‘paperclip.circle.fill’ symbol

sf_symbols.PAPERPLANE =

‘paperplane’ symbol

sf_symbols.PAPERPLANE_CIRCLE =

‘paperplane.circle’ symbol

sf_symbols.PAPERPLANE_CIRCLE_FILL =

‘paperplane.circle.fill’ symbol

sf_symbols.PAPERPLANE_FILL =

‘paperplane.fill’ symbol

sf_symbols.PARAGRAPHSIGN =

‘paragraphsign’ symbol

sf_symbols.PAUSE =

‘pause’ symbol

sf_symbols.PAUSE_CIRCLE =

‘pause.circle’ symbol

sf_symbols.PAUSE_CIRCLE_FILL =

‘pause.circle.fill’ symbol

sf_symbols.PAUSE_FILL =

‘pause.fill’ symbol

sf_symbols.PAUSE_RECTANGLE =

‘pause.rectangle’ symbol

sf_symbols.PAUSE_RECTANGLE_FILL =

‘pause.rectangle.fill’ symbol

sf_symbols.PC =

‘pc’ symbol

sf_symbols.PENCIL =

‘pencil’ symbol

sf_symbols.PENCIL_AND_OUTLINE =

‘pencil.and.outline’ symbol

sf_symbols.PENCIL_CIRCLE =

‘pencil.circle’ symbol

sf_symbols.PENCIL_CIRCLE_FILL =

‘pencil.circle.fill’ symbol

sf_symbols.PENCIL_SLASH =

‘pencil.slash’ symbol

sf_symbols.PENCIL_TIP =

‘pencil.tip’ symbol

sf_symbols.PENCIL_TIP_CROP_CIRCLE =

‘pencil.tip.crop.circle’ symbol

sf_symbols.PENCIL_TIP_CROP_CIRCLE_BADGE_ARROW_RIGHT =

‘pencil.tip.crop.circle.badge.arrow.right’ symbol

sf_symbols.PENCIL_TIP_CROP_CIRCLE_BADGE_MINUS =

‘pencil.tip.crop.circle.badge.minus’ symbol

sf_symbols.PENCIL_TIP_CROP_CIRCLE_BADGE_PLUS =

‘pencil.tip.crop.circle.badge.plus’ symbol

sf_symbols.PERCENT =

‘percent’ symbol

sf_symbols.PERSON =

‘person’ symbol

sf_symbols.PERSONALHOTSPOT =

‘personalhotspot’ symbol

sf_symbols.PERSON_2 =

‘person.2’ symbol

sf_symbols.PERSON_2_CIRCLE =

‘person.2.circle’ symbol

sf_symbols.PERSON_2_CIRCLE_FILL =

‘person.2.circle.fill’ symbol

sf_symbols.PERSON_2_FILL =

‘person.2.fill’ symbol

sf_symbols.PERSON_2_SQUARE_STACK =

‘person.2.square.stack’ symbol

sf_symbols.PERSON_2_SQUARE_STACK_FILL =

‘person.2.square.stack.fill’ symbol

sf_symbols.PERSON_3 =

‘person.3’ symbol

sf_symbols.PERSON_3_FILL =

‘person.3.fill’ symbol

sf_symbols.PERSON_AND_ARROW_LEFT_AND_ARROW_RIGHT =

‘person.and.arrow.left.and.arrow.right’ symbol

sf_symbols.PERSON_BADGE_MINUS =

‘person.badge.minus’ symbol

sf_symbols.PERSON_BADGE_PLUS =

‘person.badge.plus’ symbol

sf_symbols.PERSON_CIRCLE =

‘person.circle’ symbol

sf_symbols.PERSON_CIRCLE_FILL =

‘person.circle.fill’ symbol

sf_symbols.PERSON_CROP_CIRCLE =

‘person.crop.circle’ symbol

sf_symbols.PERSON_CROP_CIRCLE_BADGE_CHECKMARK =

‘person.crop.circle.badge.checkmark’ symbol

sf_symbols.PERSON_CROP_CIRCLE_BADGE_EXCLAMATIONMARK =

‘person.crop.circle.badge.exclamationmark’ symbol

sf_symbols.PERSON_CROP_CIRCLE_BADGE_MINUS =

‘person.crop.circle.badge.minus’ symbol

sf_symbols.PERSON_CROP_CIRCLE_BADGE_PLUS =

‘person.crop.circle.badge.plus’ symbol

sf_symbols.PERSON_CROP_CIRCLE_BADGE_QUESTIONMARK =

‘person.crop.circle.badge.questionmark’ symbol

sf_symbols.PERSON_CROP_CIRCLE_BADGE_XMARK =

‘person.crop.circle.badge.xmark’ symbol

sf_symbols.PERSON_CROP_CIRCLE_FILL =

‘person.crop.circle.fill’ symbol

sf_symbols.PERSON_CROP_CIRCLE_FILL_BADGE_CHECKMARK =

‘person.crop.circle.fill.badge.checkmark’ symbol

sf_symbols.PERSON_CROP_CIRCLE_FILL_BADGE_EXCLAMATIONMARK =

‘person.crop.circle.fill.badge.exclamationmark’ symbol

sf_symbols.PERSON_CROP_CIRCLE_FILL_BADGE_MINUS =

‘person.crop.circle.fill.badge.minus’ symbol

sf_symbols.PERSON_CROP_CIRCLE_FILL_BADGE_PLUS =

‘person.crop.circle.fill.badge.plus’ symbol

sf_symbols.PERSON_CROP_CIRCLE_FILL_BADGE_QUESTIONMARK =

‘person.crop.circle.fill.badge.questionmark’ symbol

sf_symbols.PERSON_CROP_CIRCLE_FILL_BADGE_XMARK =

‘person.crop.circle.fill.badge.xmark’ symbol

sf_symbols.PERSON_CROP_RECTANGLE =

‘person.crop.rectangle’ symbol

sf_symbols.PERSON_CROP_RECTANGLE_FILL =

‘person.crop.rectangle.fill’ symbol

sf_symbols.PERSON_CROP_SQUARE =

‘person.crop.square’ symbol

sf_symbols.PERSON_CROP_SQUARE_FILL =

‘person.crop.square.fill’ symbol

sf_symbols.PERSON_CROP_SQUARE_FILL_AND_AT_RECTANGLE =

‘person.crop.square.fill.and.at.rectangle’ symbol

sf_symbols.PERSON_FILL =

‘person.fill’ symbol

sf_symbols.PERSON_FILL_AND_ARROW_LEFT_AND_ARROW_RIGHT =

‘person.fill.and.arrow.left.and.arrow.right’ symbol

sf_symbols.PERSON_FILL_BADGE_MINUS =

‘person.fill.badge.minus’ symbol

sf_symbols.PERSON_FILL_BADGE_PLUS =

‘person.fill.badge.plus’ symbol

sf_symbols.PERSON_FILL_CHECKMARK =

‘person.fill.checkmark’ symbol

sf_symbols.PERSON_FILL_QUESTIONMARK =

‘person.fill.questionmark’ symbol

sf_symbols.PERSON_FILL_TURN_DOWN =

‘person.fill.turn.down’ symbol

sf_symbols.PERSON_FILL_TURN_LEFT =

‘person.fill.turn.left’ symbol

sf_symbols.PERSON_FILL_TURN_RIGHT =

‘person.fill.turn.right’ symbol

sf_symbols.PERSON_FILL_XMARK =

‘person.fill.xmark’ symbol

sf_symbols.PERSON_ICLOUD =

‘person.icloud’ symbol

sf_symbols.PERSON_ICLOUD_FILL =

‘person.icloud.fill’ symbol

sf_symbols.PERSPECTIVE =

‘perspective’ symbol

sf_symbols.PESETASIGN_CIRCLE =

‘pesetasign.circle’ symbol

sf_symbols.PESETASIGN_CIRCLE_FILL =

‘pesetasign.circle.fill’ symbol

sf_symbols.PESETASIGN_SQUARE =

‘pesetasign.square’ symbol

sf_symbols.PESETASIGN_SQUARE_FILL =

‘pesetasign.square.fill’ symbol

sf_symbols.PESOSIGN_CIRCLE =

‘pesosign.circle’ symbol

sf_symbols.PESOSIGN_CIRCLE_FILL =

‘pesosign.circle.fill’ symbol

sf_symbols.PESOSIGN_SQUARE =

‘pesosign.square’ symbol

sf_symbols.PESOSIGN_SQUARE_FILL =

‘pesosign.square.fill’ symbol

sf_symbols.PHONE =

‘phone’ symbol

sf_symbols.PHONE_ARROW_DOWN_LEFT =

‘phone.arrow.down.left’ symbol

sf_symbols.PHONE_ARROW_RIGHT =

‘phone.arrow.right’ symbol

sf_symbols.PHONE_ARROW_UP_RIGHT =

‘phone.arrow.up.right’ symbol

sf_symbols.PHONE_BADGE_PLUS =

‘phone.badge.plus’ symbol

sf_symbols.PHONE_CIRCLE =

‘phone.circle’ symbol

sf_symbols.PHONE_CIRCLE_FILL =

‘phone.circle.fill’ symbol

sf_symbols.PHONE_CONNECTION =

‘phone.connection’ symbol

sf_symbols.PHONE_DOWN =

‘phone.down’ symbol

sf_symbols.PHONE_DOWN_CIRCLE =

‘phone.down.circle’ symbol

sf_symbols.PHONE_DOWN_CIRCLE_FILL =

‘phone.down.circle.fill’ symbol

sf_symbols.PHONE_DOWN_FILL =

‘phone.down.fill’ symbol

sf_symbols.PHONE_FILL =

‘phone.fill’ symbol

sf_symbols.PHONE_FILL_ARROW_DOWN_LEFT =

‘phone.fill.arrow.down.left’ symbol

sf_symbols.PHONE_FILL_ARROW_RIGHT =

‘phone.fill.arrow.right’ symbol

sf_symbols.PHONE_FILL_ARROW_UP_RIGHT =

‘phone.fill.arrow.up.right’ symbol

sf_symbols.PHONE_FILL_BADGE_PLUS =

‘phone.fill.badge.plus’ symbol

sf_symbols.PHONE_FILL_CONNECTION =

‘phone.fill.connection’ symbol

sf_symbols.PHOTO =

‘photo’ symbol

sf_symbols.PHOTO_FILL =

‘photo.fill’ symbol

sf_symbols.PHOTO_FILL_ON_RECTANGLE_FILL =

‘photo.fill.on.rectangle.fill’ symbol

sf_symbols.PHOTO_ON_RECTANGLE =

‘photo.on.rectangle’ symbol

sf_symbols.PHOTO_ON_RECTANGLE_ANGLED =

‘photo.on.rectangle.angled’ symbol

sf_symbols.PIANOKEYS =

‘pianokeys’ symbol

sf_symbols.PILLS =

‘pills’ symbol

sf_symbols.PILLS_FILL =

‘pills.fill’ symbol

sf_symbols.PIN =

‘pin’ symbol

sf_symbols.PIN_CIRCLE =

‘pin.circle’ symbol

sf_symbols.PIN_CIRCLE_FILL =

‘pin.circle.fill’ symbol

sf_symbols.PIN_FILL =

‘pin.fill’ symbol

sf_symbols.PIN_SLASH =

‘pin.slash’ symbol

sf_symbols.PIN_SLASH_FILL =

‘pin.slash.fill’ symbol

sf_symbols.PIP =

‘pip’ symbol

sf_symbols.PIP_ENTER =

‘pip.enter’ symbol

sf_symbols.PIP_EXIT =

‘pip.exit’ symbol

sf_symbols.PIP_FILL =

‘pip.fill’ symbol

sf_symbols.PIP_REMOVE =

‘pip.remove’ symbol

sf_symbols.PIP_SWAP =

‘pip.swap’ symbol

sf_symbols.PLACEHOLDERTEXT_FILL =

‘placeholdertext.fill’ symbol

sf_symbols.PLAY =

‘play’ symbol

sf_symbols.PLAYPAUSE =

‘playpause’ symbol

sf_symbols.PLAYPAUSE_FILL =

‘playpause.fill’ symbol

sf_symbols.PLAY_CIRCLE =

‘play.circle’ symbol

sf_symbols.PLAY_CIRCLE_FILL =

‘play.circle.fill’ symbol

sf_symbols.PLAY_FILL =

‘play.fill’ symbol

sf_symbols.PLAY_RECTANGLE =

‘play.rectangle’ symbol

sf_symbols.PLAY_RECTANGLE_FILL =

‘play.rectangle.fill’ symbol

sf_symbols.PLAY_SLASH =

‘play.slash’ symbol

sf_symbols.PLAY_SLASH_FILL =

‘play.slash.fill’ symbol

sf_symbols.PLUS =

‘plus’ symbol

sf_symbols.PLUSMINUS =

‘plusminus’ symbol

sf_symbols.PLUSMINUS_CIRCLE =

‘plusminus.circle’ symbol

sf_symbols.PLUSMINUS_CIRCLE_FILL =

‘plusminus.circle.fill’ symbol

sf_symbols.PLUS_APP =

‘plus.app’ symbol

sf_symbols.PLUS_APP_FILL =

‘plus.app.fill’ symbol

sf_symbols.PLUS_BUBBLE =

‘plus.bubble’ symbol

sf_symbols.PLUS_BUBBLE_FILL =

‘plus.bubble.fill’ symbol

sf_symbols.PLUS_CIRCLE =

‘plus.circle’ symbol

sf_symbols.PLUS_CIRCLE_FILL =

‘plus.circle.fill’ symbol

sf_symbols.PLUS_DIAMOND =

‘plus.diamond’ symbol

sf_symbols.PLUS_DIAMOND_FILL =

‘plus.diamond.fill’ symbol

sf_symbols.PLUS_MAGNIFYINGGLASS =

‘plus.magnifyingglass’ symbol

sf_symbols.PLUS_MESSAGE =

‘plus.message’ symbol

sf_symbols.PLUS_MESSAGE_FILL =

‘plus.message.fill’ symbol

sf_symbols.PLUS_RECTANGLE =

‘plus.rectangle’ symbol

sf_symbols.PLUS_RECTANGLE_FILL =

‘plus.rectangle.fill’ symbol

sf_symbols.PLUS_RECTANGLE_FILL_ON_FOLDER_FILL =

‘plus.rectangle.fill.on.folder.fill’ symbol

sf_symbols.PLUS_RECTANGLE_FILL_ON_RECTANGLE_FILL =

‘plus.rectangle.fill.on.rectangle.fill’ symbol

sf_symbols.PLUS_RECTANGLE_ON_FOLDER =

‘plus.rectangle.on.folder’ symbol

sf_symbols.PLUS_RECTANGLE_ON_RECTANGLE =

‘plus.rectangle.on.rectangle’ symbol

sf_symbols.PLUS_RECTANGLE_PORTRAIT =

‘plus.rectangle.portrait’ symbol

sf_symbols.PLUS_RECTANGLE_PORTRAIT_FILL =

‘plus.rectangle.portrait.fill’ symbol

sf_symbols.PLUS_SLASH_MINUS =

‘plus.slash.minus’ symbol

sf_symbols.PLUS_SQUARE =

‘plus.square’ symbol

sf_symbols.PLUS_SQUARE_FILL =

‘plus.square.fill’ symbol

sf_symbols.PLUS_SQUARE_FILL_ON_SQUARE_FILL =

‘plus.square.fill.on.square.fill’ symbol

sf_symbols.PLUS_SQUARE_ON_SQUARE =

‘plus.square.on.square’ symbol

sf_symbols.PLUS_VIEWFINDER =

‘plus.viewfinder’ symbol

sf_symbols.POINT_FILL_TOPLEFT_DOWN_CURVEDTO_POINT_FILL_BOTTOMRIGHT_UP =

‘point.fill.topleft.down.curvedto.point.fill.bottomright.up’ symbol

sf_symbols.POINT_TOPLEFT_DOWN_CURVEDTO_POINT_BOTTOMRIGHT_UP =

‘point.topleft.down.curvedto.point.bottomright.up’ symbol

sf_symbols.POWER =

‘power’ symbol

sf_symbols.PRINTER =

‘printer’ symbol

sf_symbols.PRINTER_DOTMATRIX =

‘printer.dotmatrix’ symbol

sf_symbols.PRINTER_DOTMATRIX_FILL =

‘printer.dotmatrix.fill’ symbol

sf_symbols.PRINTER_DOTMATRIX_FILL_AND_PAPER_FILL =

‘printer.dotmatrix.fill.and.paper.fill’ symbol

sf_symbols.PRINTER_FILL =

‘printer.fill’ symbol

sf_symbols.PRINTER_FILL_AND_PAPER_FILL =

‘printer.fill.and.paper.fill’ symbol

sf_symbols.PROJECTIVE =

‘projective’ symbol

sf_symbols.PURCHASED =

‘purchased’ symbol

sf_symbols.PURCHASED_CIRCLE =

‘purchased.circle’ symbol

sf_symbols.PURCHASED_CIRCLE_FILL =

‘purchased.circle.fill’ symbol

sf_symbols.PUZZLEPIECE =

‘puzzlepiece’ symbol

sf_symbols.PUZZLEPIECE_FILL =

‘puzzlepiece.fill’ symbol

sf_symbols.P_CIRCLE =

‘p.circle’ symbol

sf_symbols.P_CIRCLE_FILL =

‘p.circle.fill’ symbol

sf_symbols.P_SQUARE =

‘p.square’ symbol

sf_symbols.P_SQUARE_FILL =

‘p.square.fill’ symbol

sf_symbols.QRCODE =

‘qrcode’ symbol

sf_symbols.QRCODE_VIEWFINDER =

‘qrcode.viewfinder’ symbol

sf_symbols.QUESTIONMARK =

‘questionmark’ symbol

sf_symbols.QUESTIONMARK_CIRCLE =

‘questionmark.circle’ symbol

sf_symbols.QUESTIONMARK_CIRCLE_FILL =

‘questionmark.circle.fill’ symbol

sf_symbols.QUESTIONMARK_DIAMOND =

‘questionmark.diamond’ symbol

sf_symbols.QUESTIONMARK_DIAMOND_FILL =

‘questionmark.diamond.fill’ symbol

sf_symbols.QUESTIONMARK_FOLDER =

‘questionmark.folder’ symbol

sf_symbols.QUESTIONMARK_FOLDER_FILL =

‘questionmark.folder.fill’ symbol

sf_symbols.QUESTIONMARK_SQUARE =

‘questionmark.square’ symbol

sf_symbols.QUESTIONMARK_SQUARE_DASHED =

‘questionmark.square.dashed’ symbol

sf_symbols.QUESTIONMARK_SQUARE_FILL =

‘questionmark.square.fill’ symbol

sf_symbols.QUESTIONMARK_VIDEO =

‘questionmark.video’ symbol

sf_symbols.QUESTIONMARK_VIDEO_FILL =

‘questionmark.video.fill’ symbol

sf_symbols.QUOTE_BUBBLE =

‘quote.bubble’ symbol

sf_symbols.QUOTE_BUBBLE_FILL =

‘quote.bubble.fill’ symbol

sf_symbols.Q_CIRCLE =

‘q.circle’ symbol

sf_symbols.Q_CIRCLE_FILL =

‘q.circle.fill’ symbol

sf_symbols.Q_SQUARE =

‘q.square’ symbol

sf_symbols.Q_SQUARE_FILL =

‘q.square.fill’ symbol

sf_symbols.R1_RECTANGLE_ROUNDEDBOTTOM =

‘r1.rectangle.roundedbottom’ symbol

sf_symbols.R1_RECTANGLE_ROUNDEDBOTTOM_FILL =

‘r1.rectangle.roundedbottom.fill’ symbol

sf_symbols.R2_RECTANGLE_ROUNDEDTOP =

‘r2.rectangle.roundedtop’ symbol

sf_symbols.R2_RECTANGLE_ROUNDEDTOP_FILL =

‘r2.rectangle.roundedtop.fill’ symbol

sf_symbols.RADIO =

‘radio’ symbol

sf_symbols.RADIO_FILL =

‘radio.fill’ symbol

sf_symbols.RAYS =

‘rays’ symbol

sf_symbols.RB_RECTANGLE_ROUNDEDBOTTOM =

‘rb.rectangle.roundedbottom’ symbol

sf_symbols.RB_RECTANGLE_ROUNDEDBOTTOM_FILL =

‘rb.rectangle.roundedbottom.fill’ symbol

sf_symbols.RECORDINGTAPE =

‘recordingtape’ symbol

sf_symbols.RECORD_CIRCLE =

‘record.circle’ symbol

sf_symbols.RECORD_CIRCLE_FILL =

‘record.circle.fill’ symbol

sf_symbols.RECTANGLE =

‘rectangle’ symbol

sf_symbols.RECTANGLE_3_OFFGRID =

‘rectangle.3.offgrid’ symbol

sf_symbols.RECTANGLE_3_OFFGRID_BUBBLE_LEFT =

‘rectangle.3.offgrid.bubble.left’ symbol

sf_symbols.RECTANGLE_3_OFFGRID_BUBBLE_LEFT_FILL =

‘rectangle.3.offgrid.bubble.left.fill’ symbol

sf_symbols.RECTANGLE_3_OFFGRID_FILL =

‘rectangle.3.offgrid.fill’ symbol

sf_symbols.RECTANGLE_AND_ARROW_UP_RIGHT_AND_ARROW_DOWN_LEFT =

‘rectangle.and.arrow.up.right.and.arrow.down.left’ symbol

sf_symbols.RECTANGLE_AND_ARROW_UP_RIGHT_AND_ARROW_DOWN_LEFT_SLASH =

‘rectangle.and.arrow.up.right.and.arrow.down.left.slash’ symbol

sf_symbols.RECTANGLE_AND_PAPERCLIP =

‘rectangle.and.paperclip’ symbol

sf_symbols.RECTANGLE_AND_PENCIL_AND_ELLIPSIS =

‘rectangle.and.pencil.and.ellipsis’ symbol

sf_symbols.RECTANGLE_AND_TEXT_MAGNIFYINGGLASS =

‘rectangle.and.text.magnifyingglass’ symbol

sf_symbols.RECTANGLE_ARROWTRIANGLE_2_INWARD =

‘rectangle.arrowtriangle.2.inward’ symbol

sf_symbols.RECTANGLE_ARROWTRIANGLE_2_OUTWARD =

‘rectangle.arrowtriangle.2.outward’ symbol

sf_symbols.RECTANGLE_BADGE_CHECKMARK =

‘rectangle.badge.checkmark’ symbol

sf_symbols.RECTANGLE_BADGE_MINUS =

‘rectangle.badge.minus’ symbol

sf_symbols.RECTANGLE_BADGE_PLUS =

‘rectangle.badge.plus’ symbol

sf_symbols.RECTANGLE_BADGE_XMARK =

‘rectangle.badge.xmark’ symbol

sf_symbols.RECTANGLE_BOTTOMTHIRD_INSET_FILL =

‘rectangle.bottomthird.inset.fill’ symbol

sf_symbols.RECTANGLE_CENTER_INSET_FILL =

‘rectangle.center.inset.fill’ symbol

sf_symbols.RECTANGLE_COMPRESS_VERTICAL =

‘rectangle.compress.vertical’ symbol

sf_symbols.RECTANGLE_CONNECTED_TO_LINE_BELOW =

‘rectangle.connected.to.line.below’ symbol

sf_symbols.RECTANGLE_DASHED =

‘rectangle.dashed’ symbol

sf_symbols.RECTANGLE_DASHED_AND_PAPERCLIP =

‘rectangle.dashed.and.paperclip’ symbol

sf_symbols.RECTANGLE_DASHED_BADGE_RECORD =

‘rectangle.dashed.badge.record’ symbol

sf_symbols.RECTANGLE_EXPAND_VERTICAL =

‘rectangle.expand.vertical’ symbol

sf_symbols.RECTANGLE_FILL =

‘rectangle.fill’ symbol

sf_symbols.RECTANGLE_FILL_BADGE_CHECKMARK =

‘rectangle.fill.badge.checkmark’ symbol

sf_symbols.RECTANGLE_FILL_BADGE_MINUS =

‘rectangle.fill.badge.minus’ symbol

sf_symbols.RECTANGLE_FILL_BADGE_PLUS =

‘rectangle.fill.badge.plus’ symbol

sf_symbols.RECTANGLE_FILL_BADGE_XMARK =

‘rectangle.fill.badge.xmark’ symbol

sf_symbols.RECTANGLE_FILL_ON_RECTANGLE_ANGLED_FILL =

‘rectangle.fill.on.rectangle.angled.fill’ symbol

sf_symbols.RECTANGLE_FILL_ON_RECTANGLE_FILL =

‘rectangle.fill.on.rectangle.fill’ symbol

sf_symbols.RECTANGLE_FILL_ON_RECTANGLE_FILL_CIRCLE =

‘rectangle.fill.on.rectangle.fill.circle’ symbol

sf_symbols.RECTANGLE_FILL_ON_RECTANGLE_FILL_CIRCLE_FILL =

‘rectangle.fill.on.rectangle.fill.circle.fill’ symbol

sf_symbols.RECTANGLE_FILL_ON_RECTANGLE_FILL_SLASH_FILL =

‘rectangle.fill.on.rectangle.fill.slash.fill’ symbol

sf_symbols.RECTANGLE_GRID_1X2 =

‘rectangle.grid.1x2’ symbol

sf_symbols.RECTANGLE_GRID_1X2_FILL =

‘rectangle.grid.1x2.fill’ symbol

sf_symbols.RECTANGLE_GRID_2X2 =

‘rectangle.grid.2x2’ symbol

sf_symbols.RECTANGLE_GRID_2X2_FILL =

‘rectangle.grid.2x2.fill’ symbol

sf_symbols.RECTANGLE_GRID_3X2 =

‘rectangle.grid.3x2’ symbol

sf_symbols.RECTANGLE_GRID_3X2_FILL =

‘rectangle.grid.3x2.fill’ symbol

sf_symbols.RECTANGLE_INSET_BOTTOMLEFT_FILL =

‘rectangle.inset.bottomleft.fill’ symbol

sf_symbols.RECTANGLE_INSET_BOTTOMRIGHT_FILL =

‘rectangle.inset.bottomright.fill’ symbol

sf_symbols.RECTANGLE_INSET_FILL =

‘rectangle.inset.fill’ symbol

sf_symbols.RECTANGLE_INSET_TOPLEFT_FILL =

‘rectangle.inset.topleft.fill’ symbol

sf_symbols.RECTANGLE_INSET_TOPRIGHT_FILL =

‘rectangle.inset.topright.fill’ symbol

sf_symbols.RECTANGLE_LEFTHALF_FILL =

‘rectangle.lefthalf.fill’ symbol

sf_symbols.RECTANGLE_LEFTHALF_INSET_FILL =

‘rectangle.lefthalf.inset.fill’ symbol

sf_symbols.RECTANGLE_LEFTHALF_INSET_FILL_ARROW_LEFT =

‘rectangle.lefthalf.inset.fill.arrow.left’ symbol

sf_symbols.RECTANGLE_LEFTTHIRD_INSET_FILL =

‘rectangle.leftthird.inset.fill’ symbol

sf_symbols.RECTANGLE_ON_RECTANGLE =

‘rectangle.on.rectangle’ symbol

sf_symbols.RECTANGLE_ON_RECTANGLE_ANGLED =

‘rectangle.on.rectangle.angled’ symbol

sf_symbols.RECTANGLE_ON_RECTANGLE_SLASH =

‘rectangle.on.rectangle.slash’ symbol

sf_symbols.RECTANGLE_PORTRAIT =

‘rectangle.portrait’ symbol

sf_symbols.RECTANGLE_PORTRAIT_ARROWTRIANGLE_2_INWARD =

‘rectangle.portrait.arrowtriangle.2.inward’ symbol

sf_symbols.RECTANGLE_PORTRAIT_ARROWTRIANGLE_2_OUTWARD =

‘rectangle.portrait.arrowtriangle.2.outward’ symbol

sf_symbols.RECTANGLE_PORTRAIT_FILL =

‘rectangle.portrait.fill’ symbol

sf_symbols.RECTANGLE_RIGHTHALF_FILL =

‘rectangle.righthalf.fill’ symbol

sf_symbols.RECTANGLE_RIGHTHALF_INSET_FILL =

‘rectangle.righthalf.inset.fill’ symbol

sf_symbols.RECTANGLE_RIGHTHALF_INSET_FILL_ARROW_RIGHT =

‘rectangle.righthalf.inset.fill.arrow.right’ symbol

sf_symbols.RECTANGLE_RIGHTTHIRD_INSET_FILL =

‘rectangle.rightthird.inset.fill’ symbol

sf_symbols.RECTANGLE_ROUNDEDBOTTOM =

‘rectangle.roundedbottom’ symbol

sf_symbols.RECTANGLE_ROUNDEDBOTTOM_FILL =

‘rectangle.roundedbottom.fill’ symbol

sf_symbols.RECTANGLE_ROUNDEDTOP =

‘rectangle.roundedtop’ symbol

sf_symbols.RECTANGLE_ROUNDEDTOP_FILL =

‘rectangle.roundedtop.fill’ symbol

sf_symbols.RECTANGLE_SLASH =

‘rectangle.slash’ symbol

sf_symbols.RECTANGLE_SLASH_FILL =

‘rectangle.slash.fill’ symbol

sf_symbols.RECTANGLE_SPLIT_1X2 =

‘rectangle.split.1x2’ symbol

sf_symbols.RECTANGLE_SPLIT_1X2_FILL =

‘rectangle.split.1x2.fill’ symbol

sf_symbols.RECTANGLE_SPLIT_2X1 =

‘rectangle.split.2x1’ symbol

sf_symbols.RECTANGLE_SPLIT_2X1_FILL =

‘rectangle.split.2x1.fill’ symbol

sf_symbols.RECTANGLE_SPLIT_2X2 =

‘rectangle.split.2x2’ symbol

sf_symbols.RECTANGLE_SPLIT_2X2_FILL =

‘rectangle.split.2x2.fill’ symbol

sf_symbols.RECTANGLE_SPLIT_3X1 =

‘rectangle.split.3x1’ symbol

sf_symbols.RECTANGLE_SPLIT_3X1_FILL =

‘rectangle.split.3x1.fill’ symbol

sf_symbols.RECTANGLE_SPLIT_3X3 =

‘rectangle.split.3x3’ symbol

sf_symbols.RECTANGLE_SPLIT_3X3_FILL =

‘rectangle.split.3x3.fill’ symbol

sf_symbols.RECTANGLE_STACK =

‘rectangle.stack’ symbol

sf_symbols.RECTANGLE_STACK_BADGE_MINUS =

‘rectangle.stack.badge.minus’ symbol

sf_symbols.RECTANGLE_STACK_BADGE_PERSON_CROP =

‘rectangle.stack.badge.person.crop’ symbol

sf_symbols.RECTANGLE_STACK_BADGE_PLUS =

‘rectangle.stack.badge.plus’ symbol

sf_symbols.RECTANGLE_STACK_FILL =

‘rectangle.stack.fill’ symbol

sf_symbols.RECTANGLE_STACK_FILL_BADGE_MINUS =

‘rectangle.stack.fill.badge.minus’ symbol

sf_symbols.RECTANGLE_STACK_FILL_BADGE_PERSON_CROP =

‘rectangle.stack.fill.badge.person.crop’ symbol

sf_symbols.RECTANGLE_STACK_FILL_BADGE_PLUS =

‘rectangle.stack.fill.badge.plus’ symbol

sf_symbols.RECTANGLE_STACK_PERSON_CROP =

‘rectangle.stack.person.crop’ symbol

sf_symbols.RECTANGLE_STACK_PERSON_CROP_FILL =

‘rectangle.stack.person.crop.fill’ symbol

sf_symbols.REPEAT =

‘repeat’ symbol

sf_symbols.REPEAT_1 =

‘repeat.1’ symbol

sf_symbols.RESTART =

‘restart’ symbol

sf_symbols.RESTART_CIRCLE =

‘restart.circle’ symbol

sf_symbols.RETURN =

‘return’ symbol

sf_symbols.RHOMBUS =

‘rhombus’ symbol

sf_symbols.RHOMBUS_FILL =

‘rhombus.fill’ symbol

sf_symbols.ROSETTE =

‘rosette’ symbol

sf_symbols.ROTATE_3D =

‘rotate.3d’ symbol

sf_symbols.ROTATE_LEFT =

‘rotate.left’ symbol

sf_symbols.ROTATE_LEFT_FILL =

‘rotate.left.fill’ symbol

sf_symbols.ROTATE_RIGHT =

‘rotate.right’ symbol

sf_symbols.ROTATE_RIGHT_FILL =

‘rotate.right.fill’ symbol

sf_symbols.RT_RECTANGLE_ROUNDEDTOP =

‘rt.rectangle.roundedtop’ symbol

sf_symbols.RT_RECTANGLE_ROUNDEDTOP_FILL =

‘rt.rectangle.roundedtop.fill’ symbol

sf_symbols.RUBLESIGN_CIRCLE =

‘rublesign.circle’ symbol

sf_symbols.RUBLESIGN_CIRCLE_FILL =

‘rublesign.circle.fill’ symbol

sf_symbols.RUBLESIGN_SQUARE =

‘rublesign.square’ symbol

sf_symbols.RUBLESIGN_SQUARE_FILL =

‘rublesign.square.fill’ symbol

sf_symbols.RULER =

‘ruler’ symbol

sf_symbols.RULER_FILL =

‘ruler.fill’ symbol

sf_symbols.RUPEESIGN_CIRCLE =

‘rupeesign.circle’ symbol

sf_symbols.RUPEESIGN_CIRCLE_FILL =

‘rupeesign.circle.fill’ symbol

sf_symbols.RUPEESIGN_SQUARE =

‘rupeesign.square’ symbol

sf_symbols.RUPEESIGN_SQUARE_FILL =

‘rupeesign.square.fill’ symbol

sf_symbols.R_CIRCLE =

‘r.circle’ symbol

sf_symbols.R_CIRCLE_FILL =

‘r.circle.fill’ symbol

sf_symbols.R_JOYSTICK =

‘r.joystick’ symbol

sf_symbols.R_JOYSTICK_DOWN =

‘r.joystick.down’ symbol

sf_symbols.R_JOYSTICK_DOWN_FILL =

‘r.joystick.down.fill’ symbol

sf_symbols.R_JOYSTICK_FILL =

‘r.joystick.fill’ symbol

sf_symbols.R_RECTANGLE_ROUNDEDBOTTOM =

‘r.rectangle.roundedbottom’ symbol

sf_symbols.R_RECTANGLE_ROUNDEDBOTTOM_FILL =

‘r.rectangle.roundedbottom.fill’ symbol

sf_symbols.R_SQUARE =

‘r.square’ symbol

sf_symbols.R_SQUARE_FILL =

‘r.square.fill’ symbol

sf_symbols.R_SQUARE_FILL_ON_SQUARE_FILL =

‘r.square.fill.on.square.fill’ symbol

sf_symbols.R_SQUARE_ON_SQUARE =

‘r.square.on.square’ symbol

sf_symbols.SAFARI =

‘safari’ symbol

sf_symbols.SAFARI_FILL =

‘safari.fill’ symbol

sf_symbols.SCALEMASS =

‘scalemass’ symbol

sf_symbols.SCALEMASS_FILL =

‘scalemass.fill’ symbol

sf_symbols.SCALE_3D =

‘scale.3d’ symbol

sf_symbols.SCANNER =

‘scanner’ symbol

sf_symbols.SCANNER_FILL =

‘scanner.fill’ symbol

sf_symbols.SCISSORS =

‘scissors’ symbol

sf_symbols.SCISSORS_BADGE_ELLIPSIS =

‘scissors.badge.ellipsis’ symbol

sf_symbols.SCOPE =

‘scope’ symbol

sf_symbols.SCRIBBLE =

‘scribble’ symbol

sf_symbols.SCRIBBLE_VARIABLE =

‘scribble.variable’ symbol

sf_symbols.SCROLL =

‘scroll’ symbol

sf_symbols.SCROLL_FILL =

‘scroll.fill’ symbol

sf_symbols.SDCARD =

‘sdcard’ symbol

sf_symbols.SDCARD_FILL =

‘sdcard.fill’ symbol

sf_symbols.SEAL =

‘seal’ symbol

sf_symbols.SEAL_FILL =

‘seal.fill’ symbol

sf_symbols.SELECTION_PIN_IN_OUT =

‘selection.pin.in.out’ symbol

sf_symbols.SERVER_RACK =

‘server.rack’ symbol

sf_symbols.SHADOW =

‘shadow’ symbol

sf_symbols.SHEQELSIGN_CIRCLE =

‘sheqelsign.circle’ symbol

sf_symbols.SHEQELSIGN_CIRCLE_FILL =

‘sheqelsign.circle.fill’ symbol

sf_symbols.SHEQELSIGN_SQUARE =

‘sheqelsign.square’ symbol

sf_symbols.SHEQELSIGN_SQUARE_FILL =

‘sheqelsign.square.fill’ symbol

sf_symbols.SHIELD =

‘shield’ symbol

sf_symbols.SHIELD_FILL =

‘shield.fill’ symbol

sf_symbols.SHIELD_LEFTHALF_FILL =

‘shield.lefthalf.fill’ symbol

sf_symbols.SHIELD_SLASH =

‘shield.slash’ symbol

sf_symbols.SHIELD_SLASH_FILL =

‘shield.slash.fill’ symbol

sf_symbols.SHIFT =

‘shift’ symbol

sf_symbols.SHIFT_FILL =

‘shift.fill’ symbol

sf_symbols.SHIPPINGBOX =

‘shippingbox’ symbol

sf_symbols.SHIPPINGBOX_FILL =

‘shippingbox.fill’ symbol

sf_symbols.SHUFFLE =

‘shuffle’ symbol

sf_symbols.SIDEBAR_LEFT =

‘sidebar.left’ symbol

sf_symbols.SIDEBAR_RIGHT =

‘sidebar.right’ symbol

sf_symbols.SIGNATURE =

‘signature’ symbol

sf_symbols.SIGNPOST_RIGHT =

‘signpost.right’ symbol

sf_symbols.SIGNPOST_RIGHT_FILL =

‘signpost.right.fill’ symbol

sf_symbols.SIMCARD =

‘simcard’ symbol

sf_symbols.SIMCARD_2 =

‘simcard.2’ symbol

sf_symbols.SIMCARD_2_FILL =

‘simcard.2.fill’ symbol

sf_symbols.SIMCARD_FILL =

‘simcard.fill’ symbol

sf_symbols.SKEW =

‘skew’ symbol

sf_symbols.SLASH_CIRCLE =

‘slash.circle’ symbol

sf_symbols.SLASH_CIRCLE_FILL =

‘slash.circle.fill’ symbol

sf_symbols.SLEEP =

‘sleep’ symbol

sf_symbols.SLIDER_HORIZONTAL_3 =

‘slider.horizontal.3’ symbol

sf_symbols.SLIDER_HORIZONTAL_BELOW_RECTANGLE =

‘slider.horizontal.below.rectangle’ symbol

sf_symbols.SLIDER_VERTICAL_3 =

‘slider.vertical.3’ symbol

sf_symbols.SLOWMO =

‘slowmo’ symbol

sf_symbols.SMALLCIRCLE_CIRCLE =

‘smallcircle.circle’ symbol

sf_symbols.SMALLCIRCLE_CIRCLE_FILL =

‘smallcircle.circle.fill’ symbol

sf_symbols.SMALLCIRCLE_FILL_CIRCLE =

‘smallcircle.fill.circle’ symbol

sf_symbols.SMALLCIRCLE_FILL_CIRCLE_FILL =

‘smallcircle.fill.circle.fill’ symbol

sf_symbols.SMOKE =

‘smoke’ symbol

sf_symbols.SMOKE_FILL =

‘smoke.fill’ symbol

sf_symbols.SNOW =

‘snow’ symbol

sf_symbols.SPARKLE =

‘sparkle’ symbol

sf_symbols.SPARKLES =

‘sparkles’ symbol

sf_symbols.SPEAKER =

‘speaker’ symbol

sf_symbols.SPEAKER_FILL =

‘speaker.fill’ symbol

sf_symbols.SPEAKER_SLASH =

‘speaker.slash’ symbol

sf_symbols.SPEAKER_SLASH_CIRCLE =

‘speaker.slash.circle’ symbol

sf_symbols.SPEAKER_SLASH_CIRCLE_FILL =

‘speaker.slash.circle.fill’ symbol

sf_symbols.SPEAKER_SLASH_FILL =

‘speaker.slash.fill’ symbol

sf_symbols.SPEAKER_WAVE_1 =

‘speaker.wave.1’ symbol

sf_symbols.SPEAKER_WAVE_1_FILL =

‘speaker.wave.1.fill’ symbol

sf_symbols.SPEAKER_WAVE_2 =

‘speaker.wave.2’ symbol

sf_symbols.SPEAKER_WAVE_2_CIRCLE =

‘speaker.wave.2.circle’ symbol

sf_symbols.SPEAKER_WAVE_2_CIRCLE_FILL =

‘speaker.wave.2.circle.fill’ symbol

sf_symbols.SPEAKER_WAVE_2_FILL =

‘speaker.wave.2.fill’ symbol

sf_symbols.SPEAKER_WAVE_3 =

‘speaker.wave.3’ symbol

sf_symbols.SPEAKER_WAVE_3_FILL =

‘speaker.wave.3.fill’ symbol

sf_symbols.SPEAKER_ZZZ =

‘speaker.zzz’ symbol

sf_symbols.SPEAKER_ZZZ_FILL =

‘speaker.zzz.fill’ symbol

sf_symbols.SPEEDOMETER =

‘speedometer’ symbol

sf_symbols.SPORTSCOURT =

‘sportscourt’ symbol

sf_symbols.SPORTSCOURT_FILL =

‘sportscourt.fill’ symbol

sf_symbols.SQUARE =

‘square’ symbol

sf_symbols.SQUARESHAPE =

‘squareshape’ symbol

sf_symbols.SQUARESHAPE_CONTROLHANDLES_ON_SQUARESHAPE_CONTROLHANDLES =

‘squareshape.controlhandles.on.squareshape.controlhandles’ symbol

sf_symbols.SQUARESHAPE_DASHED_SQUARESHAPE =

‘squareshape.dashed.squareshape’ symbol

sf_symbols.SQUARESHAPE_FILL =

‘squareshape.fill’ symbol

sf_symbols.SQUARESHAPE_SPLIT_2X2 =

‘squareshape.split.2x2’ symbol

sf_symbols.SQUARESHAPE_SPLIT_3X3 =

‘squareshape.split.3x3’ symbol

sf_symbols.SQUARESHAPE_SQUARESHAPE_DASHED =

‘squareshape.squareshape.dashed’ symbol

sf_symbols.SQUARES_BELOW_RECTANGLE =

‘squares.below.rectangle’ symbol

sf_symbols.SQUARE_2_STACK_3D =

‘square.2.stack.3d’ symbol

sf_symbols.SQUARE_2_STACK_3D_BOTTOM_FILL =

‘square.2.stack.3d.bottom.fill’ symbol

sf_symbols.SQUARE_2_STACK_3D_TOP_FILL =

‘square.2.stack.3d.top.fill’ symbol

sf_symbols.SQUARE_3_STACK_3D =

‘square.3.stack.3d’ symbol

sf_symbols.SQUARE_3_STACK_3D_BOTTOM_FILL =

‘square.3.stack.3d.bottom.fill’ symbol

sf_symbols.SQUARE_3_STACK_3D_MIDDLE_FILL =

‘square.3.stack.3d.middle.fill’ symbol

sf_symbols.SQUARE_3_STACK_3D_TOP_FILL =

‘square.3.stack.3d.top.fill’ symbol

sf_symbols.SQUARE_AND_ARROW_DOWN =

‘square.and.arrow.down’ symbol

sf_symbols.SQUARE_AND_ARROW_DOWN_FILL =

‘square.and.arrow.down.fill’ symbol

sf_symbols.SQUARE_AND_ARROW_DOWN_ON_SQUARE =

‘square.and.arrow.down.on.square’ symbol

sf_symbols.SQUARE_AND_ARROW_DOWN_ON_SQUARE_FILL =

‘square.and.arrow.down.on.square.fill’ symbol

sf_symbols.SQUARE_AND_ARROW_UP =

‘square.and.arrow.up’ symbol

sf_symbols.SQUARE_AND_ARROW_UP_FILL =

‘square.and.arrow.up.fill’ symbol

sf_symbols.SQUARE_AND_ARROW_UP_ON_SQUARE =

‘square.and.arrow.up.on.square’ symbol

sf_symbols.SQUARE_AND_ARROW_UP_ON_SQUARE_FILL =

‘square.and.arrow.up.on.square.fill’ symbol

sf_symbols.SQUARE_AND_AT_RECTANGLE =

‘square.and.at.rectangle’ symbol

sf_symbols.SQUARE_AND_LINE_VERTICAL_AND_SQUARE =

‘square.and.line.vertical.and.square’ symbol

sf_symbols.SQUARE_AND_LINE_VERTICAL_AND_SQUARE_FILL =

‘square.and.line.vertical.and.square.fill’ symbol

sf_symbols.SQUARE_AND_PENCIL =

‘square.and.pencil’ symbol

sf_symbols.SQUARE_BOTTOMHALF_FILL =

‘square.bottomhalf.fill’ symbol

sf_symbols.SQUARE_CIRCLE =

‘square.circle’ symbol

sf_symbols.SQUARE_CIRCLE_FILL =

‘square.circle.fill’ symbol

sf_symbols.SQUARE_DASHED =

‘square.dashed’ symbol

sf_symbols.SQUARE_DASHED_INSET_FILL =

‘square.dashed.inset.fill’ symbol

sf_symbols.SQUARE_FILL =

‘square.fill’ symbol

sf_symbols.SQUARE_FILL_AND_LINE_VERTICAL_AND_SQUARE =

‘square.fill.and.line.vertical.and.square’ symbol

sf_symbols.SQUARE_FILL_AND_LINE_VERTICAL_SQUARE_FILL =

‘square.fill.and.line.vertical.square.fill’ symbol

sf_symbols.SQUARE_FILL_ON_CIRCLE_FILL =

‘square.fill.on.circle.fill’ symbol

sf_symbols.SQUARE_FILL_ON_SQUARE_FILL =

‘square.fill.on.square.fill’ symbol

sf_symbols.SQUARE_FILL_TEXT_GRID_1X2 =

‘square.fill.text.grid.1x2’ symbol

sf_symbols.SQUARE_GRID_2X2 =

‘square.grid.2x2’ symbol

sf_symbols.SQUARE_GRID_2X2_FILL =

‘square.grid.2x2.fill’ symbol

sf_symbols.SQUARE_GRID_3X1_BELOW_LINE_GRID_1X2 =

‘square.grid.3x1.below.line.grid.1x2’ symbol

sf_symbols.SQUARE_GRID_3X1_FILL_BELOW_LINE_GRID_1X2 =

‘square.grid.3x1.fill.below.line.grid.1x2’ symbol

sf_symbols.SQUARE_GRID_3X1_FOLDER_BADGE_PLUS =

‘square.grid.3x1.folder.badge.plus’ symbol

sf_symbols.SQUARE_GRID_3X1_FOLDER_FILL_BADGE_PLUS =

‘square.grid.3x1.folder.fill.badge.plus’ symbol

sf_symbols.SQUARE_GRID_3X2 =

‘square.grid.3x2’ symbol

sf_symbols.SQUARE_GRID_3X2_FILL =

‘square.grid.3x2.fill’ symbol

sf_symbols.SQUARE_GRID_3X3 =

‘square.grid.3x3’ symbol

sf_symbols.SQUARE_GRID_3X3_BOTTOMLEFT_FILL =

‘square.grid.3x3.bottomleft.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_BOTTOMMIDDLE_FILL =

‘square.grid.3x3.bottommiddle.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_BOTTOMRIGHT_FILL =

‘square.grid.3x3.bottomright.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_FILL =

‘square.grid.3x3.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_FILL_SQUARE =

‘square.grid.3x3.fill.square’ symbol

sf_symbols.SQUARE_GRID_3X3_MIDDLELEFT_FILL =

‘square.grid.3x3.middleleft.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_MIDDLERIGHT_FILL =

‘square.grid.3x3.middleright.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_MIDDLE_FILL =

‘square.grid.3x3.middle.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_TOPLEFT_FILL =

‘square.grid.3x3.topleft.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_TOPMIDDLE_FILL =

‘square.grid.3x3.topmiddle.fill’ symbol

sf_symbols.SQUARE_GRID_3X3_TOPRIGHT_FILL =

‘square.grid.3x3.topright.fill’ symbol

sf_symbols.SQUARE_GRID_4X3_FILL =

‘square.grid.4x3.fill’ symbol

sf_symbols.SQUARE_LEFTHALF_FILL =

‘square.lefthalf.fill’ symbol

sf_symbols.SQUARE_ON_CIRCLE =

‘square.on.circle’ symbol

sf_symbols.SQUARE_ON_SQUARE =

‘square.on.square’ symbol

sf_symbols.SQUARE_ON_SQUARE_DASHED =

‘square.on.square.dashed’ symbol

sf_symbols.SQUARE_ON_SQUARE_SQUARESHAPE_CONTROLHANDLES =

‘square.on.square.squareshape.controlhandles’ symbol

sf_symbols.SQUARE_RIGHTHALF_FILL =

‘square.righthalf.fill’ symbol

sf_symbols.SQUARE_SLASH =

‘square.slash’ symbol

sf_symbols.SQUARE_SLASH_FILL =

‘square.slash.fill’ symbol

sf_symbols.SQUARE_SPLIT_1X2 =

‘square.split.1x2’ symbol

sf_symbols.SQUARE_SPLIT_1X2_FILL =

‘square.split.1x2.fill’ symbol

sf_symbols.SQUARE_SPLIT_2X1 =

‘square.split.2x1’ symbol

sf_symbols.SQUARE_SPLIT_2X1_FILL =

‘square.split.2x1.fill’ symbol

sf_symbols.SQUARE_SPLIT_2X2 =

‘square.split.2x2’ symbol

sf_symbols.SQUARE_SPLIT_2X2_FILL =

‘square.split.2x2.fill’ symbol

sf_symbols.SQUARE_SPLIT_BOTTOMRIGHTQUARTER =

‘square.split.bottomrightquarter’ symbol

sf_symbols.SQUARE_SPLIT_BOTTOMRIGHTQUARTER_FILL =

‘square.split.bottomrightquarter.fill’ symbol

sf_symbols.SQUARE_SPLIT_DIAGONAL =

‘square.split.diagonal’ symbol

sf_symbols.SQUARE_SPLIT_DIAGONAL_2X2 =

‘square.split.diagonal.2x2’ symbol

sf_symbols.SQUARE_SPLIT_DIAGONAL_2X2_FILL =

‘square.split.diagonal.2x2.fill’ symbol

sf_symbols.SQUARE_SPLIT_DIAGONAL_FILL =

‘square.split.diagonal.fill’ symbol

sf_symbols.SQUARE_STACK =

‘square.stack’ symbol

sf_symbols.SQUARE_STACK_3D_DOWN_DOTTEDLINE =

‘square.stack.3d.down.dottedline’ symbol

sf_symbols.SQUARE_STACK_3D_DOWN_RIGHT =

‘square.stack.3d.down.right’ symbol

sf_symbols.SQUARE_STACK_3D_DOWN_RIGHT_FILL =

‘square.stack.3d.down.right.fill’ symbol

sf_symbols.SQUARE_STACK_3D_UP =

‘square.stack.3d.up’ symbol

sf_symbols.SQUARE_STACK_3D_UP_BADGE_A =

‘square.stack.3d.up.badge.a’ symbol

sf_symbols.SQUARE_STACK_3D_UP_BADGE_A_FILL =

‘square.stack.3d.up.badge.a.fill’ symbol

sf_symbols.SQUARE_STACK_3D_UP_FILL =

‘square.stack.3d.up.fill’ symbol

sf_symbols.SQUARE_STACK_3D_UP_SLASH =

‘square.stack.3d.up.slash’ symbol

sf_symbols.SQUARE_STACK_3D_UP_SLASH_FILL =

‘square.stack.3d.up.slash.fill’ symbol

sf_symbols.SQUARE_STACK_FILL =

‘square.stack.fill’ symbol

sf_symbols.SQUARE_TOPHALF_FILL =

‘square.tophalf.fill’ symbol

sf_symbols.STAR =

‘star’ symbol

sf_symbols.STAROFLIFE =

‘staroflife’ symbol

sf_symbols.STAROFLIFE_CIRCLE =

‘staroflife.circle’ symbol

sf_symbols.STAROFLIFE_CIRCLE_FILL =

‘staroflife.circle.fill’ symbol

sf_symbols.STAROFLIFE_FILL =

‘staroflife.fill’ symbol

sf_symbols.STAR_CIRCLE =

‘star.circle’ symbol

sf_symbols.STAR_CIRCLE_FILL =

‘star.circle.fill’ symbol

sf_symbols.STAR_FILL =

‘star.fill’ symbol

sf_symbols.STAR_LEFTHALF_FILL =

‘star.lefthalf.fill’ symbol

sf_symbols.STAR_SLASH =

‘star.slash’ symbol

sf_symbols.STAR_SLASH_FILL =

‘star.slash.fill’ symbol

sf_symbols.STAR_SQUARE =

‘star.square’ symbol

sf_symbols.STAR_SQUARE_FILL =

‘star.square.fill’ symbol

sf_symbols.STERLINGSIGN_CIRCLE =

‘sterlingsign.circle’ symbol

sf_symbols.STERLINGSIGN_CIRCLE_FILL =

‘sterlingsign.circle.fill’ symbol

sf_symbols.STERLINGSIGN_SQUARE =

‘sterlingsign.square’ symbol

sf_symbols.STERLINGSIGN_SQUARE_FILL =

‘sterlingsign.square.fill’ symbol

sf_symbols.STETHOSCOPE =

‘stethoscope’ symbol

sf_symbols.STOP =

‘stop’ symbol

sf_symbols.STOPWATCH =

‘stopwatch’ symbol

sf_symbols.STOPWATCH_FILL =

‘stopwatch.fill’ symbol

sf_symbols.STOP_CIRCLE =

‘stop.circle’ symbol

sf_symbols.STOP_CIRCLE_FILL =

‘stop.circle.fill’ symbol

sf_symbols.STOP_FILL =

‘stop.fill’ symbol

sf_symbols.STRIKETHROUGH =

‘strikethrough’ symbol

sf_symbols.STUDENTDESK =

‘studentdesk’ symbol

sf_symbols.SUIT_CLUB =

‘suit.club’ symbol

sf_symbols.SUIT_CLUB_FILL =

‘suit.club.fill’ symbol

sf_symbols.SUIT_DIAMOND =

‘suit.diamond’ symbol

sf_symbols.SUIT_DIAMOND_FILL =

‘suit.diamond.fill’ symbol

sf_symbols.SUIT_HEART =

‘suit.heart’ symbol

sf_symbols.SUIT_HEART_FILL =

‘suit.heart.fill’ symbol

sf_symbols.SUIT_SPADE =

‘suit.spade’ symbol

sf_symbols.SUIT_SPADE_FILL =

‘suit.spade.fill’ symbol

sf_symbols.SUM =

‘sum’ symbol

sf_symbols.SUNRISE =

‘sunrise’ symbol

sf_symbols.SUNRISE_FILL =

‘sunrise.fill’ symbol

sf_symbols.SUNSET =

‘sunset’ symbol

sf_symbols.SUNSET_FILL =

‘sunset.fill’ symbol

sf_symbols.SUN_DUST =

‘sun.dust’ symbol

sf_symbols.SUN_DUST_FILL =

‘sun.dust.fill’ symbol

sf_symbols.SUN_HAZE =

‘sun.haze’ symbol

sf_symbols.SUN_HAZE_FILL =

‘sun.haze.fill’ symbol

sf_symbols.SUN_MAX =

‘sun.max’ symbol

sf_symbols.SUN_MAX_FILL =

‘sun.max.fill’ symbol

sf_symbols.SUN_MIN =

‘sun.min’ symbol

sf_symbols.SUN_MIN_FILL =

‘sun.min.fill’ symbol

sf_symbols.SWIFT =

‘swift’ symbol

sf_symbols.SWITCH_2 =

‘switch.2’ symbol

sf_symbols.S_CIRCLE =

‘s.circle’ symbol

sf_symbols.S_CIRCLE_FILL =

‘s.circle.fill’ symbol

sf_symbols.S_SQUARE =

‘s.square’ symbol

sf_symbols.S_SQUARE_FILL =

‘s.square.fill’ symbol

class sf_symbols.Symbol
sf_symbols.TABLECELLS =

‘tablecells’ symbol

sf_symbols.TABLECELLS_BADGE_ELLIPSIS =

‘tablecells.badge.ellipsis’ symbol

sf_symbols.TABLECELLS_BADGE_ELLIPSIS_FILL =

‘tablecells.badge.ellipsis.fill’ symbol

sf_symbols.TABLECELLS_FILL =

‘tablecells.fill’ symbol

sf_symbols.TAG =

‘tag’ symbol

sf_symbols.TAG_CIRCLE =

‘tag.circle’ symbol

sf_symbols.TAG_CIRCLE_FILL =

‘tag.circle.fill’ symbol

sf_symbols.TAG_FILL =

‘tag.fill’ symbol

sf_symbols.TAG_SLASH =

‘tag.slash’ symbol

sf_symbols.TAG_SLASH_FILL =

‘tag.slash.fill’ symbol

sf_symbols.TARGET =

‘target’ symbol

sf_symbols.TELETYPE =

‘teletype’ symbol

sf_symbols.TELETYPE_ANSWER =

‘teletype.answer’ symbol

sf_symbols.TELETYPE_CIRCLE =

‘teletype.circle’ symbol

sf_symbols.TELETYPE_CIRCLE_FILL =

‘teletype.circle.fill’ symbol

sf_symbols.TENGESIGN_CIRCLE =

‘tengesign.circle’ symbol

sf_symbols.TENGESIGN_CIRCLE_FILL =

‘tengesign.circle.fill’ symbol

sf_symbols.TENGESIGN_SQUARE =

‘tengesign.square’ symbol

sf_symbols.TENGESIGN_SQUARE_FILL =

‘tengesign.square.fill’ symbol

sf_symbols.TEXTBOX =

‘textbox’ symbol

sf_symbols.TEXTFORMAT =

‘textformat’ symbol

sf_symbols.TEXTFORMAT_123 =

‘textformat.123’ symbol

sf_symbols.TEXTFORMAT_ABC =

‘textformat.abc’ symbol

sf_symbols.TEXTFORMAT_ABC_DOTTEDUNDERLINE =

‘textformat.abc.dottedunderline’ symbol

sf_symbols.TEXTFORMAT_ALT =

‘textformat.alt’ symbol

sf_symbols.TEXTFORMAT_SIZE =

‘textformat.size’ symbol

sf_symbols.TEXTFORMAT_SUBSCRIPT =

‘textformat.subscript’ symbol

sf_symbols.TEXTFORMAT_SUPERSCRIPT =

‘textformat.superscript’ symbol

sf_symbols.TEXT_ALIGNCENTER =

‘text.aligncenter’ symbol

sf_symbols.TEXT_ALIGNLEFT =

‘text.alignleft’ symbol

sf_symbols.TEXT_ALIGNRIGHT =

‘text.alignright’ symbol

sf_symbols.TEXT_AND_COMMAND_MACWINDOW =

‘text.and.command.macwindow’ symbol

sf_symbols.TEXT_APPEND =

‘text.append’ symbol

sf_symbols.TEXT_BADGE_CHECKMARK =

‘text.badge.checkmark’ symbol

sf_symbols.TEXT_BADGE_MINUS =

‘text.badge.minus’ symbol

sf_symbols.TEXT_BADGE_PLUS =

‘text.badge.plus’ symbol

sf_symbols.TEXT_BADGE_STAR =

‘text.badge.star’ symbol

sf_symbols.TEXT_BADGE_XMARK =

‘text.badge.xmark’ symbol

sf_symbols.TEXT_BOOK_CLOSED =

‘text.book.closed’ symbol

sf_symbols.TEXT_BOOK_CLOSED_FILL =

‘text.book.closed.fill’ symbol

sf_symbols.TEXT_BUBBLE =

‘text.bubble’ symbol

sf_symbols.TEXT_BUBBLE_FILL =

‘text.bubble.fill’ symbol

sf_symbols.TEXT_CURSOR =

‘text.cursor’ symbol

sf_symbols.TEXT_INSERT =

‘text.insert’ symbol

sf_symbols.TEXT_JUSTIFY =

‘text.justify’ symbol

sf_symbols.TEXT_JUSTIFYLEFT =

‘text.justifyleft’ symbol

sf_symbols.TEXT_JUSTIFYRIGHT =

‘text.justifyright’ symbol

sf_symbols.TEXT_MAGNIFYINGGLASS =

‘text.magnifyingglass’ symbol

sf_symbols.TEXT_QUOTE =

‘text.quote’ symbol

sf_symbols.TEXT_REDACTION =

‘text.redaction’ symbol

sf_symbols.THERMOMETER =

‘thermometer’ symbol

sf_symbols.THERMOMETER_SNOWFLAKE =

‘thermometer.snowflake’ symbol

sf_symbols.THERMOMETER_SUN =

‘thermometer.sun’ symbol

sf_symbols.THERMOMETER_SUN_FILL =

‘thermometer.sun.fill’ symbol

sf_symbols.TICKET =

‘ticket’ symbol

sf_symbols.TICKET_FILL =

‘ticket.fill’ symbol

sf_symbols.TIMELAPSE =

‘timelapse’ symbol

sf_symbols.TIMELINE_SELECTION =

‘timeline.selection’ symbol

sf_symbols.TIMER =

‘timer’ symbol

sf_symbols.TIMER_SQUARE =

‘timer.square’ symbol

sf_symbols.TORNADO =

‘tornado’ symbol

sf_symbols.TORTOISE =

‘tortoise’ symbol

sf_symbols.TORTOISE_FILL =

‘tortoise.fill’ symbol

sf_symbols.TOUCHID =

‘touchid’ symbol

sf_symbols.TRAM =

‘tram’ symbol

sf_symbols.TRAM_FILL =

‘tram.fill’ symbol

sf_symbols.TRAM_TUNNEL_FILL =

‘tram.tunnel.fill’ symbol

sf_symbols.TRANSLATE =

‘translate’ symbol

sf_symbols.TRASH =

‘trash’ symbol

sf_symbols.TRASH_CIRCLE =

‘trash.circle’ symbol

sf_symbols.TRASH_CIRCLE_FILL =

‘trash.circle.fill’ symbol

sf_symbols.TRASH_FILL =

‘trash.fill’ symbol

sf_symbols.TRASH_SLASH =

‘trash.slash’ symbol

sf_symbols.TRASH_SLASH_FILL =

‘trash.slash.fill’ symbol

sf_symbols.TRAY =

‘tray’ symbol

sf_symbols.TRAY_2 =

‘tray.2’ symbol

sf_symbols.TRAY_2_FILL =

‘tray.2.fill’ symbol

sf_symbols.TRAY_AND_ARROW_DOWN =

‘tray.and.arrow.down’ symbol

sf_symbols.TRAY_AND_ARROW_DOWN_FILL =

‘tray.and.arrow.down.fill’ symbol

sf_symbols.TRAY_AND_ARROW_UP =

‘tray.and.arrow.up’ symbol

sf_symbols.TRAY_AND_ARROW_UP_FILL =

‘tray.and.arrow.up.fill’ symbol

sf_symbols.TRAY_CIRCLE =

‘tray.circle’ symbol

sf_symbols.TRAY_CIRCLE_FILL =

‘tray.circle.fill’ symbol

sf_symbols.TRAY_FILL =

‘tray.fill’ symbol

sf_symbols.TRAY_FULL =

‘tray.full’ symbol

sf_symbols.TRAY_FULL_FILL =

‘tray.full.fill’ symbol

sf_symbols.TRIANGLE =

‘triangle’ symbol

sf_symbols.TRIANGLE_CIRCLE =

‘triangle.circle’ symbol

sf_symbols.TRIANGLE_CIRCLE_FILL =

‘triangle.circle.fill’ symbol

sf_symbols.TRIANGLE_FILL =

‘triangle.fill’ symbol

sf_symbols.TRIANGLE_LEFTHALF_FILL =

‘triangle.lefthalf.fill’ symbol

sf_symbols.TRIANGLE_RIGHTHALF_FILL =

‘triangle.righthalf.fill’ symbol

sf_symbols.TROPICALSTORM =

‘tropicalstorm’ symbol

sf_symbols.TUGRIKSIGN_CIRCLE =

‘tugriksign.circle’ symbol

sf_symbols.TUGRIKSIGN_CIRCLE_FILL =

‘tugriksign.circle.fill’ symbol

sf_symbols.TUGRIKSIGN_SQUARE =

‘tugriksign.square’ symbol

sf_symbols.TUGRIKSIGN_SQUARE_FILL =

‘tugriksign.square.fill’ symbol

sf_symbols.TUNINGFORK =

‘tuningfork’ symbol

sf_symbols.TURKISHLIRASIGN_CIRCLE =

‘turkishlirasign.circle’ symbol

sf_symbols.TURKISHLIRASIGN_CIRCLE_FILL =

‘turkishlirasign.circle.fill’ symbol

sf_symbols.TURKISHLIRASIGN_SQUARE =

‘turkishlirasign.square’ symbol

sf_symbols.TURKISHLIRASIGN_SQUARE_FILL =

‘turkishlirasign.square.fill’ symbol

sf_symbols.TV =

‘tv’ symbol

sf_symbols.TV_AND_HIFISPEAKER_FILL =

‘tv.and.hifispeaker.fill’ symbol

sf_symbols.TV_CIRCLE =

‘tv.circle’ symbol

sf_symbols.TV_CIRCLE_FILL =

‘tv.circle.fill’ symbol

sf_symbols.TV_FILL =

‘tv.fill’ symbol

sf_symbols.TV_MUSIC_NOTE =

‘tv.music.note’ symbol

sf_symbols.TV_MUSIC_NOTE_FILL =

‘tv.music.note.fill’ symbol

sf_symbols.T_BUBBLE =

‘t.bubble’ symbol

sf_symbols.T_BUBBLE_FILL =

‘t.bubble.fill’ symbol

sf_symbols.T_CIRCLE =

‘t.circle’ symbol

sf_symbols.T_CIRCLE_FILL =

‘t.circle.fill’ symbol

sf_symbols.T_SQUARE =

‘t.square’ symbol

sf_symbols.T_SQUARE_FILL =

‘t.square.fill’ symbol

sf_symbols.UIWINDOW_SPLIT_2X1 =

‘uiwindow.split.2x1’ symbol

sf_symbols.UMBRELLA =

‘umbrella’ symbol

sf_symbols.UMBRELLA_FILL =

‘umbrella.fill’ symbol

sf_symbols.UNDERLINE =

‘underline’ symbol

sf_symbols.U_CIRCLE =

‘u.circle’ symbol

sf_symbols.U_CIRCLE_FILL =

‘u.circle.fill’ symbol

sf_symbols.U_SQUARE =

‘u.square’ symbol

sf_symbols.U_SQUARE_FILL =

‘u.square.fill’ symbol

sf_symbols.VIDEO =

‘video’ symbol

sf_symbols.VIDEO_BADGE_CHECKMARK =

‘video.badge.checkmark’ symbol

sf_symbols.VIDEO_BADGE_PLUS =

‘video.badge.plus’ symbol

sf_symbols.VIDEO_CIRCLE =

‘video.circle’ symbol

sf_symbols.VIDEO_CIRCLE_FILL =

‘video.circle.fill’ symbol

sf_symbols.VIDEO_FILL =

‘video.fill’ symbol

sf_symbols.VIDEO_FILL_BADGE_CHECKMARK =

‘video.fill.badge.checkmark’ symbol

sf_symbols.VIDEO_FILL_BADGE_PLUS =

‘video.fill.badge.plus’ symbol

sf_symbols.VIDEO_SLASH =

‘video.slash’ symbol

sf_symbols.VIDEO_SLASH_FILL =

‘video.slash.fill’ symbol

sf_symbols.VIEWFINDER =

‘viewfinder’ symbol

sf_symbols.VIEWFINDER_CIRCLE =

‘viewfinder.circle’ symbol

sf_symbols.VIEWFINDER_CIRCLE_FILL =

‘viewfinder.circle.fill’ symbol

sf_symbols.VIEW_2D =

‘view.2d’ symbol

sf_symbols.VIEW_3D =

‘view.3d’ symbol

sf_symbols.V_CIRCLE =

‘v.circle’ symbol

sf_symbols.V_CIRCLE_FILL =

‘v.circle.fill’ symbol

sf_symbols.V_SQUARE =

‘v.square’ symbol

sf_symbols.V_SQUARE_FILL =

‘v.square.fill’ symbol

sf_symbols.WAKE =

‘wake’ symbol

sf_symbols.WALLET_PASS =

‘wallet.pass’ symbol

sf_symbols.WALLET_PASS_FILL =

‘wallet.pass.fill’ symbol

sf_symbols.WAND_AND_RAYS =

‘wand.and.rays’ symbol

sf_symbols.WAND_AND_RAYS_INVERSE =

‘wand.and.rays.inverse’ symbol

sf_symbols.WAND_AND_STARS =

‘wand.and.stars’ symbol

sf_symbols.WAND_AND_STARS_INVERSE =

‘wand.and.stars.inverse’ symbol

sf_symbols.WAVEFORM =

‘waveform’ symbol

sf_symbols.WAVEFORM_CIRCLE =

‘waveform.circle’ symbol

sf_symbols.WAVEFORM_CIRCLE_FILL =

‘waveform.circle.fill’ symbol

sf_symbols.WAVEFORM_PATH =

‘waveform.path’ symbol

sf_symbols.WAVEFORM_PATH_BADGE_MINUS =

‘waveform.path.badge.minus’ symbol

sf_symbols.WAVEFORM_PATH_BADGE_PLUS =

‘waveform.path.badge.plus’ symbol

sf_symbols.WAVEFORM_PATH_ECG =

‘waveform.path.ecg’ symbol

sf_symbols.WAVEFORM_PATH_ECG_RECTANGLE =

‘waveform.path.ecg.rectangle’ symbol

sf_symbols.WAVEFORM_PATH_ECG_RECTANGLE_FILL =

‘waveform.path.ecg.rectangle.fill’ symbol

sf_symbols.WAVE_3_LEFT =

‘wave.3.left’ symbol

sf_symbols.WAVE_3_LEFT_CIRCLE =

‘wave.3.left.circle’ symbol

sf_symbols.WAVE_3_LEFT_CIRCLE_FILL =

‘wave.3.left.circle.fill’ symbol

sf_symbols.WAVE_3_RIGHT =

‘wave.3.right’ symbol

sf_symbols.WAVE_3_RIGHT_CIRCLE =

‘wave.3.right.circle’ symbol

sf_symbols.WAVE_3_RIGHT_CIRCLE_FILL =

‘wave.3.right.circle.fill’ symbol

sf_symbols.WIFI =

‘wifi’ symbol

sf_symbols.WIFI_EXCLAMATIONMARK =

‘wifi.exclamationmark’ symbol

sf_symbols.WIFI_SLASH =

‘wifi.slash’ symbol

sf_symbols.WIND =

‘wind’ symbol

sf_symbols.WIND_SNOW =

‘wind.snow’ symbol

sf_symbols.WONSIGN_CIRCLE =

‘wonsign.circle’ symbol

sf_symbols.WONSIGN_CIRCLE_FILL =

‘wonsign.circle.fill’ symbol

sf_symbols.WONSIGN_SQUARE =

‘wonsign.square’ symbol

sf_symbols.WONSIGN_SQUARE_FILL =

‘wonsign.square.fill’ symbol

sf_symbols.WRENCH =

‘wrench’ symbol

sf_symbols.WRENCH_AND_SCREWDRIVER =

‘wrench.and.screwdriver’ symbol

sf_symbols.WRENCH_AND_SCREWDRIVER_FILL =

‘wrench.and.screwdriver.fill’ symbol

sf_symbols.WRENCH_FILL =

‘wrench.fill’ symbol

sf_symbols.W_CIRCLE =

‘w.circle’ symbol

sf_symbols.W_CIRCLE_FILL =

‘w.circle.fill’ symbol

sf_symbols.W_SQUARE =

‘w.square’ symbol

sf_symbols.W_SQUARE_FILL =

‘w.square.fill’ symbol

sf_symbols.XMARK =

‘xmark’ symbol

sf_symbols.XMARK_BIN =

‘xmark.bin’ symbol

sf_symbols.XMARK_BIN_CIRCLE =

‘xmark.bin.circle’ symbol

sf_symbols.XMARK_BIN_CIRCLE_FILL =

‘xmark.bin.circle.fill’ symbol

sf_symbols.XMARK_BIN_FILL =

‘xmark.bin.fill’ symbol

sf_symbols.XMARK_CIRCLE =

‘xmark.circle’ symbol

sf_symbols.XMARK_CIRCLE_FILL =

‘xmark.circle.fill’ symbol

sf_symbols.XMARK_DIAMOND =

‘xmark.diamond’ symbol

sf_symbols.XMARK_DIAMOND_FILL =

‘xmark.diamond.fill’ symbol

sf_symbols.XMARK_ICLOUD =

‘xmark.icloud’ symbol

sf_symbols.XMARK_ICLOUD_FILL =

‘xmark.icloud.fill’ symbol

sf_symbols.XMARK_OCTAGON =

‘xmark.octagon’ symbol

sf_symbols.XMARK_OCTAGON_FILL =

‘xmark.octagon.fill’ symbol

sf_symbols.XMARK_RECTANGLE =

‘xmark.rectangle’ symbol

sf_symbols.XMARK_RECTANGLE_FILL =

‘xmark.rectangle.fill’ symbol

sf_symbols.XMARK_RECTANGLE_PORTRAIT =

‘xmark.rectangle.portrait’ symbol

sf_symbols.XMARK_RECTANGLE_PORTRAIT_FILL =

‘xmark.rectangle.portrait.fill’ symbol

sf_symbols.XMARK_SEAL =

‘xmark.seal’ symbol

sf_symbols.XMARK_SEAL_FILL =

‘xmark.seal.fill’ symbol

sf_symbols.XMARK_SHIELD =

‘xmark.shield’ symbol

sf_symbols.XMARK_SHIELD_FILL =

‘xmark.shield.fill’ symbol

sf_symbols.XMARK_SQUARE =

‘xmark.square’ symbol

sf_symbols.XMARK_SQUARE_FILL =

‘xmark.square.fill’ symbol

sf_symbols.XSERVE =

‘xserve’ symbol

sf_symbols.X_CIRCLE =

‘x.circle’ symbol

sf_symbols.X_CIRCLE_FILL =

‘x.circle.fill’ symbol

sf_symbols.X_SQUARE =

‘x.square’ symbol

sf_symbols.X_SQUAREROOT =

‘x.squareroot’ symbol

sf_symbols.X_SQUARE_FILL =

‘x.square.fill’ symbol

sf_symbols.YENSIGN_CIRCLE =

‘yensign.circle’ symbol

sf_symbols.YENSIGN_CIRCLE_FILL =

‘yensign.circle.fill’ symbol

sf_symbols.YENSIGN_SQUARE =

‘yensign.square’ symbol

sf_symbols.YENSIGN_SQUARE_FILL =

‘yensign.square.fill’ symbol

sf_symbols.Y_CIRCLE =

‘y.circle’ symbol

sf_symbols.Y_CIRCLE_FILL =

‘y.circle.fill’ symbol

sf_symbols.Y_SQUARE =

‘y.square’ symbol

sf_symbols.Y_SQUARE_FILL =

‘y.square.fill’ symbol

sf_symbols.ZL_RECTANGLE_ROUNDEDTOP =

‘zl.rectangle.roundedtop’ symbol

sf_symbols.ZL_RECTANGLE_ROUNDEDTOP_FILL =

‘zl.rectangle.roundedtop.fill’ symbol

sf_symbols.ZR_RECTANGLE_ROUNDEDTOP =

‘zr.rectangle.roundedtop’ symbol

sf_symbols.ZR_RECTANGLE_ROUNDEDTOP_FILL =

‘zr.rectangle.roundedtop.fill’ symbol

sf_symbols.ZZZ =

‘zzz’ symbol

sf_symbols.Z_CIRCLE =

‘z.circle’ symbol

sf_symbols.Z_CIRCLE_FILL =

‘z.circle.fill’ symbol

sf_symbols.Z_SQUARE =

‘z.square’ symbol

sf_symbols.Z_SQUARE_FILL =

‘z.square.fill’ symbol

mainthread

Access the main thread

This module allows you to run code on the main thread easely. This can be used for modifiying the UI.

Example:

from UIKit import UIScreen
import mainthread

def set_brightness():
    inverted = int(not int(UIScreen.mainScreen.brightness))
    UIScreen.mainScreen.setBrightness(inverted)

mainthread.run_async(set_brightness)
mainthread.mainthread(func)

A decorator that makes a function run in synchronously on the main thread.

Example:

import mainthread
from UIKit import UIApplication

@mainthread.mainthread
def run_in_background():
    app = UIApplication.sharedApplication
    app.beginBackgroundTaskWithExpirationHandler(None)

run_in_background()
mainthread.run_async(code)

Runs the given code asynchronously on the main thread.

Parameters:code – Code to execute in the main thread.
mainthread.run_sync(code)

Runs the given code asynchronously on the main thread. Supports return values as opposed to run_async()

Parameters:code – Code to execute in the main thread.

htmpy

OpenCV

Pyto includes OpenCV. However, video output does not work the exact same way that on computers. Frames are displayed on the console and no other window is presented. So cv2.destroyAllWindows and cv2.waitKey will throw errors.

Pyto specific API
Face detection example
"""
An example of face detection using OpenCV.
"""

import cv2
import sys

casc_path = cv2.data.haarcascades+"haarcascade_frontalface_default.xml"
face_cascade = cv2.CascadeClassifier(casc_path)

device = 1 # Front camera
try:
    device = int(sys.argv[1]) # 0 for back camera
except IndexError:
    pass

cap = cv2.VideoCapture(device)

while cap.isOpened():

    # Capture frame-by-frame
    ret, frame = cap.read()

    # Check if frame is not empty
    if not ret:
      continue

    # Auto rotate camera
    frame = cv2.autorotate(frame, device)

    # Convert from BGR to RGB
    frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)

    faces = face_cascade.detectMultiScale(
      frame,
      scaleFactor=1.1,
      minNeighbors=5,
      minSize=(30, 30),
      flags=cv2.CASCADE_SCALE_IMAGE
    )

    # Draw a rectangle around the faces
    for (x, y, w, h) in faces:
      cv2.rectangle(frame, (x, y), (x+w, y+h), (0, 255, 0), 2)

    # Display the resulting frame
    cv2.imshow('frame', frame)

file_system

Import, export, and preview files and directories outside or inside the app’s sandbox.

Importing / Exporting
Share Sheet
Quick Look
Bookmarks

A Bookmark to a file makes it possible to keep read and write access to a file outside the app’s sandbox across launches.

notifications

Schedule notifications

Use the notifications to schedule notifications that can be delivered even if Pyto isn’t opened.

class notifications.Notification(message: str = None, url: str = None, actions: dict = None)

A class representing a notification.

actions = None

Additional actions on the notification.

A dictionary with the name of the action and the URL to open.

message = None

The body of the notification.

url = None

The URL to open when the notification is opened.

notifications.UNUserNotificationCenter = None

The ‘UNUserNotificationCenter’ class from the UserNotifications framework.

notifications.cancel_all()

Cancels all pending notifications.

notifications.cancel_notification(notification: notifications.Notification)

Cancels a pending notification.

Parameters:notification – The Notification object returned from get_pending_notifications().
notifications.get_pending_notifications() → List[notifications.Notification]

Returns a list of pending notifications. Notifications cannot be modified after being scheduled.

Return type:List[Notification]
notifications.remove_delivered_notifications()

Removes all delivered notifications from the Notification Center.

notifications.schedule_notification(notification: notifications.Notification, delay: float, repeat: bool)

Schedules a notification.

Parameters:
  • Notification – The Notification object representing the notification content.
  • delay – The time interval in seconds until the notification is delivered.
  • repeat – A boolean indicating whether the notification delivery should be repeated indefinitely.
notifications.send_notification(notification: notifications.Notification)

Sends the given notification immediately.

Parameters:Notification – The Notification object representing the notification content.

remote_notifications

Receive remote notifications

This module has everything needed to receive push notifications from a server.

remote_notifications.add_category(id: str, actions: Dict[str, str])

Adds a category of notification.

A category contains set of actions for a certain type of notifications.

Parameters:
  • id – The unique identifier of the category.
  • actions – A dictionary with actions displayed by the notification.

The actions are in a dictionary. Each key is the name of an action and its value is a URL that will be opened when the action is pressed. The "{}" characters on URLs will be replaced by a percent encoded data sent by the server.

Example:

import remote_notifications as rn

actions = {
    "Google": "https://www.google.com/search?q={}"
}
rn.add_category("google", actions)

In the example above, if a notification with the category id “google” is received, an action will be added to the notification. When it’s pressed, Pyto will search on Google for the data passed by the server.

remote_notifications.register() → str

Registers the device for push notifications.

Returns a token to use with the api.

Return type:str
remote_notifications.remove_category(category: str)

Removes a category with its given identifier.

Parameters:category – The identifier of the category to remove.
Sending notifications

To send a notification, first you need a token for the device that will receive the notification. Use the register() function.

The API endpoint to send remote notifications is https://push.pyto.app

Parameters

To send a notification, construct a POST request with the following parameters.

token:The token generated by the device that will receive the notification. (Required)
title:The title of the notification. (Optional)
message:The body of the notification. (Optional)
category:The category of the notification. See add_category(). (Optional)
data:Additional data passed to action URLs. See add_category(). (Optional)

background

music

Playing music
Now playing item
Picking music
Classes
Objective-C classes
Constants
Repeat mode
Shuffle mode
Playback state

photos

Accessing photos and the camera

Use this library to pick and take photos.

photos.pick_photo() → PIL.Image.Image

Pick a photo from the photos library. Returns the picked image as a PIL Image.

Return type:PIL.Image.Image
photos.save_image(image: PIL.Image.Image)

Saves the given image to the photos library.

Parameters:image – A PIL image to save.
photos.take_photo() → PIL.Image.Image

Take a photo from the camera. Returns the taken image as a PIL Image.

Return type:PIL.Image.Image

location

Accessing location

This module gives access to the devices’s location.

location.LOCATION_ACCURACY_BEST = -1

The best level of accuracy available.

location.LOCATION_ACCURACY_BEST_FOR_NAVIGATION = -2

The highest possible accuracy that uses additional sensor data to facilitate navigation apps.

location.LOCATION_ACCURACY_HUNDRED_METERS = 100

Accurate to within one hundred meters.

location.LOCATION_ACCURACY_KILOMETER = 1000

Accurate to the nearest kilometer.

location.LOCATION_ACCURACY_NEAREST_TEN_METERS = 10

Accurate to within ten meters of the desired target.

location.LOCATION_ACCURACY_THREE_KILOMETERS = 3000

Accurate to the nearest three kilometers.

class location.Location(longitude, latitude, altitude)

A tuple containing data about longitude, latitude and altitude.

altitude

Alias for field number 2

latitude

Alias for field number 1

longitude

Alias for field number 0

location.accuracy = -1

The number of meters from the original geographic coordinate that could yield the user’s actual location.

location.get_location() → location.Location

Returns a tuple with current longitude, latitude and altitude.

Return type:Location
location.start_updating()

Starts receiving location updates. Call this before calling get_location().

location.stop_updating()

Stops receiving location updates.

motion

Motion sensors

The motion module gives access to the device’s accelerometer, gyroscope and magnetometer data.

Functions
motion.start_updating()

Starts receiving information from the sensors.

motion.stop_updating()

Stops receiving information from the sensors

motion.get_acceleration() → motion.Acceleration

Returns a tuple with information about acceleration (x, y, z).

Return type:Acceleration
motion.get_attitude() → motion.Attitude

Returns a tuple with information about the attitude (roll, pitch, yaw).

Return type:Attitude
motion.get_gravity() → motion.Gravity

Returns a tuple with information about gravity (x, y, z).

Return type:Gravity
motion.get_magnetic_field() → motion.MagneticField

Returns a tuple with information about the magnetic field (x, y, z).

Return type:MagneticField
motion.get_rotation() → motion.Rotation

Returns a tuple with information about rotation (x, y, z).

Return type:Rotation
Data Types
class motion.Acceleration(x, y, z)

A tuple containing data about acceleration (x, y, z).

x

Alias for field number 0

y

Alias for field number 1

z

Alias for field number 2

class motion.Attitude(roll, pitch, yaw)

A tuple containing data about attitude (roll, pitch, yaw).

pitch

Alias for field number 1

roll

Alias for field number 0

yaw

Alias for field number 2

class motion.Gravity(x, y, z)

A tuple containing data about gravity (x, y, z).

x

Alias for field number 0

y

Alias for field number 1

z

Alias for field number 2

class motion.MagneticField(x, y, z)

A tuple containing data about magnetic field (x, y, z).

x

Alias for field number 0

y

Alias for field number 1

z

Alias for field number 2

class motion.Rotation(x, y, z)

A tuple containing data about rotation (x, y, z).

x

Alias for field number 0

y

Alias for field number 1

z

Alias for field number 2

multipeer

Peer to peer wireless connection

Use this module to trade data with other devices running Pyto. Works without WiFi.

multipeer.connect()

Starts connecting to other devices.

multipeer.disconnect()

Disconnects from all connected devices.

multipeer.get_data() → str

Returns available data. Returns once per available data.

Return type:str
multipeer.send(data: str)

Sends the given string to other connected devices.

Parameters:data – The string to send.

speech

Text to speech

Speak text with system voices.

speech.get_available_languages() → List[str]

Returns all available languages.

Return type:List[str]
speech.is_speaking() → bool

Returns a boolean indicating if the device is currently speaking.

Return type:bool
speech.say(text: str, language: str = None, rate: float = None)

Says the given text.

Parameters:
  • text – The text to speak.
  • language – Format: en-US. If is nothing provided, the system language is used. Use the get_available_languages() function to get all available languages.
  • rate – The speed of the voice. From 0 (really slow) to 1 (really fast). If nothing is provided, 0.5 is used.
speech.wait()

Waits until the script finishes speaking.

pasteboard

Item Provider

An Item Provider is an object holding data that can be loaded as multiple file types. It can be returned from item_provider() or from shortcuts_attachments(). When you copy text for example, it may have formatting. So an ItemProvider object can in this case retrieve the clipboard as plain text or as an rtf file containing the text format.

class pasteboard.ItemProvider(foundation_item_provider: None)

A bridge to Foundation’s NSItemProvider class. An ItemProvider object can load data as one or more type of data. Instances of this class are returned by item_provider() and shortcuts_attachments().

data(type_identifier: str) → bytes

Returns the data for the given type identifier as bytes.

Parameters:type_identifier – An UTI. Can be returned from get_type_identifiers().
get_file_path() → str

Returns the file path if the item is a file. If it returns None, you can load its content from data() or open()

get_suggested_name() → str

Returns the name of the file from which the receiver was created or None.

get_type_identifiers() → List[str]

Returns a list of type identifiers (UTI) that can be loaded.

open()

Opens the receiver as a file in 'rb' mode with the first item item returned by get_type_identifiers() as the type identifier. You must use this function with the with keyword:

with item_provider.open() as f:
    f.read()
pasteboard.item_provider() → pasteboard.ItemProvider

Returns an ItemProvider instance storing the data from the pasteboard, if there is any.

pasteboard.shortcuts_attachments() → List[pasteboard.ItemProvider]

If the script is running from Shortcuts, returns a list of files passed to the Attachments parameter.

Return type:List[ItemProvider]
Strings

Functions for working with strings.

pasteboard.string() → str

Returns the text contained in the pasteboard.

pasteboard.strings() → List[str]

Returns all strings contained in the pasteboard.

pasteboard.set_string(text: Union[str, List[str]])

Copies the given text to the pasteboard.

Parameters:text – A string or a list of strings.
Images

Functions for working with images (as PIL images).

pasteboard.image() → PIL.Image.Image

Returns the image contained in the pasteboard as PIL images.

pasteboard.images() → List[PIL.Image.Image]

Returns all images contained in the pasteboard as PIL images.

pasteboard.set_image(image: Union[PIL.Image.Image, List[PIL.Image.Image]])

Copies the given image to the pasteboard.

Parameters:image – A PIL image or a list of PIL images.
URLs

Functions for working with URLs.

pasteboard.url() → str

Returns the URL contained in the pasteboard as a string.

pasteboard.urls() → List[str]

Returns all URLs contained in the pasteboard as strings.

pasteboard.set_url(url: Union[str, List[str]])

Copies the given URL to the pasteboard.

Parameters:url – A string or a list of strings.

userkeys

Save values on disk

This module makes possible to save values on disk. Values are shared between the Today Widget and the main app. Values are stored in a JSON dictionary, so it’s not possible to save every type of data.

userkeys.delete(key: str)

Deletes the value stored with the given key.

Parameters:key – The key identifying the value to delete.
userkeys.get(key: str)

Returns the value stored with the given key.

Parameters:key – The key identifying the value.
userkeys.set(value, key: str)

Adds the given value to the database with the given key.

Parameters:
  • value – A JSON compatible value.
  • key – The key identifying the value.

xcallback

Opening x-callback URLs

This module is used to interact with other apps with x-callback URLs.

xcallback.open_url(url: str) → str

Opens the given x-callback URL. The function will return only if the request was successfully completed.

Raises: RuntimeError if there was an error and SystemExit if the request was cancelled. Returns: The result sent by the opened app.

Parameters:url – The URL to open.
Return type:str
Example with Shortcuts
"""
Opens a Shortcut and retrieves the result.
"""

import xcallback
from urllib.parse import quote

shortcut_name = input("The name of the shortcut to open: ")
shortcut_input = input("What would you like to send to the Shortcut? ")

# https://support.apple.com/guide/shortcuts/apdcd7f20a6f/ios
url = f"shortcuts://x-callback-url/run-shortcut?name={quote(shortcut_name)}&input=text&text={quote(shortcut_input)}"

try:
    res = xcallback.open_url(url) # If successed, returns the result
    print("Result:\n"+res)
except RuntimeError as e:
    print("Error: "+str(e)) # If failed, raises ``RuntimeError``
except SystemExit:
    print("Cancelled") # If cancelled, raises ``SystemExit``

apps

Open third party apps

This module contains functions to run actions on third party apps. Some apps support returning the result, but a lot of actions will just return None.

A list of supported apps can be found at https://app-talk.com.

class apps.Agenda

Actions for Agenda.

append_to_note(text, on_the_agenda, title=None, project_title=None, identifier=None, date=None, start_date=None, end_date=None, attachment=None, filename=None) → str

Append text or an attachment to a note, or change the title or date

create_note(title, text, project_title=None, identifier=None, date=None, start_date=None, end_date=None, attachment=None, filename=None) → str

Create a note. In the given project. (title or identifier)

open_note(title=None, project_title=None, identifier=None) → str

Open a note. Identified by title or identifier.

open_on_the_agenda() → str

Open the On the Agenda overview.

open_project(title=None, project_title=None, identifier=None) → str

Open a project. Identified by title or identifier.

open_today() → str

Open the Today overview.

class apps.Airmail

Actions for Airmail.

compose(subject=None, _from=None, to=None, cc=None, bcc=None, plainBody=None, htmlBody=None)

Open a new email draft in Airmail

class apps.Awair

Actions for Awair.

awairplus()

Opens the Awair+ tab

list()

Opens the Device List view

notifications()

Opens the Inbox tab

score()

Opens the Awair Score tab

tips()

Opens the Tips tab

trend(deviceType, deiviceId, component, timestamp)

Opens the Trend tab

class apps.Bear

Actions for Bear.

add_file(id=None, title=None, file=None, filename=None, mode=None, open_note=None) → str

Append or prepend a file to a note identified by its title or id.

add_text(id=None, title=None, text=None, mode=None, exclude_trashed=None, open_note=None) → str

Append or prepent text to a note identified by its title or id.

change_font(font=None) → str

Change the selected Bear Font.

change_theme(theme=None) → str

Change the selected Bear theme. Some themes may require a Bear Pro subscription.

create_note(title=None, text=None, tags=None, pin=None, file=None, filename=None, open_note=None) → str

Create a new note and return its unique identifier. Empty notes are not allowed.

delete_tag(name=None) → str

Delete an existing tag.

grab_url(url=None, images=None, tags=None, pin=None) → str

Create a new note with the content of a web page.

open_note(id=None, title=None, exclude_trashed=None) → str

Open a note identified by its title or id and return its content.

open_tag(name=None) → str

Show all the notes which have a selected tag in bear.

rename_tag(name=None, new_name=None) → str

Rename an existing tag.

search(term=None, tag=None) → str

Show search results in Bear for all notes or for a specific tag.

trash(id=None) → str

Move a note to bear trash.

class apps.Beorg

Actions for beorg.

capture(title=None, notes=None, scheduled=None, deadline=None, file=None, template=None, edit=None) → str

Add a new item to a file

view_a_file(file) → str

Open the provided file for viewing

view_agenda() → str

Open the app to the agenda view

class apps.Bitly

Actions for Bitly.

shorten(url) → str

Create a shortened link. The user will be prompted to add the new link to her list of links. If she chooses not to, the link will be returned as a “url” parameter on the x-success callback.

class apps.Blackbox

Actions for Blackbox.

open()

Opens Blackbox.

reset()

Presents options for resetting the game.

unlock_meta_challenge()

Unlocks a deep link related meta challenge.

class apps.Byword

Actions for Byword.

append(location=None, path=None, name=None, text=None) → str

Append content to an existing file. If the file does not exist a new one is created.

new(location=None, path=None, name=None, text=None) → str

Create a new file in Byword.

open(location=None, path=None, name=None) → str

Open an existing file. Fails if the file does not exist.

prepend(location=None, path=None, name=None, text=None) → str

Prepend content to an existing file. If the file does not exist a new one is created.

replace(location=None, path=None, name=None, text=None) → str

Replace the contents of an existing file. If the file doesn’t exist a new one is created.

class apps.Calca

Actions for Calca.

calc(body) → str

Calc a block of text and return it to the calling application. The text is computed in the same way as if it were opened in Calca: all lines with => are computed and the values written out.

create(body, title) → str

Create a new document with the given name and contents. It is saved in the active storage location in the folder that was last browsed. The document is opened and set to edit.

class apps.Chrome

Actions for Chrome.

open_url(url) → str

Open the given URL

class apps.Coda

Actions for Coda.

append(name=None, path=None, text=None) → str

Append text to a file, creating it if necessary.

new(name, path=None, text=None) → str

Creates a new file. If one exists, a file with a unique name will be created.

replace(name=None, path=None, text=None) → str

Replaces the contents of a file, creating it if necessary.

class apps.CodeHub

Actions for CodeHub.

create_new_gist(description=None, public=None, fileN=None) → str

Create a new gist on github.com.

class apps.Copied

Actions for Copied.

copy_clipping(index, list=None) → str

Copy the clipping at the given index.

find_clipping(q)

Search the content with a query.

new_clipping(title=None, text=None, url=None, list=None) → str

Add a new clipping to Copied. All parameters are option, if neither ”title” nor ”url” are given the content of the clipboard will be used.

open_list()

Open list with the name ”listName”.

show_clipboard()

Show the clipboard.

class apps.DayOne

Actions for Day One.

create_entry(entry, tags=None, journal=None, imageClipboard=None)
edit_entry(entryId)
open_actifity_feed()
open_calendar()
open_day_one()
open_preferences()
open_starred_entries()
open_timeline()
class apps.DevonthinkToGo

Actions for DEVONthink To Go.

clip(destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Opens the New Document Assistant, pre- filled with the provided data.

create_bookmark(destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Creates a new bookmark.

create_document(uti, source, destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Creates a new document from UTI and file data.

create_group(destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Creates a new group.

create_html(source, destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Creates a new HTML document.

create_image(source, destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Creates a new image.

create_markdown(destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Creates a new Markdown document.

create_text(destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Creates a new plain text document.

create_webarchive(destination=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Creates a new webarchive.

Returns the item link for the currently selected document.

import_clipboard() → str

Imports data from the pasteboard to the global inbox.

retrieve_document_data(uuid) → str

Returns selected metadata of a document as JSON object.

retrieve_document_metadata(uuid) → str

Returns selected metadata of a document as JSON object.

retrieve_group_contents(uuid) → str

Returns a JSON array describing the contents of a group.

search(query, scope=None) → str

Search DEVONthink To Go and show or retrieve the results.

update_item(uuid, source=None, destination=None, text=None, title=None, comment=None, location=None, tags=None, flagged=None, unread=None, label=None) → str

Updates an existing item.

class apps.DictCc

Actions for dict.cc.

translate(word=None, language_pair=None) → str

Translate a phrase in dict.cc.

class apps.Drafts5

Actions for Drafts 5.

append(uuid, text, action=None, allowEmpty=None, tag=None) → str

Append the passed text to the end of a draft identified by the UUID argument.

arrange(text, retParam=None) → str

Open Drafts arrange interface. Pass the resulting arranged text to the x-success URL instead of saving it in Drafts.

create(text, tag=None, action=None, allowEmpty=None) → str

Create a new draft with the content passed in the “text” argument.

dictate(locale=None, retParam=None) → str

Open Drafts dictation interface. Pass the resulting dictated text to the x-success URL instead of saving it in Drafts.

get(uuid, retParam=None) → str

Return the current content of the draft specified by the UUID argument as an argument to the x-success URL provided.

open(uuid, action=None, allowEmpty=None) → str

Open an existing draft based on the UUID argument.

prepend(uuid, text, action=None, allowEmpty=None, tag=None) → str

Prepend the passed text to the beginning of a draft identified by the UUID argument.

repace_range(uuid, text, start, length) → str

Replace content in an existing draft, based on a range.

run_action(text, action=None, allowEmpty=None) → str

Run a drafts action on the passed text without saving that text to a draft.

search(query=None, tag=None) → str

Open drafts directly to the draft search field.

workspace(name=None) → str

Open drafts directly the draft list with a named workspace selected.

class apps.Due

Actions for Due.

add(title=None, duedate=None, secslater=None, minslater=None, hourslater=None, timezone=None, recurunit=None, recurfreq=None, recurfromdate=None, recurbyday=None, recurbysetpos=None) → str

Launches Due on the iOS device with the add reminder view prefilled using information provided in the parameters described below.

search(query=None, section=None) → str

Launches Due on the iOS device and searches for a query string in the specified section.

class apps.Fantastical2

Actions for Fantastical 2.

parse(sentence=None, notes=None, add=None, reminder=None, due=None, title=None, location=None, url=None, start=None, end=None, allDay=None) → str

Begin creating a new event with the given sentence.

show(date=None) → str

Jumps to the specified date.

class apps.Gladys

Actions for Gladys.

paste_clipboard(title=None, labels=None, note=None) → str

Paste clipboard into Gladys

class apps.Gmail

Actions for Gmail.

compose(subject=None, body=None, to=None, cc=None, bcc=None) → str

Compose a mail.

class apps.GoogleMaps

Actions for Google Maps.

directions(saddr=None, daddr=None, directionsmode=None) → str

Request and display directions between two locations.

display_a_map(center=None, mapmode=None, views=None, zoom=None) → str

Display the map at a specified zoom level and location. You can also overlay other views on top of your map, or display Street View imagery.

search(q=None, center=None, mapmode=None, views=None, zoom=None) → str

Display search queries in a specified viewport location.

class apps.IcabMobile

Actions for iCab Mobile.

add_bookmark(url, title=None) → str

Adds a bookmark with the given URL and title to the Bookmarks of iCab Mobile

add_filter(url, type=None) → str

Creates a new filter. Without the type parameter, iCab defaults to “block”

add_reading_list(url, title=None) → str

Adds the page with the given URL and title to the Reading list

add_search_engine(url, title=None) → str

Adds a new search engine to the list of search engines.

download(url, filename=None, referrer=None) → str

Starts the download of the file at URL and uses the filename to save it in the download manager.

fullscreen() → str

Launches iCab in fullscreen mode.

normal_mode() → str

Launches iCab in normal mode.

open(url, destination=None, fullscreen=None) → str

Opens the page in the given destination and enters the fullscreen mode when requested. The URL “quickstarter:” can be used to open the Quickstarter page.

search(searchTerm=None) → str

Launches iCab and opens the search window, so the user can directly start entering a search term, if the search term is given, the search is started immediately.

class apps.Infuse

Actions for Infuse.

open_infuse()

Opens Infuse.

play_video_in_infuse(url) → str

Plays the video from the provided URL in Infuse.

class apps.Instapaper

Actions for Instapaper.

add_url(url=None) → str

Add the URL to Instapaper.

class apps.Launcher

Actions for Launcher.

add_new_launcher(name, url, iconB64=None, idx=None) → str

Add a new launcher.

open_launcher(idx=None)

Open launcher app.

class apps.MultiTimer

Actions for MultiTimer.

pause_timer(name, board=None) → str
resume_timer(name, board=None) → str
run_command(name) → str
start_timer(name, board=None) → str
stop_timer(name, board=None) → str
class apps.Notes

Actions for Notes.

show_note(identifier)

A direct link to a note. To get the identifier see the documentation url above.

class apps.OmniFocus

Actions for OmniFocus 3.

add(name, note=None, attachment=None, attachment_name=None, parallel=None, flag=None, defer=None, due=None, project=None, context=None, autocomplete=None, estimate=None, reveal_new_items=None, repeat_method=None, completed=None) → str

Add a task to OmniFocus

contexts_perspective()
flagged_perspective()
inbox_perspective()
past_forecast()
project_perspective()
soon_forecast()
today_forecast()
class apps.OneWriter

Actions for 1Writer.

append(path=None, text=None) → str

Append to an existing document.

content(path=None, param=None) → str

Return content of a document.

create(path=None, name=None, text=None) → str

Create a new document.

create_todo(path=None, name=None, text=None) → str

Create a to-do list by separating lines of the text parameter. You can start a line with ”+” to indicate a completed todo.

open_document(path=None) → str

Create a new document.

prepend(path=None, text=None) → str

Prepend content to an existing document.

replace(path=None, text=None) → str

Replace content of a document.

replace_selection(text=None) → str

Replace selected text in the current editing document.

class apps.Opener

Actions for Opener.

show_options(url, allow_auto_open=None) → str

Show the available options to open a given URL.

show_store_product_details(id) → str

Shows the details of an iTunes product within Opener (or Opener’s action extension if open) in an ”SKStoreProductViewController” or an iOS store app.

class apps.Outlinely

Actions for Outlinely.

insert(text, path, storage=None, parent=None, mode=None) → str

Insert text into an existing outline.

new(text, group, title=None, storage=None, type=None) → str

Create a new outline.

open(path, storage=None) → str

Open an outline.

class apps.Overcast

Actions for Overcast.

add_url(url=None) → str

Subscribe to a new show under the given URL

class apps.PriceTag

Actions for Price Tag.

import_apps(ids)

Import apps into Price Tag.

search(key, p=None)

Searches Price Tag.

show_app_detail_using_id(id)

Show the app detail using the App Store ID of the App.

show_app_detail_using_url(url)

Show the app detail using the App Store URL of the App.

show_explore()

Open the Explore tab.

show_favorite_list()

Open the Favorite tab.

show_price_drop_list()

Open the Price Drop tab.

class apps.Prizmo

Actions for Prizmo Go.

capture_text(language=None, destination=None, pasteboardName=None, cropMode=None) → str

Start Prizmo to take a picture and perform English OCR on it. The following options are supported:

read_text(text, voice=None, language=None) → str

Will read the provided text with the Ryan voice in Prizmo Voice Reader.

class apps.RunJavascript

Actions for RunJavaScript.

run(script=None, file=None, baseURL=None, input=None, inputName=None) → str
class apps.Scriptable

Actions for Scriptable.

add_script()

Add a new script.

open_script(scriptName, openSettings=None)

Add a new script.

open_scriptable()

Opens Scriptable.

run_script(scriptName)

Run a script.

class apps.Shopi

Actions for Shopi.

add_list_item(list, name, amount=None, crossed=None) → str

Add an item to a list (or the currently displayed list if not specified).

clear_list_items(name, crossed_only=None) → str

Clear items from a list.

create_list(name) → str

Create a new list

show_all_lists() → str

Ensure the main display is showing the view showing all shopping lists.

show_list(name) → str

Show a specific list.

class apps.Shortcuts

Actions for Shortcuts.

create_a_new_shortcut()

Jump to the shortcut editor and to create a new, empty shortcut.

import_a_shortcut(url, name=None, silent=None) → str

You can import .shortcut files into the Shortcuts app and add them to your collection. This is useful, for example, if you want to share a shortcut online and provide a link for others to quickly add it to their library.

open_a_shortcut(name)

Launch the app to a particular shortcut in your collection.

Open Shortcuts on the main page of the Gallery.

open_shortcuts()

Launch the app to the state when it was last used.

run_a_shortcut(name, input=None, text=None) → str

This functionality may be useful in automation systems that extend beyond Shortcuts itself, so that other apps can run a shortcut in your collection. Or you could use the Shortcuts URL scheme in a task manager like OmniFocus or Todoist for running a shortcut as one step in a project.

Search the gallery

class apps.Spark

Actions for Spark.

compose(subject=None, body=None, recipient=None)

Open a new email draft in Spark

class apps.StoryPlanner

Actions for Story Planner.

add(title) → str

Add a new project.

project_by_identifier(id, tab=None) → str

Open an existing project by identifier. You can get the identifier within the project by opening export options and choosing “Copy identifier”.

project_by_title(title, tab=None) → str

Open an existing project by title.

class apps.Tally2

Actions for Tally 2.

decrement(title, retParam=None) → str

Lookup the tally based on the title parameter, and decrement it. Decrement will be based on the configuration of the tally – so if it is set to step by 5, the decrement will be by five.

get(title, retParam=None) → str

Lookup the tally based on the title parameter, and call the x-success parameter URL with the current value of the tally added as a parameter.

increment(title, retParam=None) → str

Lookup the tally based on the title parameter, and increment it. Increment will be based on the configuration of the tally – so if it is set to step by 5, the increment will be by five.

open(title) → str
reset(title, retParam=None) → str

Lookup the tally based on the title parameter, and reset it to it’s initial value.

class apps.Terminology

Actions for Terminology.

lookup(text, action=None) → str

Launch Terminology and lookup the text, just as if the user had searched for and selected the text from inside Terminology.

search(text) → str

Launches Terminology directly to search for the value of the text parameter.

class apps.Textastic

Actions for Textastic.

append(location=None, path=None, name=None, text=None, snippet=None) → str

Open an existing file or create a new file and append text. If neither the text parameter nor the snippet parameter is specified, the text to append will come from the clipboard.

new_file(location=None, path=None, name=None, text=None, snippet=None) → str

Create a new file in the local file system or in iCloud. If neither the text parameter nor the snippet parameter is specified, the text to append will come from the clipboard.

open_file(location=None, path=None, name=None) → str

Open an existing file in the local file system or in iCloud. If the file doesn’t exist, calls the url from the x-error parameter.

replace(location=None, path=None, name=None, text=None, snippet=None) → str

Open an existing file or create a new file and replace its contents with the specified text. If neither the text parameter nor the snippet parameter is specified, the text to append will come from the clipboard.

class apps.TextkraftPocket

Actions for Textkraft.

append(text=None) → str

Appends text to the current (frontmost) document, if this is an editable text document.

create(text=None) → str

Creates a new document.

class apps.Things3

Actions for Things 3.

add(title=None, titles=None, notes=None, when=None, deadline=None, tags=None, checklist_items=None, list_id=None, list=None, heading=None, completed=None, canceled=None, show_quick_entry=None, reveal=None, creation_date=None, completion_date=None)

Add a to-do.

add_project(title=None, notes=None, when=None, deadline=None, tags=None, area_id=None, area=None, to_dos=None, completed=None, canceled=None, reveal=None, creation_date=None, completion_date=None)

Add a project.

json(auth_token=None, data=None, reveal=None)

Things also has an advanced, JSON-based add command that allows more control over the projects and to-dos imported into Things. This command is intended to be used by app developers or other people familiar with scripting or programming.

search(query=None)

Invoke and show the search screen.

show(id=None, query=None, filter=None)

Navigate to and show an area, project, tag or to-do, or one of the built-in lists, optionally filtering by one or more tags.

update(auth_token, id, title=None, notes=None, prepend_notes=None, append_notes=None, when=None, deadline=None, tags=None, add_tags=None, checklist_items=None, prepend_checklist_items=None, append_checklist_items=None, list_id=None, list=None, heading=None, completed=None, canceled=None, reveal=None, duplicate=None, creation_date=None, completion_date=None)

Update an existing to-do.

update_project(auth_token, id, title=None, notes=None, prepend_notes=None, append_notes=None, when=None, deadline=None, tags=None, add_tags=None, area_id=None, area=None, completed=None, canceled=None, reveal=None, duplicate=None, creation_date=None, completion_date=None)

Update an existing project.

version()

The version of the Things app and URL scheme.

class apps.Timepage

Actions for Timepage.

add_event(title=None, day=None) → str
get_event(event=None) → str

Get a specified event and return its details via a specified callback URL.

open_day(day=None)

Open Timepage and show a specified day.

open_event(event=None)

Open Timepage and show a specified event.

open_event_map(event=None)

Open Timepage and show a specified event on the map

open_month(month=None)

Open Timepage and show a specified month

open_weather_for_a_day(day=None)

Open Timepage and show weather for a specified day.

open_weather_for_a_week(week=None)

Open Timepage and show weather for a specified week.

open_week(week=None)

Open Timepage and show a specified week

search(query=None)

Open Timepage and show search results for the specified search terms.

class apps.Todoist

Actions for Todoist.

add_task(content=None, date=None, priority=None)

Opens the add task view to add a new task to Todoist.

filters()

Opens the filters view (shows all filters).

labels()

Opens the labels view (shows all labels).

open()

Opens Todoist.

open_filter(id)

Opens a specific filter using the id of the filter.

open_inbox()

Opens the inbox view.

open_label(id)

Opens a specific label using the id of the label.

open_next_7_days()

Opens the next 7 days view.

open_profile()

Opens the profile view.

open_project(id)

Opens a specific project using the id of the project.

open_team_inbox()

Opens the team inbox view. If the user doesn’t have a business account (access to team inbox), it will show an alert saying that he/she doesn’t have access to the team inbox because he/she doesn’t have a business account and will be redirected automatically to the inbox view.

open_today()

Opens the today view.

projects()

Opens the projects view (shows all projects).

search(query)

Used to search in the Todoist application.

class apps.Trello

Actions for Trello.

create_board(name=None, organization=None, permission=None) → str

Creates a new board.

create_card(id=None, shortlink=None, name=None, description=None, list_id=None, use_pasteboard=None) → str

Creates a new card in a specified board.

show_board(id=None, shortlink=None) → str

Links to a board.

show_cards(id=None, shortlink=None) → str

Links to a card.

class apps.TwoDo

Actions for 2Do.

add_new_task(ignoreDefaults=None) → str

Launch the app with the New Task Screen.

add_task(task=None, type=None, forList=None, forParentName=None, forParentTask=None, note=None, priority=None, starred=None, tags=None, locations=None, due=None, dueTime=None, start=None, repeat=None, action=None, picture=None, audio=None, ignoreDefaults=None, useQuickEntry=None, saveInClipboard=None) → str
get_task_unique_identifier(task=None, forList=None, saveInClipboard=None) → str

Returns the internally used unique identifier for the task. x-success is filled with the a key named ”uid”

paste_text(text, inProject=None, forList=None) → str

Turn text into tasks.

search(text=None) → str

Launch the app with Search pre filled.

show_all_focus_list() → str
show_list(name=None) → str

Show List with a given name.

show_scheduled_focus_list() → str
show_starred_focus_list() → str
show_today_focus_list() → str
class apps.Ulysses

Actions for Ulysses.

attach_image(id=None, image=None, format=None, filename=None) → str

Creates a new image attachment on a sheet.

attach_keywords(id=None, keywords=None) → str

Adds one or more keywords to a sheet.

attach_note(id=None, text=None, format=None) → str

Creates a new note attachment on a sheet.

copy(id=None, targetGroup=None, index=None) → str

Copies an item (sheet or group) to a target group and/or to a new position.

get_item_group(id=None, recursive=None) → str

Retrieves information about a group. Requires authorization.

get_item_sheet(id=None) → str

Retrieves information about a sheet. Requires authorization.

get_root_items(recursive=None) → str

Retrieves information about the root sections. Can be used to get a full listing of the entire Ulysses library. Requires authorization.

insert(id=None, text=None, format=None, position=None, newline=None) → str

Inserts or appends text to a sheet.

move(id=None, targetGroup=None, index=None) → str

Moves an item (sheet or group) to a target group and/or to a new position. Requires authorization.

new_group(name=None, parent=None, index=None) → str

Creates a new group.

new_sheet(text=None, group=None, format=None, index=None) → str

Creates a new sheet.

open_all() → str

Opens the special “All” group

open_favorites() → str

Opens the special “Favorites” group

open_recent() → str

Opens the special “Last 7 days” group

read_sheet(id=None, text=None, Open=None) → str

Retrieves the contents (text, notes, keywords) of a sheet. Requires authorization.

remove_keywords(id=None, keywords=None) → str

Removes one or more keywords from a sheet. Requires authorization.

remove_note(id=None, index=None) → str

Removes a note attachment from a sheet. Requires authorization.

set_group_title(group=None, title=None) → str

Changes the title of a group. Requires authorization.

set_sheet_title(sheet=None, type=None, title=None) → str

Changes the first paragraph of a sheet. Requires authorization. If the sheet has a first paragraph with the requested type, the paragraph contents will be changed (a heading replaces any existing heading). Otherwise, a new paragraph with the requested type and contents will be inserted at the beginning of the sheet.

trash(id=None) → str

Moves an item (sheet or group) to the trash. Requires authorization.

update_note(id=None, text=None, format=None, index=None) → str

Changes an existing note attachment on a sheet. Requires authorization.

class apps.Vlc

Actions for VLC.

download(url=None, filename=None) → str

Download the file provided by the ”url” parameter

stream(url=None) → str

Plays the stream provided by the ”url” parameter

class apps.Workflow

Actions for Workflow.

create_a_new_workflow()

Jump to My Workflows and create an empty new workflow.

import_a_workflow(url=None, name=None, silent=None) → str

Workflow also has the ability to accept .wflow files and import them into My Workflows. This is useful, for example, if you would like to share a workflow online and provide a link for others to instantly add it to their library.

open_a_workflow(name=None)

Launch the app to a particular workflow in your collection.

Open workflow on the main page of the gallery.

open_workflow()

Launch the app to the state when it was last used.

run_a_workflow(name=None, input=None, text=None) → str

This functionality may be useful in automation systems that extend beyond Workflow itself, so other apps can run a workflow in your collection. Or, you could utilize this URL in a task manager like OmniFocus or Todoist for running a workflow as one step in a project.

Search the gallery

class apps.WorkingCopy

Actions for Working Copy.

committing_changes(key, repo, message, path=None, limit=None) → str

Commit files, directories or entire repository.

moving_files(key, repo, source, destination) → str

Move or rename files within a repository.

pull_from_remote(key, repo, remote=None) → str

Fetch and merge changes from remote.

push_to_remote(key, repo, remote=None) → str

Send commits back to the origin remote.

reading_files(key, repo=None, path=None, base64=None, uti=None) → str

You can get the contents of text or binary files.

writing_files(key, repo=None, path=None, text=None, base64=None, askcommit=None, append=None, overwrite=None, filename=None, uti=None) → str

Write to existing or new files.

Third Party Libraries

Pyto can install third party libraries from PyPI. However, the Full Version includes also some popular libraries with compiled code in them. It’s not possible to install them at runtime because iOS doesn’t allow loading compiled plugins not included by the developer. Pyto also provides some pure Python libraries as dependencies.

Full Version Exclusive

Other dependencies

See licenses.

Terminal

The terminal embedded in Pyto is hterm, the terminal from Chrome OS. It runs a shell that provides access to many UNIX commands from ios_system, which is used in many iOS / iPadOS apps.

These commands are embedded in the app and are executed in the same process and can be executed with os.system() and subprocess.Popen.

Commands

Type help in the shell to see a list of available commands.

Scripts installed from PyPI or packages embedded in-app will also be recognized by the shell. These scripts are installed in ~/Documents/bin for user installed scripts and Pyto.app/site-packages/bin for bundled packages. If you want to run a module that has no entrypoint specified in setup.py or setup.cfg, you can always run the python interpreter: $ python -m my_module.

Use xargs to pass the output of a command as an argument:

Operators

The shell supports operator for redirecting output and input.

Write to file:

Append to file:

Pass file as input:

Pass output from a command to another command as input.

Automation with Shortcuts and x-callback URLs

Shortcuts

Pyto provides Shortcuts for running scripts and code. Shortcuts will open Pyto if the Show Console parameter is enabled, if not, the code will run asynchronously in background and you can use the Get Script Output action to wait for the script and get the output.

Actions

Run Code will execute the given code with the given arguments.

Run Script will execute the given script with the given arguments.

Run Command will execute the given Shell command.

Get Script Output will wait for a script to be executed and returns its output.

Parameters
  • Attachments: Pass files to your scripts. Retrieve them with pasteboard.shortcuts_attachments().
  • Working Directory: The current directory.
  • Show Console: Open the app in foreground.
  • sys.stdin: The input passed to the script if ‘Show Console’ is disabled.

x-callback URLs

Pyto supports x-callback URLs for running scripts from other apps and getting the result.

With this method you can only run code and not a script but you can use the runpy module for running scripts.

This is the structure that should be used for running code:

pyto://x-callback/?code=[code]&x-success=[x-success]&x-error=[x-error]&x-cancel=[x-cancel]

code is the code to execute.

x-success is the URL to open when a script was executed successfully. Passes the output (stdout + stderr) to a result parameter.

x-error is the URL to open when a script raised an exception. Passes the exception message to a errorMessage parameter.

x-cancel is the URL to open when a script was stopped by the user or when the script raised SystemExit or KeyboardInterrupt.

The Shortcuts app supports opening x-callback URLs. Here is an example of a Shortcut that shows the current Python version.

Pyto can also open external x-callback URLs with the xcallback and apps module.

Make your project

To create a project, press the ‘Create’ button on the menu, then ‘Project’. After filling the information, a directory will be created with a typical project structure.

Project structure

  • <package_name>: Put your code here
  • docs: If you selected ‘Sphinx documentation’, write your documentation here
  • README.md: Readme page
  • setup.cfg: Project metadata
  • setup.py: The script to build / install your project

By default, the setup.cfg specifies main() as an entrypoint for a console script. You can remove console_scripts = if you don’t want a command line tool.

After installing your package:

You can import it and run its console script from the terminal. The file browser will have a hammer icon where you can build your package without typing a command.

Documentation

If you selected ‘Sphinx documentation’ when creating your project, you can write documentation for your project. For more information, go to https://www.sphinx-doc.org.

To build the documentation:

or:

After building the documentation, it will be available on the ‘Documentations’ section of the app and you can also export the HTML.

If you want to create a documentation for a project that doesn’t have one, run:

Then create the ‘make.py’ script inside the documentation directory:

If you have a setup.py file, you can add make_sphinx_documentation.BuildDocsCommand as a command:

Accessing external files

The iOS / iPadOS file system is very different than the file system on other operating systems. Files are placed inside containers. These containers are owned by different apps. They are all visible from the Files app but other apps don’t have access to files owned by other ones. Instead, the system gives access to individual files or folders selected by the user to be edited with the desired app.

Current Directory

Scripts stored in the Pyto container can access scripts in the same directory. If access isn’t granted, a lock icon is displayed at the bottom of the code editor. Pressing this button shows a folder picker. You can change the current directory, or just select the folder containing the script. This will not work for third party cloud providers such as Google Drive or Dropbox because they don’t have a real file system.

file_system

The file_system module has APIs for importing files and directories at runtime.

File picker dialog

Files:

Directories:

Or temporarily change the current directory:

Frequently asked

Is there a Pyto users community that I could join?

The r/PytoIDE subreddit.

How to use external files in a script?

See Accessing external files.

Why can’t I install xxx package?

Some libraries contain native code (C extensions). They cannot be installed because iOS / iPadOS apps must be self contained. That’s why libraries like Numpy, Pandas, Matplotlib or OpenCV are included in the app and cannot be updated.

How to run a web server?

Use the background module to run a script in background. See Using Django for an example.